r/mmo

I spent the past 6 months building a chess MMO
▲ 28 r/mmo+11 crossposts

I spent the past 6 months building a chess MMO

I used to love playing massively multiplayer games like runescape growing up, and have played chess.com daily my whole life

I had the idea to build a chess MMO. What if chess was open world, a social experience? Where your wins give you trophies that you can then upgrade your character with? Where you can walk around and spectate matches, or have others watch and chat about your match?

So I spent the last 6 months building chessmmo.gg, it's been out for about 3 weeks. It's currently a mobile app on the apple and google play store, and you can play in browser too if you're on desktop/pc. I have plans to get it on Steam soon as well.

It's honestly been a dream come true so far. You can currently accrue trophies to level up your character, grind your ELO, get custom chess piece skins, buy pets, and even purchase a home and invite friends to play in it. There's also a social round-based puzzle arena that's like a battle royale with progressively harder puzzles. I'm currently building a tournament hall where there will be daily swiss-style tournaments. Lot's of expansions are on the way

I would love to get the community feedback, hoping to get more players online and a more active discord!

Here is a link to the game if you'd like to try it out:

chessmmo.gg

ios app

android app

discord

u/b___d — 1 day ago
▲ 6 r/mmo+1 crossposts

Can you help us crash our servers? Goal: 100 players online at one time, we have over 40 signed up so far. Everyone is most welcome!

You can sign up on our Discord server at https://discord.gg/mqWh5R9KUx

u/hiimtesto — 1 day ago
▲ 54 r/mmo

Despite Attempts, No MMO Has Managed to Kill WoW, and That Has to Change

I'm sorry, but what is this article? Is it that inconceivable to be fans of multiple games of the same genre? Why would another game have to kill another game to be successful?

I tried WoW and it wasn't my cup of tea. I'm much more invested into Elder Scrolls Online. But does that mean I want WoW to die? Absolutely not. The more successful a game is in a genre, I believe the more chances future games have to succeed, as nearly EVERY game that is developed is inspired by games that came before it. ESO wouldn't be what it is if it wasn't for WoW.

This culture of "game vs game" is just stupid. Play the games you like, and don't play the games you don't like. But don't wish for a new game to come around just to "kill" an already establish successful game.

dualshockers.com
u/SneakeLlama — 3 days ago
▲ 0 r/mmo

What's the reason of playing anything else than WoW classic (era, tbc, maybe MoP)?

(I'm just curious) What's the reason of playing anything else than WoW? No achievements really matter in any MMO if it's not WoW (it will die in 5 years anyways). Where are the flashy new MMOs that were meant to be the best ever? What's with those all flashy MMO on steam with mixed review score? Where's the streamlined dogshit FFXIV with mixed reviews on latest expansion? Where's runescape with 100 players? Where's ESO where nothing matters, even your level?

Retail is the biggest shit ever created tho, would rather play ffxiv

reddit.com
u/Pavel22__ — 1 day ago
▲ 435 r/mmo+1 crossposts

Final Fantasy XI Is Still Getting New Content 24 Years Later

Talk about loyalty. Imagine playing a game for 24 years with no end in sight. This is very interesting considering most games these days don't have a shelf life that long.

gameriv.com
u/AdSuspicious2084 — 3 days ago
▲ 12 r/mmo+1 crossposts

AC 2026 Status

Well a big hello to everyone! Love my fellow AC peeps. Just wanted to give a quick update for returning, new (yep!! there still are some), and people I know with whats my view of 2026 AC.

Where I was: ended Retail on WE with Umbra and co. had played TD as Nae' as well as several other servers under that name, DT as Yaksnot with Carlton and Will ect. Under Marty when the EMU's first came out, then Scribble with his first few servers, finally ended up under Deus Ex on CE as Chaos. Started Leafdawn with Umbra years ago, played ILT for just short of a year, and now on Conquest. What a ride its been.

When i came back from a break I noticed that quiet a few people had left Leafdawn, but it had a core player base, with many other servers experiencing the same thing. I reached out to several server owners, and bigger guilds on quiet a few servers to see about getting all together on one server, as it would be (in my opinion) way more fun for everyone involved. After about a month and a half, i gave up. Everyone said the exact same thing, would love to have everyone come here, i will not switch.

The infinite servers are a breath a fresh air for AC. there are several now. the ones I am most familiar with are ILT and Conquest. ILT i played for awhile, but eventually got really bored with, which is nothing against the server and the devs there. after a bit it just got stale and (to me) boring. Coming back to AC I am now playing Conquest server its and its alot more my speed. Which is surprising, as they only let you have one active account out hunting. but it works with the added tink skills thrown on for free.

Not sure where AC emulators will go from here, I would imagine at some point we will be able to generate a pretty good rendition with improved graphics, while still being able to break for slides ect. that would be amazing. and I dont see alot of people who have played on the more infinite AC side of things going back, so it seems thats where alot of people will be going forward, kind of an AC 1.8v

In summery I think the community is tight enough where we can keep it going, and if people want to try something different, you can always try any of the countless variations of servers people have up now. Having dabbled, created, and helped with several different kinds, I would really encourage people to try the infinite AC kind of servers, and if you do holler at me any time on Conquest, I play as Caesar. But happy to answer any questions about AC, or any of the servers I am familiar with.

