Image 1 — [Expedition Infinity] What should i do? spoiler warning
Image 2 — [Expedition Infinity] What should i do? spoiler warning

[Expedition Infinity] What should i do? spoiler warning

So in the new expedition infinity update 10.01, you can go attack companion directly with the manipulator after trying to restore the universe.

>!Although I didn't record the fight, it was kinda intense? I just had to survive for accouple minutes and beam the Echo until the invulnerability field wears off and then I deal damage. which that Echo probably has a billion HP. But I had survived with using Heavy Vampiric Nukes(this weapon is underrated asf, this can help you dunk on golden ring union if your build has -110% energy cost).!<

>!Even the most powerful ship there is, that being the capital ship version of the Pomeha from Pomeho's quest. can still instantly die to the manipulator weapon on the Echo. Draining 162k HP in a instant, or maybe even instakill everything.!<

>!You also aren't allowed to use other ships in the fight. once your first ship is dead, the fight ends there. I don't know about clones and doppelgangers, as I didn't use them in the fight.!<

u/UnusualRelic — 6 days ago

Expedition Infinity: Defeated Golden Ring Union

To note, I did this before getting the manipulator, It took me 1 hour straight of surviving and and that was my first attempt at 1200l

Basically what i did in the fight was use vampiric nukes to both heal myself and disable GRU ship's shield and themselves for a temporary amount of time before i get close and firing the oblivion cannon and concentrator weapons.
I usually do this at close range since the amount of energy my pomeha has allows me to tank 6 vampiric nukes and anything else cannot.
However sometimes it works as their capital ship just so happen to have a point defense which extended the fight much longer.
I use my infinity stone sparingly for risky moments and generally did a mix of safe play and aggression.
The warp drive is used to restore energy then cloak to get near a GRU capital ship to do damage.

In battle i can rarely see what the hell is going on as there is just a thousand lasers all over my screen which lagged out my laptop.

I only had 2 of their weapons being the small concentrator cannon and laser which both are fortunately 20%+ energy cost and I got them by just taking over GRU stars, which i did quite easily before i got them.
but it was much more needed than i expected for the base capture since there was so much clones.

I know the build can be improved to fight more GRU's since i didn't find any other good modules, however i already have blueprints for Heavy M2 concentrator laser and cannon so i'd be pretty op afterwards.

>!also i think i progressed the story abit wrong that i destroyed companion before getting the manipulator which i triggered by visiting fluo at a chameleon darkness base after her final quest which she thought i had the manipulator and those other factions started to appear on nodes.!<

u/UnusualRelic — 1 month ago

Expedition Infinity: Got this veteran ship with Cap'n Mcstar and this weapon

Is this a good ship and what would be a good build for it since i need more different ships to fight other than my pomeha

And is the heavy turbo plasma emitter good since i got it from a smuggler, it fires like that weapon on the federation flagship

u/UnusualRelic — 1 month ago

Expedition infinity: How will these hovertank parts get used?

I was going over to fight some alien bastions and i got these parts

I currently have HoverTank Drive Platform 1#, 2#, 3# and a HoverTank body

I also have the Heavy HoverTank drive platform 2#, 3#, 4#, 5#, 6#, 7# and 8# along with Heavy Hover Tank turret platform 1# and 2#

While I was destroying the alien bastions, I was suddenly faced against some guy that looked like doomguy and he was pissed at me destroying his tanks. All tanks on that encounter were level 500 and i stood no chance

u/UnusualRelic — 2 months ago

Expedition infinity what faction does this weapon belong to?

I'm still early into the game, I don't explore that far out and I'm still concentrated into exploring a larger region around my home base gathering alot of resource and fighting insect colonies. I got this from a smuggler, mounted on my Scout MK2 which is my main ship as of now and it absolutely shreds everything including some triple veterans, I don't know if its gonna be effective against other factions since it annihilates base game factions.

u/UnusualRelic — 2 months ago

How to get the sun cross badge

Dont mind the laggy footage

text guide:

Go to the river between Golf and Foxtrot, then after you go through the bridge, you will see the repair dock. With a Jetski ram into the empty shore between the rocks and the dock, The jetski will noclip through the shore since its fast then swim downwards and there will be the sun cross for you to obtain.

u/UnusualRelic — 2 months ago

How does one see through the ocean?

