Expedition infinity: How will these hovertank parts get used?

Expedition infinity: How will these hovertank parts get used?

I was going over to fight some alien bastions and i got these parts

I currently have HoverTank Drive Platform 1#, 2#, 3# and a HoverTank body

I also have the Heavy HoverTank drive platform 2#, 3#, 4#, 5#, 6#, 7# and 8# along with Heavy Hover Tank turret platform 1# and 2#

While I was destroying the alien bastions, I was suddenly faced against some guy that looked like doomguy and he was pissed at me destroying his tanks. All tanks on that encounter were level 500 and i stood no chance

u/UnusualRelic — 2 days ago

Expedition infinity what faction does this weapon belong to?

I'm still early into the game, I don't explore that far out and I'm still concentrated into exploring a larger region around my home base gathering alot of resource and fighting insect colonies. I got this from a smuggler, mounted on my Scout MK2 which is my main ship as of now and it absolutely shreds everything including some triple veterans, I don't know if its gonna be effective against other factions since it annihilates base game factions.

u/UnusualRelic — 4 days ago

How to get the sun cross badge

Dont mind the laggy footage

text guide:

Go to the river between Golf and Foxtrot, then after you go through the bridge, you will see the repair dock. With a Jetski ram into the empty shore between the rocks and the dock, The jetski will noclip through the shore since its fast then swim downwards and there will be the sun cross for you to obtain.

u/UnusualRelic — 9 days ago

How does one see through the ocean?

I was going over to kill some guy using a UAV as they were pretty interruptive. I myself is a UAV user too, they played smart and I died 3 times.

While I was going underwater with my scuba suit to hide and using my APS rifle at them while they were on their dock as I was blind firing them, First they pulled out their pistol to shoot me and those shots were fairly accurate to where I was, they used the B-2 airstrike for its AOE but they missed.

Then they pulled out a sniper and somehow headshotted me dead in the water.

Under the water is not visible, most of the time with other people they seem to not know where one is in the water.

Even then if they first used their camera look into the water to know where I am, that guy was just hands on that sniper. Factor in where I could be by moving.

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u/UnusualRelic — 13 days ago

Definitely me but low end gaming on war tycoon is strange

I've played on a below average pc on war tycoon before, Now I'm getting the mobile experience, or atleast the ipad experience. and its gonna be like that for awhile for me.

First thing that bothers me the most is the rendering. Its definitely from my device as its extremely stupid at times. Its a old and not the most performing ipad I currently have.

Those large rocks between bases, the bases themselves, and the center capture point requires to be rendered for collision, if I where to fire a missile or bullet through them at a distance that they are not rendered, they completely go through and damage anything that is rendered inside like a vehicle as they have higher priority over a distance. giving me some funny kills like someone parked their vehicle inside the capture point and with my su-57, my missiles phased through those walls and killed them.

However players are not rendered at a distance. They only render as long as they are seated in their vehicle at a distance. I have this disadvantage that I cant see a player over their base if I use a aircraft or using a TV guided missile.

The worst thing about this bad rendering is that some vehicle specifically do not get rendered over a distance, Meaning I cannot do anything about it until I get close.
I know where they are but my game is preventing me from seeing, or even damaging them as they are not rendered.
These are extremely specific and I have seen it on a Wiesel being an absolute menace to me.

A good example is the base CRAM, You always know where it is. but if you're on this device screw trying to destroy it with an aircraft as it doesn't get prioritized over a distance.

Submarines with TV guided missiles are not really a problem with rendering, Its perfectly fine but what isn't is TV guided missiles on the Reaper. You need to be close to the reaper in order for you to not lose control of it while controlling the missile.

Once you're far enough, the reaper despawn and as you go back to controlling it.
it isn't there on your client and the game can't find a way to render it back for no apparent reason.

Now onto the low end stuff

Some bullets types absolutely lag your game when you're using a vehicle due to their metal impacts effects(non-explosive) and its much worse if its a rapid gun.
A Wiesel instantly made me unable to do anything due to the amount of bullets it was pelleting and lagging my device.

Bases just render once close enough and lags quite abit for a short time.

Long distance switching like going in and out of a submarine due to having to render the base for entering the submarine, and rendering anything out of the submarine. Some form can be applied to TV guided missiles but not very laggy.

Not much can be said for infantry fights, ground fights, naval fights and air fights. they are pretty average but low on lag.

That is my overall experience with a low end device. If your asking about my graphics level I just set it that only 2 empty bars are remaining

yes I main submarines.

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u/UnusualRelic — 19 days ago

One way trip to mars. +rocket assembly

These screen shots are inconsistent because i forgot to take screen shots due to the amount i have to do and the first 3 images are way back using the final payload that didnt have a heatshield attachment, so i rewind and replaced the payload on assembly with one having everything i need.
This is on hard mode and i dont think i can send another launch to rescue the guy, since this is my first mars mission

u/UnusualRelic — 1 month ago