u/TwitchTvDaSticks

Lee Sin Rework

Lee Sin is in desperate need of a rework. His kit has been untouched for years and his auto-attack for energy is one of the silliest gimmicks to play around. As a professional in game developement, here is my proposed Lee Sin rework:

Passive - Lee Sin has his vision range reduced by 200. Lee sins auto-attacks grant true sight of enemies for 4 seconds and give him a stack of "dragons fury", stacking a maximum of 6 times. When fury is 3 or below Lee Sin gains 40% attack speed, at 4 or above he instead gains 20% attack damage.

Q - Costs 1 fury per cast.
Lee sin throws a skillshot that marks the target hit granting true sight, upon reactivating he flies to the target dealing damage.
ADDED EFFECT: Lee Sin knocks up all enemies in his path

W - Costs 1 fury per cast.
Lee Sin jumps to an ally shielding them and himself. If no target is selected Lee Sin places and jumps to a temporary ward which lasts 10 seconds instead. Reactivating this ability causes Lee Sin to dash again to the same target (unlimited range).

E - Costs 1 fury per cast.
Lee Sin smashes the ground sending a shockwave that moves out 800 units. Any enemies hit that are not currently airborne are revealed for 1 second and experience a minor 0.5 second knockup. Enemies hit that are already airborne take damage. Reactivating absorbs hp from every enemy champion hit.

R - Costs 2 fury per cast.
Lee Sin teleports behind a unit kicking them towards his original location. This can be recast a second time within 5 seconds. Enemies struck by a flying enemy are knocked up.

I haven't named the abilities yet, so I'll leave that up for discussion in the comments. Let me know what you guys think!!

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u/TwitchTvDaSticks — 13 days ago