r/mmo

Image 1 — Small indie dev team working on Medieval Lands
Image 2 — Small indie dev team working on Medieval Lands
Image 3 — Small indie dev team working on Medieval Lands
Image 4 — Small indie dev team working on Medieval Lands
Image 5 — Small indie dev team working on Medieval Lands
Image 6 — Small indie dev team working on Medieval Lands
Image 7 — Small indie dev team working on Medieval Lands
Image 8 — Small indie dev team working on Medieval Lands
Image 9 — Small indie dev team working on Medieval Lands
Image 10 — Small indie dev team working on Medieval Lands
Image 11 — Small indie dev team working on Medieval Lands
Image 12 — Small indie dev team working on Medieval Lands
Image 13 — Small indie dev team working on Medieval Lands
Image 14 — Small indie dev team working on Medieval Lands
Image 15 — Small indie dev team working on Medieval Lands
▲ 10 r/mmo

Small indie dev team working on Medieval Lands

Heya MMO fans!

I'm StouXy - developer of Medieval Lands - it’s awesome to meet you all!

I come here, scared, because I've heard that Reddit is a ruthless place haha! But I really wanted to introduce you to the game my small indie team and I have been building since February 2nd, 2022 (and yes, we deliberately waited a day just to get that perfect 2/2/22 date).

The Backstory & Transparency:

To be completely transparent, Medieval Lands is a licensed version of Eternal Lands, a classic MMORPG that originally launched back in 2003. I actually grew up playing it myself starting around 2007! Because the original game sadly wasn't getting many updates anymore, we acquired the license with the goal of modernizing it into something a broader community could fall in love with!

What is Medieval Lands?

Well, ML’s an old-school, medieval fantasy MMORPG that proudly embraces that nostalgic, early-2000s vibe! 😊

Now, I know your immediate instinct might be, "Whoa, a RuneScape clone!" - umm...well...heavily inspired I suppose haha! We are also rebuilding the game from the ground up in the Unity engine, allowing us to implement tons of creature types, unique visual effects, and much smoother playability while keeping that classic feel and vibe alive 😊

Completely Classless: Your build is defined strictly by your skills. Focus entirely on PvE, become a master crafter, or dive deep into magic (my favorite). Tired of being a mage? Np, just become a summoner (wait, nvm, this is my favorite!) or focus on archery. It's totally up to you.

PvP Enthusiasts: Yes, there will be tons of it! Loads of maps where you can hunt people! Or well, get hunted haha.

Old-School Combat: The combat is all about that gritty, tactical, old-school feel - perfect if you prefer strategy over modern button-mashing haha. Well, there will be button mashing, but less of it...I hope 😂

Controls: It features classic point-and-click movement by default, but you can switch to WASD controls if you prefer.

Zero AI: no AI generated content and code.

We're NO Pay To Win!

Because our team firmly believes in a level playing field, Medieval Lands will be completely free-to-play with absolutely zero pay-to-win mechanics 😊 Simply put,- you can't purchase your way up on the leaderboards 😄

Is the game going to be flawless? Of course not, but you can bet our team has poured our hearts into making your experience the best it can possibly be! It will be playable on WindowsMacLinux, and eventually Android!

How to Support & Join Us:

- We recently launched our Steam Page for wishlisting! Every single wishlist helps a small indie team like us ia lot: -> Steam Page (PS: Playtests are starting in the next few months!)

- And before I forget, here's our website haha -> Official Website

YouTube Livestream -> Ohhh and if you'd like to check some of the actual gameplay, we did that during the livestream here and there's a little teaser on our Steam page.

And there it is! I finally gathered up the courage to post this... Ready to face the Reddit consequences haha! 😏

Thank you all so much for your time, and I hope you have a wonderful day!

StouXy & the Medieval Lands Team

PS: The GUI in the screenshots isn't a final product!
PS2: We'll also have a "talent tree" with perks and attributes!

u/Medieval_Lands — 23 hours ago
▲ 1 r/mmo

LFMMO That can run on Surface Laptop 4

It's not the best PC in the world, and running big games like FF is practically impossible.

Runescape and OSRS is ok, but I'm maxed and find it boring now. After 2 weeks on a new acc, even IM or leagues is just same old.

I booted up a Silkroad online private server not so long ago and that was fun for about 2 weeks, but it felt like my progress was a bit meaningless.

