u/Typical-Lion-4428

Options for Exalting

Exalted Outcastes has the following perk-

>Awakened Essence(One Free for the Import)

>You have awakened essence, playing along the lines of the supernatural templates you possess. On its own, this merely means that you allow your templates to ‘play well’ with Exalted Metaphysics. You can trust that abilities adapt to make sense and work under the metaphysics of creation, gain the ability to fuel themselves with essence, and your templates produce and can hold a modest amount of essence, and whatever power sources they innately have now are also appropriately flavored essence. If there’s some metaphysical advantage common to how Exalted does metaphysics or magical powers, you can freely say that your template now enjoys that advantage.

>If a template is some kind of Exaltation from some strange shard, but that leaves them with some disadvantage or lack a normal Exalted would enjoy, this will fix that issue. This is a modest effect; an Exalted vs The World of Darkness Infernal would gain things like faster Essence Regeneration, not the ability to learn She-Who-Lives-In-Her-Name charms, though they might be able to expand what charms they can learn, to pick up tricks or abilities that function in these early ages of Creation, but became harder or impossible in the dimmed future.

>For a second purchase, you can buy Growth. This grants the supernatural template the ability to grow along ‘Exalted’ lines. Their native power now acts as the base of charm trees, they can learn Sorcery or Necromancy as appropriate, can learn some form of martial arts, probably can develop a ‘Hero Style’, and otherwise can exalt-ify that template. Such charms will be in line with the original template’s nature and scaled to it.

>For a third purchase, not only will all your templates gain the ability to grow in an ‘Exalted’ manner, but they can build upon each other, using each other's abilities and magics and charms as prerequisites to build stranger powers and unique paths, and otherwise combine into a whole greater than the sum of its parts.

In short this perk allows one to effectively exalt a "supernatural template." With the third level, all your supernatural templates.

You aren't literally exalted (unless you already were), there is no exaltation added to your soul that will fly off and find someeone else when you die but for all practical purposes you can turn your supernatural templates into new Exalted types.

Jumpchain being what it is, there are more options than one can shake a stick at. Exalt HP wizardry, Avatar element bending, being a vampire slayer, a gamer, magical girl, RWBY aura and semblance, Mistborn's metallic arts, cultivation, The Force, etc, etc.

So I was wondering what options you folks would exalt with this perk, including combinations for the third level.

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u/Typical-Lion-4428 — 2 days ago

Perks to increase benefits from leveling up?

So there is a new SB jump, Skeleton Knight in Another World, that has the following perk-

>Overwhelming Power (-400 cp)

Arc was at the level cap of 255 when he crossed over, and his fellow Wanderers Thanatos and Hanzo were likewise incredibly powerful and left their mark on the world. So is it with you, you have incredibly broken stats and the powers and skills of an endgame character. This particularly enhances any skills you’d have from classes/jobs. This does not inhibit you from further growth, your potential is limitless. In future Jumps with Game-like (say Fallout) or Gamer powers, you can expect to start at the level cap or 255, whichever is lower.

Now I know Dark Wolf Shiro has some perks that synergize nicely with this like

>ISIS (300 CP) ( Free with all upgrades already bought for those who take the A System of Your Very Own perk below):​....For an extra 100 CP​ you gain 5 stat points per level up, that may be freely distributed on top of whatever you gain from classes.

So what are some other perks that benefit from power leveling like this?

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u/Typical-Lion-4428 — 1 month ago