r/StormMains

Does storm really need a rework?

So for some context I'd like to point out that 1.) I only recently got into hero shooters this year so i literally know nothing compared to MOST people. And 2.) while I have been playing Storm more lately just as my own way to show support for the character, I don't think I could be classified as a storm main especially when I consider myself a flex.

3.) I'm pretty much a quick play warrior since I don't feel like I'm skilled enough to play ranked yet and honestly don't really want the stress of dealing with people through comms.

With all that being said though when I first played Storm a few months ago I hated it, because aiming was weird and she was such a slow flyer compared to Ultron and Johnny plus her kit just seemed really boring, random and confusing. I recently decided to pick up her character again because of all the drama that happened recently and even bought her swimsuit skin in hopes that the company will see a boost in sales with storm and give her more skins, emotes and sprays in the future. And after playing her for a while the problems that I had in the beginning don't really seem like big problems anymore.

I remember one of my biggest complaints about storm was how she was so slow in the air and how almost none of my buttons were actually doing anything flashy other than the right click. But as time went on and I learned that her playstyle actually revolves around being closer to the ground with your teammates so they can benefit from your aura I suddenly don't really feel like she's slow at all.

Yeah she can't be in the skybox raining hell from above, but that doesn't seem to be what she was designed to do in the first place when you look at her other abilities. She's meant to enable her team which is why she has a whole aura sphere around her. That doesn't mean she can't flank because she definitely can when it's called for but for most of the games you want to be around your team giving them either to damage boost when they're engaging or the speed boost when it's other time to run away from the enemy, chase down the enemy or rush to a strategist aid while they're getting dove.

As I kept playing her I also watch videos of people who mained her and it seems like everyone's pretty much on board with her being a dps/strategist. And while it does suck that she can't heal using her base kit I feel like that doesn't make her any less of a strategist especially when strategists aren't strictly heal bots.

In the time I've been playing her I actually have been really enjoying it which is a surprise to me since while I was playing OverWatch I actually did not like any of the DPS characters, and even when I first started rivals I pretty much only stuck to strategist and tanks.

So when I see people talking about how netease needs to give storm love and rework her character it's honestly pretty confusing to me. I understand who storm is in the comics and what powers shes meant to have, but giving her too much control would be OP. When it comes to things like ice she can easily get that in the future team up with Luna snow or Iceman whenever he's added, and as far as rain goes there's literally already a team up for that right now, and to get the button you don't even need a Jeff on your team which is awesome.

A boost to her speed so she can zip around like Ultron and Johnny feels both unneeded and unnecessary. It might help with the hero fantasy but if you give her that movement ability more people will feel like they can fly off away from their teammates and focus more on getting kills instead of actually fighting together which is sometimes called for, but her character is centered around enabling.

So what does she really need a rework for? I mean personally I like hitscan better than the projectile wind blades but if I hop in a few AI matches for a bit the aim will come to me eventually so haven't hit scan is in a needed thing and her damage is pretty damn good so what exactly is there to change about storm?

Tldr: Why exactly do people feel like storm needs a rework when she's perfectly fine as she is now?

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u/Basic_Toe_5154 — 1 day ago

If Storm gets a Hellfire skin, which of her outfits from any of the Hellfire events would you want her to get?

  1. Hellfire Gala (2021)
  2. Hellfire Gala (2023)
  3. Hellfire Vigil
  4. Hellfire Murder
u/Inner-Juices — 1 day ago

That healing rain is hitting different

Loading into a Cel 2 lobby with one support. Somehow we won the point. Eventually someone goes second support but crazy that we could take it with storm playing the 2nd support role and dpsing. Her slow in goddess boost tornado mode is soooo good and the overshield on hits was such a good change!

u/skoolkidznerd — 1 day ago

another point to the laziness in storms new skin

when you put on the sarong one of the structural pieces of her garment just disappears and makes it look weird. and when it wraps around under the flower the sarong just abruptly ends?? idk i love this skin but it was definitely rushed and lazily implemented. on a positive note the hair is so gorgeous i cant with it. and i really wish we had a cape option to match the sarong i think it would look so cool

u/3-nvy — 2 days ago

bruh why does everybody have a slowing/grounding ability

mini little rant- I love storm but omfg does it feel so annoying to always be slowed or immobilized to the ground when she’s already a slow ass character. i don’t play really high in the air but goddamn does it feel like she’s a ground character. this is why I always will want some sort of dash for storm because once she’s slowed or grounded i feel like she’s such an easy target. i’m looking at you bucky. I can only enhanced wind boost and use jeff team up and hope to come out alive tbh 🙏. IM IRRITATED. anyone else agree?

u/wenlonwe — 2 days ago

MVP on my rank up game? Thank you Guang Guang 🙏🏻

This seasons climb has been…interesting let’s just say that! Glad I could get to GM in a dominant fashion!

