u/Tres_Bon5721

A build I tried out briefly during the Shoggoth peak era

A build I tried out briefly during the Shoggoth peak era

(1) 25% of total durability is added upon ability activation, triggering an 80% damage reduction. The plan was that for a certain amount of damage, only the added durability would be chipped away.

-> Due to a fatal mechanic where the damage reduction disappears during mid-air waiting after activating the warp for return, it gave the impression of being more fragile than expected.

(2) It has the advantage of moving forward by, if I recall correctly, 100 meters when the ability is activated, allowing a duel between boom weapons from a distance of 700 meters. By adjusting it so that the projectile hits the opponent in time with the freeze effect activation, and the warp triggers simultaneously, it applies a shield breaker effect and a 20% damage bonus while also allowing for retreat.

-> Stability is mediocre thanks to the mechanic in (1). Given the low base damage, it was deemed impractical as it required repeating the attack about 3 times per Shoggoth. It is also unsuited for targeting beacons and, above all, too monotonous and boring.

I actually wanted to have some fun equipping Chione-type gear and unleashing three freezing fields in a row, but I had no choice but to give up on that due to the abysmal hit rate.

This was actually our first time deploying Harpy & Siren, but despite being recommended for F2P players, it felt like mechanism (1) was holding them back way too much. With some lingering doubts about that, we wrapped up their deployment, and now they are resting deep in the warehouse.

Edit:

There was an incorrectly edited part in one of the posted images. The correct image for that part has been added in the reply function. Sorry for the inconvenience.

u/Tres_Bon5721 — 4 days ago

It's been about a month since the map of Shenzhen disappeared

I thought it would be back to normal in two weeks at most. I’d like it to be restored to its original state.

u/Tres_Bon5721 — 23 days ago

He's back to punish those who got too cocky

Anti-Fang secret weapon

Fang, Vector, Loki, and Samjok. Did you miss me?

If you intend to use him seriously, he can only be assigned to a rear support role. His role is to prevent troublesome targets from sneaking in through the blind spots of his allies. Therefore, coordination with teammates is ultimately essential.

I created this because this pilot's abilities are exceptional. The combination of constant stealth detection capabilities and sustained armament will be a nightmare for the enemy.

u/Tres_Bon5721 — 2 months ago

What effect does this item, obtainable from the black market, have?

It's a rare item with a drop rate of 0.01%

u/Tres_Bon5721 — 2 months ago

I'm happy, but is this a trap to get me to buy the key later in the season?

Imagine a situation where the bonus in the second half of the season is only 120% and only occasionally.

u/Tres_Bon5721 — 2 months ago

Which was a greater threat, the pre-nerf Reaper or the Shantak?

Will the Shantak also become unusable, just like the Reaper?

u/Tres_Bon5721 — 2 months ago

What is the probability of performance degradation due to weapon and leg damage?

The game has several abilities that become effective when the robot's health is below a certain percentage.In other words, there are benefits to managing health.On the other hand, if the robot's damage becomes severe, there is a certain probability that its weapons will break or its legs will be damaged.I've tested this, and it seems that the leg damage rate is set considerably higher than the weapon damage rate.Has anyone else investigated this?Also, does leg damage affect the flight speed of flying robots?I've also tested this, but I didn't notice much difference.

u/Tres_Bon5721 — 3 months ago