What are the best ways to determine why a building isn't hiring / isn't profitable?
Whenever I feel like I understand this games economy system, I get thrown a curveball. So here is my question. Its late 1800s and I'm at 1000+ construction building a lot of buildings meant to produce goods that are expensive in my market. However when I check the state after the building is built, it doesn't actually hire people from time to time so the building remains unprofitable. And Im trying to build in the states that have the highest productivity in the state building tab so what's the issue?
What checklist can I go down for buildings to figure out why they aren't profitable?