
r/victoria3

Help with debt spiral
Every time I play a minor power I always spiral into debt from industrializing and am stuck in a constant state of high taxes which kinda ruins everything.
I am currently playing as Greece trying to form Byzantine empire and am running into the same problem again. How do I fix my budget? And stop going into so much debt? I’ll attach some pictures below. Thanks!
Can I even rebuild this place?
Ok, I've been playing a little modded but it should still be something that falls under normal mechanics
I've been playing as Venezuela, and it seems that God has had a personal falling out with the Venezuelan west Indies. Like he said "f*ck them and f*ck them good" and I don't know why
First of all, this state is a slave state of about 23k people, mostly slaves and workers. It produced virtually nothing of my gdp, not even 3%
So, first what happened, the flavor text literally made it seem like the apocalypse. A, and I quote "mega earthquake". It caused about 65% devastation in that state alone.
What followed was starvation. It literally says 100% of the states population is suffering severe starvation.
Then, typhus.
Then, yellow fever.
And then, and I don't fucking Shit you, and I quote a "mega volcano eruption" that the flavor text called "Krakatoa equivalent".
So, for 10 years now, whilst I've been trying to somehow fix Venezuela, one of my states completely disintegrated and I couldn't do anything about it. Now my economy is somewhat running... And the poor west Indies.
Their population is only 13k and starvation is still at 100%. It produces a total of 300 gdp (0.3k gdp), which is about 0% of my gdp. Turmoil is at 99.2%, devastation is still at 47% and market access at 0%
Like, don't get me wrong, but I seriously don't know how to fix this or if it is even possible. Not to mention that the entire population is radicals... As you can imagine
Building productivity at 0?
Looking for some insight.
I'm playing as France, current patch, currently 1908.
I've noticed that some of the provinces in France proper as showing a bunch of unproductive buildings and I cannot figure out why.
Specifically looking at my Paper Milles in Champagne. I have 255K peasants, 389K total jobseekers and qualifications is checked. Prices of input goods are all average, seemingly no shortages at all yet the building has been at 0 productivity for so long??
I've subsidized/nationalized/privatized and played with all the various PMs but nothing really makes any difference. I switched to debug mode to see if there was any other useful info or a wait to kickstart it but couldn't see anything.
Am I doing something wrong?
What's the easiest country?
You see questions about the best for a new player or the hardest or the most interesting, but what's just plain the easiest?
The USA is pretty easy, but you have to get the west coast in a war and the civil war has been made more challenging. I'm playing Russia for the first time right now and even considering some of the hella backwards-ass laws it's probably the easiest game I ever played. Once you get off Traditionalism you have an overabundance of resources and a massive private investment pool that was built up before the switch.
The only challenge I've had is that when you build ships the game seems to randomly distribute what shipyard they spawn from and since your Black and Baltic Seas fleets can't get out of their respective straits you wind up with whatever ship wherever. Otherwise it's been far simpler than any USA game.
Bro I crave for an earlier start date mod
I think 1836 is too late for some minor countries to really develop and have an interesting playthrough, because all you gonna do for a while is sit and build tall. By the time you are ready to face some stronger nations the game is next to ending. I know you can cheese and meta your way up playing as any country and become mega rich, but im a casual and RP kind of player, i dont look up on how to min max every button in the game and I just want an organic run.
I also wanted to see more colonization in the game, I know some ppl will tell me to go play EU5, but hey, I want the geopolitcs and economics simulation of Vic3 with some colonization too, opening the door for more alt hist.
Anyway, there were some mods that attempted that, all which are dead atm, the last one i tried which really gave me hope was 1776, but apparently its also dead now.
I love how this game has a real end game content
In EU4 or CK3, once you are big enough, the game stops being difficult. It can be tedious in EU, can be random roleplay in CK, but the content is what you choose to make it. In Vic3, the game forces you to play.
Of course if you start poorer, you can feel like the time frame is not enough. I spent a whole 100 years as Persia chaining traditionalists in command until 1925, and if I managed to grow economically, I could never reach the true potential of the nation. Or if you choose to stay small as Belgium you won't face much of it.
But if you start or become large, for example build a French Empire that rivals the British one, you will face real struggles. Large separatists revolts when they become educated enough, subjects start to have their own revolts and be less servile, workers will ask for rights, etc... To solve that you have several tools, you can choose oppression, maintain a costly military and make sure to always be on the right side of revolution, or build a utopia with large redistribution, welfare and multiculturalism. But there is agency, there is content, there is skill involved.
It is frankly impossible to make an aurafull Transilvaless Romania but this probably the closest thing
No legitimacy after enacting one party state
I enacted legitimacy AFTER having had several elections and parties are formed. The only legitimacy (3) I have is from a timed modifier. How do I fix this? It's ruining my country.
EDIT: China collapsed and my economy imploded immediately after the government got fixed by having an election.