I don't really want to pay a monthly unless it's really worth it (WoW isn't)

I just bought Bloobs Adventure Idle (not an MMO i know, but it's satisfying the number go up itch), and it's good good aspects, but the lack of any social element is a bit meh.

I tried Wakfu recently too, and UO, but they're a bit too old school without the OSRS charm...

Any suggestions would be appreciated, or maybe I'm just not meant to be MMO gaming....

reddit.com
u/Ashamed_Bed_1522 — 1 day ago
▲ 285 r/mmo+1 crossposts

WoW's Combat Mastermind Joined the League of Legends MMO - GameRiv

At this point, Riot Games is collecting EX-WOW developers like Pokémon. I just hope they show us something. It's been too long.

gameriv.com
u/AdSuspicious2084 — 5 days ago
▲ 0 r/mmo

[CONTROVERSIAL] Has the MMO genre been killed by the community?

Before I get into this let me say this: I know not everybody is going to agree with me here, I'm just asking for those who don't to look at what I am saying objectively. Look at the games themselves, the numbers, and the data I bring up before immediately typing a hate comment that I'm just bad at video games or whatever.

I have been playing MMOs for 15 years now. I have played 100% of every MMO there is to play that is worth a crap, with the sole exception of franchise based MMOs like Star Trek Online. I'm sure that's a great game, but have no interest in Star Trek, I'm sorry. I have 2,000 hours in Black Desert Online and was the owner of the guild that owned the Mediah region like 7 or 8 years ago called Shaolin. (I'm sorry if you remember us as a group of newbie killers, I only found out that was going on years later after I logged in and got mercilessly hunted down for once being the owner of that guild.) I had so, so much fun in that game, but eventually the game started becoming beholden to a lot of the same things we see everywhere else. The "No P2W" motto was dropped and people who paid massive amounts of real money were given gigantic advantages in PvP through the use of outfit smelting, and half the playerbase left including me. Now, its important to note that the reason I play MMOs is because I have a gigantic amount of problems when it comes to making friends and being social. I had a bad home life growing up which, long story short, resulted in me being basically terrified of face to face contact. So MMOs have been my only source of friends for a while. That may be sad, but it is what it is.

I've gone through every MMO or even slight resemblance of an MMO there is to go through. And I mean every one. Guild Wars 2, Neverwinter, World of Warcraft, Final Fantasy, ESO, Eve Online, Star Citizen, Destiny, Destiny 2, Warframe, Soulframe, Runescape, Adventurequest Worlds, Adventurequest 3D, Lost Ark, Throne and Liberty, Phantasy Star Online, Phantasy Star Online 2, Planetside 2, Foxhole, Everquest, Tibia, DC Universe Online, Champions online, the Ragnarok games, Dragon Raja, EARTH, Where Winds Meet, Maplestory, Realm of the Mad God, and even games that aren't MMOs but have so much as vague multiplayer functionality like ARK: Survival Evolved, Conan Exiles, Rust, V Rising, Soulmask, No Mans Sky, Space Engineers, Terraria, and thousands and thousands of hours in minecraft. The list honestly goes on, but I think you get the point. I've been around the block. I've spent easily a third of my entire life in a multiplayer video game experience.

Now let me get to the point. There was a certain comradery and friendship I used to be able to find in these games, even after I left BDO. You really never knew who you were going to meet, where they came from, or what type of conversations you were gonna have if you logged onto Guild Wars 2 in 2019. While MMOS were far past their hayday, the few people like me were enough to keep most MMOs thriving at some capacity, even nearly empty ones like Blade and Soul. In addition to that, the development of the games themselves were largely centered around player freedom, "what can we let players do in THIS game?" was the big question every game was asking themselves. I felt like whilst there were shortcomings or the occaisional cash grab, the development of games was largely focused on the magic and wonder of being inside of a completely different universe with different rules, and what they can do to capitalize on that.

But now, every single thing I have relied on throughout my entire life has been slowly drained from all of these games. Every new game that comes out, no matter how good it looked in the videos, is always some vague shell of a video game with over a third of the budget spent on cosmetics. Games like Where Winds Meet are unplayable in MMO mode because every cosmetic has a trillion different particle effects and it crashes my GPU. But Where Winds Meet is a great example of what I'm talking about. For those that did not play that game, there are cosmetics in that game that cost 25 thousand REAL dollars. You would want to believe they made no money on that, but brother I'm here to tell you they sold a virtual boat for 25 thousand dollars multiple, multiple times. We can outcry all we want about developers using their games as a cash grab, but I am failing to see any instances where they are anything but highly rewarded for it beyond marginal reprimanding.