Happy Hunting!

Letterz

reddit.com
u/TheeLetterz — 5 days ago
▲ 2 r/mmo+2 crossposts

PixelWars - Retro DND MMO

Hey all!

So I’ve been building a game called PixelWars for a while now and thought it would be a good time to share it and see what people think.

It’s a PWA with push notifications, empire battles, PVE PVP and DND style quests.

You can claim your first in game pixel/kingdom using the code PWFREE

https://pixelwars.app

All feedback welcome.

u/TNP-DevA — 6 days ago
▲ 0 r/mmo

I need your help making a browser mmo with some Albion and Elden ring elements

To break down what I said in the title, I always wanted a nice browser based and simple mostly text based type of MMO game, where you can kinda passively explore, find resources, refine and craft them into materials and then tools weapon and armor, and go fight stuff and level up, do bosses etc.

There are some games like that out there, but nothing exactly the way i find it to be fun, so i decided to start working on one. The base foundation is complete, however what I really need are people that enjoy this kind of MMOs that would be willing to kinda help me out with feedback and requests so i can add more content to the game so that it feels more complete etc.

This subreddit was the most relevant place i could find since I would assume it consists of other MMO fans like myself. I know that not everyone is a fan of this type of games so if this is not for you please ignore the post.

In the simplest terms the game right now has:
- Home feature, where you can stash your inventory, refine materials, and craft equipment

- Explore feature where you can choose which kind of biome you want to go explore, and depending on that you find different types of drops.
- Town feature where there is world chat, you can see/message your in-game friends, fight in arena against others, and queue up for world bosses.
- Character feature where you can set your loadout and see your stats. You get level xp from everything you do. Every time you level up you get a skill point that you can assign to your attributes. On top of that you also have category leveling, so every time lets say you gather logs, you get gathering XP that you can assign to any of your gathering skills (could be log gathering but also metal gathering etc.), and same goes for refining xp, crafting xp and usage xp.

reddit.com
u/damiandevz — 7 days ago
▲ 10 r/mmo+1 crossposts

Looking for a game similar to Silk Road Online

Are there any current games structured like Silk road Online where you have long grind-y quests and very slow but meaningful progression?

Silk Road is still one of my top 10 games of all time but its SO DATED - and don't get me wrong, I cannot overstate how much I absolutely love and adore Silk Road Online and although I know it's technically still playable, I've long-since lost my account from when I was in my 20s and the idea of spending another 7 months getting to level 65 has just proven too daunting for me. Ive started new characters multiple times over the last few years and never make it past about level 20. It's fun, its still playable, its just also old news.

I've looked into games like Black Desert Online cuz I know that still has the old school grind-centered gameplay like Silkroad does but it still doesnt scratch my itch like SRO does.

Open to any and all recommendations, just do me one small courtesy and explain why you think it would scratch my itch so Im not spending money just to find out it feels too modern like WoW, where you race to the end so you can play the game. For SRO - the grind was the game and everything else was just icing

reddit.com
u/Due_Distribution_934 — 8 days ago
▲ 0 r/mmo

Should I start playing MMOs? Looking for advice from MMO players

I’ve never really played MMOs before, but they always seemed interesting to me. The problem is that they also look super confusing and kinda overwhelming from the outside with all the classes, builds, raids, currencies, guilds, etc.

I usually like games where you can grind, collect gear, customize characters, and playing with others, so MMOs seem like something I might enjoy. I just don’t know if it’s worth getting into in 2026 as a completely new player.

For people who actively play MMOs:

  • What makes them fun for you?
  • Are they hard to learn for beginners?
  • Which MMO would you recommend for someone totally new?(pref not insane p2w)
  • Is it possible to play casually without falling behind?

Also if anyone has tips for getting started or avoiding beginner mistakes, I’d appreciate it a lot.

reddit.com
u/7jwk77 — 9 days ago
▲ 33 r/mmo+4 crossposts

[Alpha Update] KlodOnline : Building our new Quest System & Massive UI Overhaul

It’s been a while since our last update! The team and I have been grinding hard to move KlodOnline from "ambitious prototype" to a more cohesive strategy experience.

As always, we’re building this in our spare time, so progress isn't always as fast as we’d like—but the foundation is getting solid. We know the "new player experience" is a hurdle right now, and while most MVP features are now in, we felt it was time to bridge that gap.

That's why I've chosen to focus on our last Major Feature: The Quest System.

It is the biggest architectural shift since our launch. We're building a full-blown "Quest Engine" that hooks directly into our game turns. This will replace our manual onboarding with a dynamic, divinity-driven quest system (favors, missions, and RPG-like objectives) to keep you busy from turn one.