I was going over to kill some guy using a UAV as they were pretty interruptive. I myself is a UAV user too, they played smart and I died 3 times.

While I was going underwater with my scuba suit to hide and using my APS rifle at them while they were on their dock as I was blind firing them, First they pulled out their pistol to shoot me and those shots were fairly accurate to where I was, they used the B-2 airstrike for its AOE but they missed.

Then they pulled out a sniper and somehow headshotted me dead in the water.

Under the water is not visible, most of the time with other people they seem to not know where one is in the water.

Even then if they first used their camera look into the water to know where I am, that guy was just hands on that sniper. Factor in where I could be by moving.

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u/UnusualRelic — 2 months ago

Definitely me but low end gaming on war tycoon is strange

I've played on a below average pc on war tycoon before, Now I'm getting the mobile experience, or atleast the ipad experience. and its gonna be like that for awhile for me.

First thing that bothers me the most is the rendering. Its definitely from my device as its extremely stupid at times. Its a old and not the most performing ipad I currently have.

Those large rocks between bases, the bases themselves, and the center capture point requires to be rendered for collision, if I where to fire a missile or bullet through them at a distance that they are not rendered, they completely go through and damage anything that is rendered inside like a vehicle as they have higher priority over a distance. giving me some funny kills like someone parked their vehicle inside the capture point and with my su-57, my missiles phased through those walls and killed them.

However players are not rendered at a distance. They only render as long as they are seated in their vehicle at a distance. I have this disadvantage that I cant see a player over their base if I use a aircraft or using a TV guided missile.

The worst thing about this bad rendering is that some vehicle specifically do not get rendered over a distance, Meaning I cannot do anything about it until I get close.
I know where they are but my game is preventing me from seeing, or even damaging them as they are not rendered.
These are extremely specific and I have seen it on a Wiesel being an absolute menace to me.

A good example is the base CRAM, You always know where it is. but if you're on this device screw trying to destroy it with an aircraft as it doesn't get prioritized over a distance.

Submarines with TV guided missiles are not really a problem with rendering, Its perfectly fine but what isn't is TV guided missiles on the Reaper. You need to be close to the reaper in order for you to not lose control of it while controlling the missile.

Once you're far enough, the reaper despawn and as you go back to controlling it.
it isn't there on your client and the game can't find a way to render it back for no apparent reason.

Now onto the low end stuff

Some bullets types absolutely lag your game when you're using a vehicle due to their metal impacts effects(non-explosive) and its much worse if its a rapid gun.
A Wiesel instantly made me unable to do anything due to the amount of bullets it was pelleting and lagging my device.

Bases just render once close enough and lags quite abit for a short time.

Long distance switching like going in and out of a submarine due to having to render the base for entering the submarine, and rendering anything out of the submarine. Some form can be applied to TV guided missiles but not very laggy.

Not much can be said for infantry fights, ground fights, naval fights and air fights. they are pretty average but low on lag.

That is my overall experience with a low end device. If your asking about my graphics level I just set it that only 2 empty bars are remaining

yes I main submarines.

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u/UnusualRelic — 2 months ago

One way trip to mars. +rocket assembly

These screen shots are inconsistent because i forgot to take screen shots due to the amount i have to do and the first 3 images are way back using the final payload that didnt have a heatshield attachment, so i rewind and replaced the payload on assembly with one having everything i need.
This is on hard mode and i dont think i can send another launch to rescue the guy, since this is my first mars mission

u/UnusualRelic — 3 months ago

Moon rocket i made

i was also playing on hard mode for some reason, and this is one of my first rocket that isnt a 1 way trip

u/UnusualRelic — 3 months ago