My thoughts after spending some time on the demo
I’ll preface this by saying I’ve mostly been messing around with legion.
First of all, fantastic feeling RTS straight from the demo. Very fast, but the Time to kill feels fun and makes the different abilities feel powerful.
The game flow feels great as well, I think you’ve done a great job with the control points and resource degradation to push people to interact. Staying back feels like a meaningful decision.
I think the factions feel good. They feel distinct from one another, and all are fun to play. Top bar abilities are well implemented in that they feel great to use, and unlike other games that have had this feature, this encouraged me to use them.
The controls take a bit of getting used to, but work well. I do often find myself scrolling across the bottom of the screen to find the building i’m looking for though. Maybe they don’t all feel distinct enough (talking about the hero ones here I think) to make it easy to distinguish and remember what is needed for what. I only mention this at all as the game is so fast paced pausing for any reason feels a bit terrible.
I also definitely think that having production mapped to f3 but merc to M feels quite unintuitive and a bit clunky and leads to the same minor quibble.
The upgrade system feels really good - split upgrade paths (where they are) and costs make them feel meaningful. I’d say the thrall upgrades don’t necessarily feel like they do much, but I could be dead wrong objectively. Just how they feel.
I’ve played the legion most, so I’ll talk more in depth about how it feels to play them.
They certainly feel fun, but I often feel like super aggressive play is much more comfortable than taking an expansion - it feels very easy to get run over when doing so, and even if I manage to reach late game, I’ve certainly struggled on the maps in the pool against siege, feeling like I don’t have an effective answer against high ground, long range units.
This might be because most of the legion units are key, expensive specialists (I do love this) and so can be deleted very quickly by things that outrange them.
I'd also say it's not always clear in the game as it is what some things actually do. I'm not sure what damage type the terror tank is (with the range upgrade, for example), and I have no idea what benefit mounting a unit on the big dino does.
The terror tank and dreadnought are awesome. They don’t always feel worth the cost, usually as I feel I have better options and they cost SO much, but they are awesome.
The terror tank in particular feels quite risky to use. It almost doesn't feel worth it for the dps. Flame turrets are super cool but also feel too risky to get as it puts my 600 flux units right at the front where all the anti heavy can easily right click it.
I'm super excited by this game though and will absolutely continue to learn!