Don't hesitate to give it a try! The game is still available in 5 languages: Klod-Online

You can follow us on Twitter And join our community on Discord

Long intro aside, here is what’s new since last time:

New Features

  • Automated player ranking system (April 7)
  • Message filtering for game mails (April 9)
  • New trading system mechanics (April 21)
  • Drafted new player profile panel (May 10)
  • Detailed fight reports (May 9)

Improvements & UI

  • Big UI/UX overhaul: Completely rebuilt CSS/Front-end for a cleaner, smoother experience.
  • Improved initial placement for new players (March 31)
  • Refined map view and general interface performance (March 30)
  • Multiple quality-of-life improvements across the game (April 27)

Fixes

  • Barbarian targeting logic: Fixed for water tiles and new players (March 31)
  • Rumours system: Resolved various issues (April 5)
  • Chat reconnection: Improved stability (April 12)
  • General polish: Fixed unselectable units and various display bugs (May 4)

> Tunkasina > Proud Captain of "Le Studio Flibustier"

u/Tunkasina — 10 days ago
▲ 2 r/mmo+1 crossposts

Best mmo for me and my brother to play

My younger brother showed interest in playing an mmo. He’s brand new to mmo’s and I’m used to playing solo so what are some good mmo’s for me and him to play duo?

reddit.com
u/Ecstatic_Umpire2502 — 12 days ago
▲ 6 r/mmo

Brazilian Priston Tale community

Despite the company responsible, "Zenit Games," doing a terrible job of promoting its official server, the Brazilian Priston Tale community, the famous "BPT," is strong and vibrant, with a strong community that invests heavily in the game. Of course, the old Priston, only found on private servers, no longer exists. Today's Priston needs changes, new mechanics, and updates, and Zenit Games is working to improve the game, holding meetings with clan leaders, weekly updates, flash events, and creating a roadmap to show all the improvements planned for this year, such as class balancing, something extremely important in an MMORPG, new events, a new map and item set, and finally, at the players' request, they will create a marketplace platform, thus eliminating the parallel market for items and characters, making everything safer. Despite being a niche game without many appealing features, Priston Tale Brazil is well-populated, with its servers hosting clan battles and full PvP boss fights where each clan present brings around 70 to 80 characters to the PvP. The community perseveres, along with the company that works to improve the game

u/Extension_Boss5254 — 8 days ago
▲ 1 r/mmo+1 crossposts

Advice: Transitioning from Backend Systems Engineering into MMORPG/Game Server Development

Hi everyone,

I’m a Senior Backend/Data Engineer with almost 10 years of experience, primarily focused on Scala. Throughout my career, I’ve worked with technologies such as Akka Actors, Akka Streams, Flink, and Spark, building scalable, concurrent, and resilient distributed systems.

Although I haven’t worked in the gaming industry professionally yet, games have always been a major passion of mine. Most of my experience has been in backend engineering and large-scale distributed systems, and recently I’ve been exploring the idea of transitioning into game development, particularly MMORPG backend systems.

What attracts me most about MMORPGs is the engineering challenge behind them: networking, real-time synchronization, persistence, distributed architectures, and large-scale multiplayer systems. It’s a space that feels very close to the type of systems work I’ve been doing, but applied in a different and exciting domain.

I understand that game development, especially MMO backend engineering, is a highly specialized field with its own practices and constraints. So at this stage, I’m mainly trying to understand how people with a backend/distributed systems background typically make this transition, and what areas are worth focusing on.

If anyone here has experience working on MMO or large-scale multiplayer systems, I’d really appreciate any advice on:

- how the backend architecture differs from traditional distributed systems work

- what skills or concepts tend to be most important in practice

- common pitfalls when transitioning from “traditional backend” into game systems

Any insights or experiences would be genuinely appreciated.

reddit.com
u/Javac7 — 10 days ago
▲ 4 r/mmo+1 crossposts

Come join us on the test for CalemDrift. It's an indie MMO type RPG... I made it for my friends and I had to play and it's expanded out a little bit more than that.. I got rejected from Google once already for not having enough testers other than my friends. So looking for feedback and fun. Thanks

Join the Google Group (required): https://groups.google.com/g/calemdrift

Join ​on Android: https://play.google.com/store/apps/details?id=com.calemdrift.app

or Join via Web: https://play.google.com/apps/testing/com.calemdrift.app

reddit.com
u/Jahosphat123 — 13 days ago
▲ 24 r/mmo+2 crossposts

Hello Everyone,

I grew up playing guild wars 1 during it's earliest days. That mmo did not have an auctionhouse in the game at launch. The community worked together and created a website that essentially became the commonplace location to facilitate trades in the game. I understand that Farever doesn't have a tradition trade window or even, to my knowledge, an ability to drop or trade gold, HOWEVER, I put a little project together. It will act as the auctionhouse for Farever. Obviously, without certain features, itll have to function initially as an item to item trade post. You'd meet in game, join party, drop each others item, and go on about your business. There is a rating system that will allow you to track trades to allow honest players the ability to build a reliable history before the real trading happens at launch launch. There is a dungeon finder section as well. Anyways, I have a passion for the game and want to see it flourish. Here is : https://farevertradehub.lovable.app/

u/heyitsfishGaming — 14 days ago