u/UD_Ethan

Zero Sievert - Patch Notes 1.2.92

Zero Sievert - Patch Notes 1.2.92


New Languages

To make the game more accessible, we've added five new languages:

  • French
  • Italian
  • Polish
  • Russian
  • Turkish

We've also improved our localisation system in general to prevent incorrect text from showing, among other changes.


5.56x45mm M856A1

A new round has arrived for 5.56 weapons to help bridge the gap between M855 and M955, adding another stage of progression for seasoned Hunters.

  • Added 5.56x45mm M856A1 ammunition
  • Added dedicated M856A1 ammo boxes
  • M856A1 has been fully integrated into the game's systems, including: Loot, NPC loadouts, Traders, Crafting, and Quest rewards

Container Improvements

  • Added a new Collect interaction for Containers - a single press collects every stack for that container instantly, whether it's in your backpack or stash

Quest Markers

Added additional guidance for two quests:

  • Added quest markers for The Crystal
  • Added quest markers for Outer Deity

New Difficulty: Standard

  • Improved difficulty menu selection visuals
  • Added Standard difficulty — a new option between the existing settings
  • Rookie difficulty has been renamed to Relaxed
  • Improved the difficulty selection screen to better communicate the differences between each option

New Game Improvements

Removed the confusing tickbox. You can now choose directly between:

  • Start Prologue
  • Start Main Game

Automatic Ammo Switching

  • Added an option for automatic ammo switching — when enabled, your weapon will automatically switch to another available ammo type once the current type runs out
  • Manual control remains available for those who prefer it

Bolt Cutters

  • Increased the frequency of Bolt Cutters appearing in the world
  • Bolt Cutters can now be purchased from Mr. Junk

Grenades & Mines

Various explosives have received changes to make them more useful and convenient during raids.

Grenades:

  • Grenades now stack up to 4

Mines:

  • Reduced mine size
  • Mines can now be assigned to quick slots
  • Reduced deployment time
  • Reduced fuse time
  • Reduced weight

Traders will also now stock more grenades and mines.


Phantom

  • Phantom is now more effective during off-screen combat, leading to a greater chance you'll find him alive rather than already dead
  • Updated the loot found in Phantom's stash

UI & Quality of Life

Inventory & Equipment

  • Fixed inventory weight not updating correctly when equipping backpacks through Quick Move
  • The weapon modification screen now properly supports taller attachments
  • Added an option to automatically close the inventory screen in chests and stashes when taking damage

Movement & Combat

  • The default sprint behaviour is now Hold to Sprint
  • Shooting now cancels sprinting (instead of sprinting cancelling shooting), giving movement and combat a more responsive feel
  • Added a Sprint status icon
  • Added weapon and armour wear icons so you can more easily keep track of equipment condition

Menus, HUD & Interaction

  • Numerous improvements to the HUD
  • Improved cursor behaviour
  • Improved gamepad support
  • Improved interaction prompts
  • Improved various menus and interface elements
  • Settings menus are now scrollable where required
  • Added additional difficulty and settings tooltips
  • Hidden unnecessary talk prompts for NPCs who don't currently have dialogue or tasks available

Audio Feedback

Your character will now give more audio feedback about their current condition, including:

  • Wounded
  • Bleeding
  • Hunger
  • Other player conditions

Prologue

  • Improved the tutorial flow
  • Improved pacing
  • Refined dialogue
  • Improved the overall onboarding experience

Fixes

Technical

  • Updated the game's runtime to resolve several NVIDIA driver-related issues
  • Missing localisation will now correctly fall back to English

Bunker & World

  • Bunker lights now correctly remain off after exiting the game
  • Fixed the Weird Phenomena quest marker
  • Fixed procedural quest objectives occasionally spawning outside the playable map
  • Fixed building entrances causing door sprite changes
  • Fixed issues with door and entry point positioning

Inventory & Loot

  • Fixed several inventory-related issues
  • Fixed zero or negative quantity loot being saved to the stash or inventory - these invalid quantities are now removed when loading a save
  • Fixed loot stack quantities changing incorrectly when merging stacks

UI & Menus

  • Fixed cursor issues occurring after changing resolution or display mode
  • Fixed several scoped HUD overlay issues
  • Fixed various interaction prompt issues
  • Fixed death screen issues
  • Fixed trader UI issues
  • Fixed keybind display issues
  • Fixed various menu and interface bugs

Gameplay & AI

  • Fixed various AI issues
  • Fixed various additional gameplay bugs and edge cases

As always, thank you for your feedback - so much of this update came from suggestions and observations made by Hunters just like you.

If you would rather watch these patch notes instead of reading, you can check out our full rundown here.

As always, thank you for your feedback! So much of this update came from suggestions and observations made by Hunters just like you. So please, keep letting us know your thoughts in the comments.

reddit.com
u/UD_Ethan — 7 days ago

ZERO Sievert 2 Has Over 200,000 Steam Wishlists

Today we have some very exciting news...

Over 200,000 Hunters have added ZERO Sievert 2 to their wishlists on Steam!

This is absolutely INCREDIBLE and we're all so thankful to have such an amazing community supporting us and the future of ZERO Sievert.

To celebrate, we sat down with our dev team to talk about this insane milestone and what we can expect in the future from ZERO Sievert 2

https://www.youtube.com/watch?v=dmOqWoU6ZKI

And if you haven't added ZERO Sievert 2 to your wishlist yet, do it now!

Steam

Epic Games Store

u/UD_Ethan — 27 days ago

We’re live! Ask us anything about ZERO Sievert and ZERO Sievert 2

EDIT: Thanks for joining us everyone! The AMA is now over. (but we may still pop in occasionally to answer questions!)

Hey everyone,

We’re live and ready to answer your questions!

Joining us today are Luca from CABO Studios and Giuseppe from Underdog, here to talk about ZERO Sievert, ZERO Sievert 2, and whatever else you’d like to ask.

That can be about the original game, the sequel, multiplayer, development, the world of Zakov, or anything else you’re curious about. (I'm not joking, it's an 'Ask us anything after all.')

I’m Ethan, and I’ll be in the background helping out as we go.

All three of us are excited to be here, so ask away!

reddit.com
u/UD_Ethan — 4 months ago

Hey everyone,

We’re doing an AMA on Wednesday 6th May at 2pm BST

Joining the AMA will be Luca from CABO Studios and Giuseppe from Underdog, and I’ll be there in the background too.

If you’ve got questions about Zero Sievert, Zero Sievert 2, the sequel announcement, multiplayer, development, or anything else you’ve been wondering about, come by and ask.

See you there!

reddit.com
u/UD_Ethan — 4 months ago