u/Unai-SunblindGames

Image 1 — Introducing FKC, our weird survivors-like!
Image 2 — Introducing FKC, our weird survivors-like!
Image 3 — Introducing FKC, our weird survivors-like!

Introducing FKC, our weird survivors-like!

Hi! I'm Unai, and I wanted to share the project I'm working on with my friends, FKC: Fighting Krazy Chickens! and ask the community a couple of questions.

I describe it as a weird survivors-like because it has no auto-attacks. The cool thing about FKC is that you grab your enemies and throw them! Each type of enemy triggers a different attack when thrown, so the enemies basically become your weapons. Kind of a mix between Angry Birds and Boomerang Fu.

It also has a very silly and cute art style, which I think feels quite different from a lot of the survivors-likes I usually see.

Still, it has the typical survivors-like structure: waves of enemies, the more you advance the more numerous and stronger enemies, upgrades that make you increasingly strong, and a lot of importance of positioning.

That's why I'm not sure "survivors-like" alone really describes how the game feels, and I've been calling it an action survivors-like instead.

I though I should ask to the people who actually play these games the most what they think. Does that description make sense to you? And of course, any opinions, feedback or questions you have will be welcomed.

PD: The demo is already out, in case you try want to try it :)
It's been a small launch so far, mainly to gather feedback and keep improving the game.

u/Unai-SunblindGames — 4 days ago