Replay ID: 102393103409 for anyone that wants to watch

u/D_o_H — 3 days ago

New skin

We all know the treatment given to her is B.S we are talking about Storm dude like really?! This reminded me of BW was well, back then, the neglect she was given and all the hate from the community etc.
I hate the BW rework so I told myself I wasn’t gonna spend more money on this game, but I do want to support you guys by buying this skin, I dont play Storm much, so I have been grinding units, was sitting at 1k, currently at 1,200! I’m about to get 200 more from Hero Proficiency so the commitment is real! 💪

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u/Mysterious-Sky-5882 — 3 days ago

venom main learning storm

i’ve been in borderline OTP territory on venom for many seasons now…looking for some new characters to use as my venom gets banned quite a bit nowadays…tried storm (been playing since launch and i had 0 seconds on storm) and i actually really enjoy playing as her.

could use some advice/tips/tricks

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u/octaviousxii — 3 days ago

I need help with the Thor team up:

As the title says. I've grown soo accustomed to her having a projectile that my brain gets completely bugged when I select the Thor team up.

Do you have any tips for this or any console sensitivity you know that helps to mitigate this?

u/Few-Culture-4413 — 4 days ago

STRATEGIST REWORK?

Right, so I've been working on a rework for storm to post on my yt, and I've landed on the idea of her being a strategist (not like dagger or invis more like gambit)

My idea for her being a support who specializes in area control and status effects, like frostbite on enemies to slow them down or use wind to displace enemies. She would still have high damage and be a big threat if she wanted to be, but she would focus on supporting allies and separating enemies or stopping their pushes. I will also rework her ult to a full thunderstorm healing and buffing allies whilst striking enemies with lighting and sucking their projectiles into her tornado.

I think if she was a support, she would have a way bigger impact on the game and would show her nurturing side, and not only focus on destruction

(yk the stereotypes) but basically my thought process was if gambit was a dps he'd be irrelevant by now, but as a support he really made an impact on how the game was played, and I think storm could do the same or better and really grow to be as important to the game as she should be.

There's more, but i don't want to waste your time. The reason I'm here is i wanted to ask you guys what you think about it, because it's still in the works and I could still change it back before I start making the animations for the new moves.

I really love storm and only want to see her at her best, so if you would give me your blessing to cook with her I promise you wont be dissapointed.

u/blade_main6969 — 3 days ago

Y’all prefer the Thor or Jeff team-up?

I’m on console and I’m pretty much relearning storm with the Thor team-up. It is AMAZING when you have a Thor to complete the chain lightning perk but is anyone else kinda struggling to aim with her primary or this just a skill issue on my part LMAO.

Going from projectile to hit scan definitely was a bit of a learning curve. I do like the Jeff team-up for the extra healing and sentimental reasons.

What do you guys think?

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u/Human-Tradition7905 — 4 days ago
▲ 1.1k r/StormMains+4 crossposts

redesign the summer skin of storm in marvel rivals art made by jas02mega ( me )

inspired by the 'Brand New Beach Day' swimsuit.

u/jas_mega02 — 6 days ago

I did it yall!!!!

It was tricky at first playing with her cause low-key I was like no ma'am at first 🤣 💀. But once I learned the play style I couldn't get enough of the goddess and not im a legendary Storm.

u/Icy_Sale7500 — 5 days ago
▲ 0 r/StormMains+1 crossposts

[Storm Rework Suggestion]

I think we can all agree that Storm's current implementation is effective, yet uninspired. For most of her loadout she can do what other heroes can do, and other heroes can do it better, with less risk. Storm is a permanent slow flyer with an aura and a piercing primary. She boosts allies with damage and movement speed and can inflict slow and chip damage with her goddess boost.

The goal is to offer a suggestion that would bring Storm into a unique own character, with an identity all her own similar to every other hero on the roster.

Tell me what you guys think?

------------

Abilities:

0: Passive: Storm receives a passive +25% permanent movement increase while in Wind Mode.
0: Passive: Storm receives a passive +16% permanent damage increase while in Thunder Mode.
Passive: Successful Strikes of Windblade provides bonus health (like before.)
Passive: Successful Strikes of Thunderspark reduces the cooldown of Bolt Rush (like before.)

**Weather Control Changes:

  • Storm can no longer freely switch Weather Modes while Goddess Boost is active. This is due to Wind Mode/Gail Force aura now becoming detached from Storm and remains at a fixed location throughout it's duration.
  • Goddess Boost Cooldown Timer increases from 15 seconds to 18 seconds.
  • Goddess Boost Duration increases from 8 seconds to 10 seconds
  • Torrent (formerly Bolt Rush) has no cooldown, and relies on successful Windblade attacks to build charges. Max charge is 2
  • Bolt Rush still has a 8 second cooldown that can be reduced by successfully landing critical hit with Thunderspark (primary in Thunder Mode) and Bolt Rush charges/and cooldown is reset.

**Windblade is removed from Thunder Mode. Thor Team up is changed.

[Wind Mode / Gail Force]

1: Windblade:
Remains the same, functioning as a piercing projectile attack against foes. With every successful hit, Storm accumulates meter for Torrent charges as well as Bonus Health.

