u/Unlikely_Sherbet_102

AI Vehicle Traffic Behaviors and Issues

I just wanted to post a few photos of some of the instances where AI vehicles have either gotten stuck or caused a crash.

u/Unlikely_Sherbet_102 — 14 days ago

My ConSimEvo Features Wishlist

Here's some of the things I'm hoping to see in the upcoming Construction Simulator: Evolution game.

- EQUIPMENT:

+ Larger Excavators, 75 to 125 tons.

+ Excavators with Zerotail Swing, in the 15, 25, and 35 ton classes.

+ More Attachments for Excavators, Backhoes, and Wheel Loaders. Quick couplers, buckets, thumbs, shears, side-dump buckets, pallet forks, brooms, etc.

+ More Backhoe Loader options. I personally am not a major fan of JCB backhoes, but if others are that's great! Anyway, my point is, more options besides the one Cat and two JCBs would be nice.

+ Working extendable stick for the Cat 430F2. It's a bit hard to load some dump trucks with the standard stick.

+ The ability to chain objects to the front bucket of Backhoes and Wheel Loaders. Moving pipes and stuff with these would be great.

+ More small dozer options, such as the Cat D3 or D4.

+ Working American HDG-style lowboy trailers, like FS25 has. You should be able to drop the trailer deck and load an excavator, then reconnect the gooseneck to the deck.

+ Pintle Hitch tag trailers for dump trucks, to carry smaller equipment such as mini excavators, skid steers, pavers, and rollers.

+ The ability to dump bulk materials such as soil, gravel and sand anywhere on the map. Being able to stockpile materials at your main yard would be awesome, especially if you have leftover bulk material from a contract, that you want to save for another one.

- CAMPAIGNS/CONTRACTS:

+ Municipal Roadwork projects, such as replacing underground utilites, stormwater basins, etc. Placeable traffic cones and signs would be an excellent add-on for this kind of work.

+ City contracts for larger buildings, such as skyscrapers, more parking garages, etc.

+ Highway and Bridge maintenance/work.

- ITEMS/TOOLS:

+ Placeable traffic cones, signs, barricades, and jersey barriers.

+ Replaceable culverts and underground utility sections that you could buy at the materials store.

+ Movable Trench/Shoring Boxes and fillable Bedding Boxes.

- NPCS/AI VEHICLES:

+ More realistic npc behaviors, updated pedestrians.

+ Traffic changes, for example fixing the problem where multiple cars run stop signs and cause jams.

I'd love to hear others thoughts and opinions on these suggestions!

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u/Unlikely_Sherbet_102 — 1 month ago