Why did they never add a feature that lets us directly deploy the military to suppress unrest?
Quite a mystery to me that a feature present in pretty much every paradox game is still not present in this one after all these years. They have the violent suppression decree, but that feels quite arcadey, clumsy and like it's trying to limit the player's options through authority. Institutions are pretty passive and don't work in unincorporated states. It is ridiculous that a revolt at 80% radicalism of 5k people can lock my country of 100 million people, with the biggest military in the world for five years and I can't do anything about it. It would cost money to mobilize your army, and it could gradually generate infamy for using the army to suppress unrest. This would also reduce the revolution spam in AI countries every five years. The only concerning part is the balancing, but that's a topic in itself.
Am I playing it wrong?
I've played three games so far - Sweden, USA, and now France - and I find myself spending a lot of time with the speed on max waiting for construction to finish or a timed journal entry to progress or a war to finish or whatever. I feel like I spend the majority of the game time waiting, and very little actually doing anything. So far I haven't finished a game because by the late 1800s I've finished most of the journal entries and passed all the laws I wanted to LARP with so I don't really have anything to do but watch the line go up. Is this really it, or am I playing wrong?
New art for Realms of Exether!
Hi everyone! It's Angel again!
I am quite excited to finally show off these two artworks I made for Realms of Exether, a total conversion mod that brings a D&D-inspired fantasy world to Victoria 3!
The Realms of Exether team commissioned me to depict two scenes: gnomes making a Soulwrought Construct in a subterranean Brick Gothic structure, and a Vozmar airship docking in the city!
You can also see a parallax animated version of the Soulwrought construct.
My commissions are currently open for September and October! If you have a project in mind or want to collaborate, feel free to DM me for inquiries.
Thank you guys for the continued support!
How do I transfer troops by sea for an invasion?
I'm playing Dai nam and the only way for me to expand right now is by sea, so I'm planning on invading Brumei, but the ship system isn't clear. Can someone clarify it simply? Which ship is best for a ground invasion?
How are you supposed to play Japan without the dlc?
I've tried several games now but each time I try to do the restoration I can never do it peacefully and it devolves into a civil war. At which the restorationists are either too weak, or if they stronger, Korea decides to get involved for no reason and they tip the scales to the shogunate.
I haven't played Victoria 3 since 2024 and just got all the new DLC. Are these maps of strategic resource locations still fairly accurate?
Also wondering if there are any other resources or new ones that are critical to linemaxing like the above resources in the photos?
How do you get out of serfdom in Persia
I'm searching for a Persian play, but I need advice for the reforms. Thanks.
Australia & New Zealand Flavor Pack updated to 1.13!
After some delay and anticipation, the Australia & New Zealand Flavor Pack has been updated to 1.13 and brings new content.
Change notes:
- Added a list of some journal entries to the open-map country picking screen
- Updated NSW's naval units to include a frigate Alligator
- Updated the momento mori variables to be career lengths
- Added a decision so United Tribes can return to Animist religion, as was suggested in the co-op
- Added a new early-game Journal for the kauri spar trade in the United Tribes
- Updated the United Tribes' early-game journal to represent stability and conflict between different tribal factions (to be expanded on in future)
- Added a number of events for the United Tribes early game
- Altered United Tribes' starting territory on the map to better reflect historical sources
- Added a notification for the United Tribes to warn them that the UK has endorsed the New Zealand Company's colonisation of NZ
- Added Ngāti Whātua as a country at start
- Added a few United Tribes characters to the national cast
- The Torres Strait is now a mechanical Strait
- Added 'Responsible Government' journal entry for Australian/Pakeha colonies without voting
- Adjusted 'Self-Governing Convicts?' event to fit better around the new journal
- Convict Settlement event chain triggers about enacting slavery banned now also work for colonial slavery
- Adjusted William Wentworth's ideology to be neutral on banning slavery, approve colonial slavery and only approve instead of strongly approving of debt slavery
- AI colonies completing the Australian Capital journal should now only select their own capital state as the potential capital of Australia
- Added 'British Garrison' law variant of Peasant Levies
- Added 'Westminster System' law variant of Parliamentary Republic
- NSW, TAS, SA & WA now start on Autocracy with an 'Advisory Legislative Council' amendment
- New South Wales, Tasmania and Western Australia now have No Home Affairs. South Australia now has National Guard.
- 'Squattocrats exploit system' event updated to use amendments instead of country modifiers
- Sprinkled Fervor modifiers across some events
- Two new events related to Fervor and Australian Federation - obsessions & awakening
- Significantly increased most cooldown timers on random Frontier Wars events (generally between 1.5-2.5x)
I understand why treaty ports break during rebellions, but there should be a way to re-enforce the treaty port status after the civil war is over without having to get a brand new treaty port.
Like, if I already own the land Hong Kong, there should be a simple way for me to make that land a treaty port again, rather than needing to get a different port in a different state.