u/Turbulent_Pop4491

▲ 0 r/StormMains+1 crossposts

[Storm Rework Suggestion]

I think we can all agree that Storm's current implementation is effective, yet uninspired. For most of her loadout she can do what other heroes can do, and other heroes can do it better, with less risk. Storm is a permanent slow flyer with an aura and a piercing primary. She boosts allies with damage and movement speed and can inflict slow and chip damage with her goddess boost.

The goal is to offer a suggestion that would bring Storm into a unique own character, with an identity all her own similar to every other hero on the roster.

Tell me what you guys think?

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Abilities:

0: Passive: Storm receives a passive +25% permanent movement increase while in Wind Mode.
0: Passive: Storm receives a passive +16% permanent damage increase while in Thunder Mode.
Passive: Successful Strikes of Windblade provides bonus health (like before.)
Passive: Successful Strikes of Thunderspark reduces the cooldown of Bolt Rush (like before.)

**Weather Control Changes:

  • Storm can no longer freely switch Weather Modes while Goddess Boost is active. This is due to Wind Mode/Gail Force aura now becoming detached from Storm and remains at a fixed location throughout it's duration.
  • Goddess Boost Cooldown Timer increases from 15 seconds to 18 seconds.
  • Goddess Boost Duration increases from 8 seconds to 10 seconds
  • Torrent (formerly Bolt Rush) has no cooldown, and relies on successful Windblade attacks to build charges. Max charge is 2
  • Bolt Rush still has a 8 second cooldown that can be reduced by successfully landing critical hit with Thunderspark (primary in Thunder Mode) and Bolt Rush charges/and cooldown is reset.

**Windblade is removed from Thunder Mode. Thor Team up is changed.

[Wind Mode / Gail Force]

1: Windblade:
Remains the same, functioning as a piercing projectile attack against foes. With every successful hit, Storm accumulates meter for Torrent charges as well as Bonus Health.

2: Torrent (Formerly Bolt Rush):
The Bolt Rush equivalent no longer has a cooldown in Wind Mode, instead it is charged by landing successful attacks with Windblade. to build "Torrent" charges. Storm can store up to 2 charges max. Targeting the environment around you, Torrent places wind funnels on the surface or can be aimed at opponents. When switching to Thunder Mode, all Torrent accumulation is lost and reset to 0.

  • For enemies, Torrent - Wind Funnels enemies who enter and remain the field or enemies are directly struck by the attack will be inflicted with "Choke" chip damage as well as a Grounded Effect for 3 seconds.
  • For allies, Wind Funnels provide +60% increase the movement with a 1 second follow off upon leaving the field as well as 25 bonus health. Allies struck directly by a Wind Funnel does not create a localized effect, instead it grants the ally struck - as well as any allies in the immediate vicinity 60% increase to movement speed and 25 Bonus Health.
  • Wind Funnels fields targeted at the ground last 10 seconds.
  • Wind Funnel targeted at players last for 3 seconds.
  1. Gail Force:
  2. When Storm activates her Goddess Boost in Wind Mode, it creates the Gail Force field. During this ability Storm's aura detaches from herself and remains in a fixed, static position. Storm igoes invisible and is granted 1.5 seconds to reposition herself anywhere within the detached field while also receiving 50 HP of bonus health. While within the Gail Force, Storm movement speed increases to +60%. Gail Force duration is limited to 10 seconds, however if Storm leaves the field the effect abruptly ends and Goddess Boost cooldown is triggered. **So while the Aura is detached, Storm must remain within the localized field or it immediately dissipates.
  • For enemies, Gail Force, like the original goddess boost, slows enemies caught within by 20% in addition, enemies are subjected to a "rebuff" status where they are randomly buffered (knocked up or backwards) by violent winds - briefly impacted by a control status.
  • For allies, Gail Force, converts damage dealt to enemies into a shared distributed overhealth bonus based on damage done. It also generates an Anti-Gravity / Wind Lift field - where if an allly player jumps they will slowly levitate and drift through the air. Jumping again will cancel the effect.

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[Thunder Mode / Thunderstorm]

  1. Thunderspark (formerly Windblade):
    While in Thunder Mode, Thunderspark becomes the primary fire.
  • Thunderspark is a single-target, non-piercing, hitscan attack (essentially Thors non-upgraded team-up).
  • The attack can be detonated to damage surrounding players with an a "Shock" damage over time effect if the target accumulates more than 3 stacks of 'Static Charge' (see Bolt Rush).

5: Bolt Rush:
Bolt Rush remains the same, with an 8 second cooldown that can be reduced by inflicting critical hits with Thunderspark (While in Thunder Mode). Bolt Rush cooldown is activated when switching to Wind Mode.

  • Successful strikes on a target accumulates one "Static Charge" to the enemy. After 3 Static Charges have accumulated, Thunderspark will detonate the charges (clearing them from the enemy target) and inflicting surrounding enemies with "Shock", a damage over time effect for 3 seconds.
  • The target that accumulates Static Charges and suffers Detonation receives a "Incoming Healing Reduction" effect for 3 seconds.
  1. Thunderstorm:
  2. When Storm activates Goddess Boost she gains the aura of Thunderstorm. Much like her previous iteration, it creates a localized effect that occasionally damages enemies caught within. Her damage bonus is increased to 26% and receives +15% movement speed. The aura becomes cylindrical and dark cloud covers the entire top of the aura, obscuring anyone who flies into it from normal sight. Upon activating Goddess Boost, Bolt Rush cooldown timer is set to 0 and becomes unusable - it is now replaced with Thunder Strike.
  • For enemies caught within the Thunderstorm, they are met with occasional lightning strikes (like before.) Each Strike adds a Static Charge accumulation on the enemy.
  • For allies, while inside the aura allies no longer receive a damage boost, instead they receive the effect Nascient Charge. Nascient charge embues each attack with additional lightning damage against the enemy targets that also add to the enemies Static Charge count.
  • For Storm, Storms Bolt Rush becomes unusable and is replaced with Thunder Strike. Thunder Strike remains greyed out until at least one enemy accumulates 3 Static Charges. When activated (can only be activated once) all enemies within the aura with any number of Static Charges are mete with Thunder Strike damage, incoming healing reduction, and chip damage.

[Thor Team-Up]

7: Lightning-Arc:
Storm's team-up with Thor allows her to fire a continuous beam of lightning energy. 20 Second Cooldown.

  • The attack is a consistent beam of energy that pierces through enemies.
  • The attack is tied to a resource bar, when depleted it goes on cooldown.
  • [Upgraded Version] When Thor is on the team, Storm radiates an aura that electrifies her defenses, automatically reflecting 25% of all incoming damage back at the attackers as lightning damage
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u/Turbulent_Pop4491 — 5 days ago