Praise for Hail Mercenary Pack
I know a lot of people were disappointed at the cost of the mercenary packs and probably passed on picking them up, but let me take a second to sing the praises of Hail.
The designers nailed the theme with this character. The "Irritation" cards force you into really specific constraints such as "make sure you loot each turn", "end your turn 2 spaces away from others", "can't attack", etc. so that you can gain powerful Resolve tokens. I'm constantly feeling like I'm actually Hail, hanging out in a corner because I can't move, backtracking for coins, annoying people into attacking before or after me, and pestering people to enchant their cards so I can get gold. I've had several useless turns where I'm fiddling with things, followed by blasting two different enemies for 12 damage each.
The mechanics are also incredibly fun. Teleport is such a crazy way to move around the map and it feels great not caring about immobilize, traps or even walls. My favourite moment with teleport was when I skipped 12 spaces worth of movement by teleporting through a gap between the tiles. I had to literally lay out hexes on the table to make sure I was counting the distance correctly but it was hilarious seeing my teammates faces.
The character has excellent support abilities and I've been playing it primarily as such. I remember my teammates being super surprised that I had a heal 7 + safeguard or an AOE heal 2 at level 1. I knew from the moment I peeked at the level 3 "can't attack" Irritation card that I wanted to build around supporting and avoiding attacks, and I've had a lot of fun doing this.
The most enjoyable part of this character, however, has been working around the solo item that you get at level 5. For those that don't know, it's a pair of boots that are double-sided. On the one side you can trade an active Irritation card with one from your card pool, letting you switch your Irritations on the fly and gain extra Resolve tokens. On the other side, you can recharge it back to the original side by spending three Resolve tokens in one turn. Playing the dance of swapping Irritations to meet the condition you're currently in has been incredibly interesting and allowed for me to go aggressive or change for more mobility depending on what is needed. It really helps you play those big turns where you're getting huge value from your cards as well as tons of experience and prevents you from having dead turns where you're playing down Irritations (which I had tons of pre-level 5).
Hail has a huge skill ceiling and I'm still learning the class. But I've had so much fun charging up Trial and Success to huge levels (currently an attack 13 loss card), cheering when my teammates get hit with a "+1, gain a Resolve token" modifier, and shoving my allies into a pile of enemies with a free attack. This is probably my favourite class that I've played in GH1, FH, Jaws or GH2 so far and I'm excited to get even further with the class.