2: Torrent (Formerly Bolt Rush):
The Bolt Rush equivalent no longer has a cooldown in Wind Mode, instead it is charged by landing successful attacks with Windblade. to build "Torrent" charges. Storm can store up to 2 charges max. Targeting the environment around you, Torrent places wind funnels on the surface or can be aimed at opponents. When switching to Thunder Mode, all Torrent accumulation is lost and reset to 0.

  • For enemies, Torrent - Wind Funnels enemies who enter and remain the field or enemies are directly struck by the attack will be inflicted with "Choke" chip damage as well as a Grounded Effect for 3 seconds.
  • For allies, Wind Funnels provide +60% increase the movement with a 1 second follow off upon leaving the field as well as 25 bonus health. Allies struck directly by a Wind Funnel does not create a localized effect, instead it grants the ally struck - as well as any allies in the immediate vicinity 60% increase to movement speed and 25 Bonus Health.
  • Wind Funnels fields targeted at the ground last 10 seconds.
  • Wind Funnel targeted at players last for 3 seconds.
  1. Gail Force:
  2. When Storm activates her Goddess Boost in Wind Mode, it creates the Gail Force field. During this ability Storm's aura detaches from herself and remains in a fixed, static position. Storm igoes invisible and is granted 1.5 seconds to reposition herself anywhere within the detached field while also receiving 50 HP of bonus health. While within the Gail Force, Storm movement speed increases to +60%. Gail Force duration is limited to 10 seconds, however if Storm leaves the field the effect abruptly ends and Goddess Boost cooldown is triggered. **So while the Aura is detached, Storm must remain within the localized field or it immediately dissipates.
  • For enemies, Gail Force, like the original goddess boost, slows enemies caught within by 20% in addition, enemies are subjected to a "rebuff" status where they are randomly buffered (knocked up or backwards) by violent winds - briefly impacted by a control status.
  • For allies, Gail Force, converts damage dealt to enemies into a shared distributed overhealth bonus based on damage done. It also generates an Anti-Gravity / Wind Lift field - where if an allly player jumps they will slowly levitate and drift through the air. Jumping again will cancel the effect.

-------

[Thunder Mode / Thunderstorm]

  1. Thunderspark (formerly Windblade):
    While in Thunder Mode, Thunderspark becomes the primary fire.
  • Thunderspark is a single-target, non-piercing, hitscan attack (essentially Thors non-upgraded team-up).
  • The attack can be detonated to damage surrounding players with an a "Shock" damage over time effect if the target accumulates more than 3 stacks of 'Static Charge' (see Bolt Rush).

5: Bolt Rush:
Bolt Rush remains the same, with an 8 second cooldown that can be reduced by inflicting critical hits with Thunderspark (While in Thunder Mode). Bolt Rush cooldown is activated when switching to Wind Mode.

  • Successful strikes on a target accumulates one "Static Charge" to the enemy. After 3 Static Charges have accumulated, Thunderspark will detonate the charges (clearing them from the enemy target) and inflicting surrounding enemies with "Shock", a damage over time effect for 3 seconds.
  • The target that accumulates Static Charges and suffers Detonation receives a "Incoming Healing Reduction" effect for 3 seconds.
  1. Thunderstorm:
  2. When Storm activates Goddess Boost she gains the aura of Thunderstorm. Much like her previous iteration, it creates a localized effect that occasionally damages enemies caught within. Her damage bonus is increased to 26% and receives +15% movement speed. The aura becomes cylindrical and dark cloud covers the entire top of the aura, obscuring anyone who flies into it from normal sight. Upon activating Goddess Boost, Bolt Rush cooldown timer is set to 0 and becomes unusable - it is now replaced with Thunder Strike.
  • For enemies caught within the Thunderstorm, they are met with occasional lightning strikes (like before.) Each Strike adds a Static Charge accumulation on the enemy.
  • For allies, while inside the aura allies no longer receive a damage boost, instead they receive the effect Nascient Charge. Nascient charge embues each attack with additional lightning damage against the enemy targets that also add to the enemies Static Charge count.
  • For Storm, Storms Bolt Rush becomes unusable and is replaced with Thunder Strike. Thunder Strike remains greyed out until at least one enemy accumulates 3 Static Charges. When activated (can only be activated once) all enemies within the aura with any number of Static Charges are mete with Thunder Strike damage, incoming healing reduction, and chip damage.

[Thor Team-Up]

7: Lightning-Arc:
Storm's team-up with Thor allows her to fire a continuous beam of lightning energy. 20 Second Cooldown.

  • The attack is a consistent beam of energy that pierces through enemies.
  • The attack is tied to a resource bar, when depleted it goes on cooldown.
  • [Upgraded Version] When Thor is on the team, Storm radiates an aura that electrifies her defenses, automatically reflecting 25% of all incoming damage back at the attackers as lightning damage
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u/Turbulent_Pop4491 — 5 days ago

Next Legendary? Art by: Russel Dauterman

Hey guys. I thought that this would be an amazing legendary for storm in Marvel Rivals. If they could mimic the shadow cloud cloak and yellow lightning this would be the best legendary in the game. Is there anyway to get this recommendation to the devs?

u/PerformerLopsided447 — 5 days ago