I've made a new MMO
I made a new MMO. It is a 2d-sidescroller with a combat system that would resemble world of warcratft. Real effort, time and dedication to fully unlock the potential of your character.
I'm in need of players for alpha testing. The game runs on PC & mobile, but, I recently only got to do testing on PC HUD and I'm really curious to see how the server acts under real (not bots) pressure.
Some alpha choices I made is to allow players access to most game systems developed so far, removing required level caps or the actual questlines so gameplay can be measured properly.
I also made a choice to provide a relatively strong weapon for the players to use in alpha.
I'm very open to criticism. I've been playing MMOs most of my life.
The game has a spell system. You may learn any spell in the game given enough time - on one character.
Class identity corresponds with selecting a "Path" that locks you in for a certain amount of levels and you have to invest in. This path will strengthen your attributes and create unique interactions with spells. Adding a mechanic such as unlocking lifesteal, a second hit, AoE, adding a crit component and so on.
Then we have Path synergies that do this, but on steroids, as the player will usually unlock them after investing some time into the game.
Finally we have tier 3 paths, which are things like an "Archmage" that gets bonuses to all spell schools.
The game has 3 zones ready.
Is anyone interested in this or am I just hallucinating and need to get a paid team?