The same thing extends to the rest of the design, not just the monetization. In Lost Ark, a game I waited upwards of 5 years through thousands of delays for, which has at this point been released for 4 years in NA, you cannot play as an assassin or a mage unless you want to play as a scantily clad female character. 10 years of development total and not once have they found it worth it to allow men to play as assassins or mages. You might be inclined to say "Just play as a scantily clad female then!" and what, get a weird look from my roomate every time she walks past my door? No thank you. Beyond that, I just don't want to. I dont have fun playing as characters I don't identify with, which is the common reason for the inclusion of class systems to begin with. But they sell more female skins than male skins sooooo... time for a 14th female class! Same thing for black desert online. There are over double the female classes as there are male classes. Which to the greater population of weirdos who say "If im gonna stare at a butt for an hour, I want it to be a nice one!" is a huge plus, but for me it means I can't play the class I want to play in Lost Ark. I play almost exclusively assassins, but if I play lost ark I either have to shoot people, punch people, or be a giant hunka hunka mountain man who lift big heavy thing and groan.

For years I assumed these types of things were either phases, or things that specific mega-corps were abusing to drive profits like Tencent. But at this point, its unignorably the entirety of multiplayer gaming as a whole. As time goes on, people are not making better decisions, they are releasing Marvel Rivals, chock full of as many overpronounced features in as little clothing as they can fit into a game made by MARVEL. Its not just big corporations either. Go look at r/indiegaming or r/solodevelopment for 20 minutes and come back and tell me you don't see somebody use their amazing tech skills to program a badass movement or combat system just to slap a japanese schoolgirl in a short skirt as the character you play as? Why is it at this point always japanese schoolgirls that are advertising every indie development? The answer is more views and clicks by any means necessary. The issue for me, goes way deeper than oversexualization though. Because there are things called demographics. When you put a bunch of scantily clad women into your game and throw out a wide net to any and all people to play it, you're not gonna catch a bunch of respectful, intelligent, or otherwise beneficial members to include into your community. To watch that content, and by extension play your video game, you have to be a person who is willing to stare at scantily clad women on the internet for hours, which is certainly not me. Let me ask you a question, do you want to hang out with a dude who spends 4 hours a day staring at scantily clad women on the internet? Do you think they are gonna be enjoyable to hang out with? Do you think they would react to things in the appropriate manner, considering they react to their sexual urges by wide-eyed oggling the nearest available female body, real or not? I would wager you wouldn't.

Which brings me to my final point: Erosion of the community. Years ago, I would get on games like BDO or Warframe that have a "Global Chat" feature and be there for hours having conversations with random people about random things. Sometimes we'd see eye to eye, sometimes we wouldn't. Thats okay, were all different people who live in different countries, we don't need to agree on literally everything in order to be nice to each other. Now? Absolutely fucking not. Over the last 3 years specifically, at least 30% of every single thing I say in a global chat is immediately chastised, insulted, or otherwise demonized in some way whilst the vast majority of other people flood the chat with absolutely nonsense and emoticons. 100% of any non-glowing feedback I ever give on any game in that games community is immediately jumped on as me being bad at the game, or it somehow being my fault. For instance, the other day I was playing a game that forced me to do the tutorial quests a good 300 hours into my playthrough to learn a bunch of things I already knew because I had been playing already for 300 hours, I just didn't manage to walk in the right direction. Thats okay, the entirety of the rest of the game, save for one item I need to progress was available to me despite the fact that I skipped this tutorial, and skipping the tutorial did not hinder me at all while playing. Despite this, I was still forced to go back and do several tutorial quests to get the one item. I said in the games world chat; "I wish they didn't make me go through the tutorial quests to get this item. I purposefully avoided it for the last 300 hours because I like to learn by experience"

That is a perfectly valid thing to say. This developer decision has negatively impacted my playthrough, so it would be nice if it got changed. You'd think I'd at most get a "Eh I don't really care but I see why that would be annoying for you" but instead I got an angry mob of 5 people telling me I'm bad at the game, its my fault, and a bunch of other things that didn't even really make sense in the context of my feedback. Likewise I was in a different game, talking to one person, was asked what I do for work, I said "Well I do a lot of things but primarily I work in marketing" and as a result of saying that, got 2 seperate individuals not even involved in my conversation chastising me, insulting everything I said, and saying "Go away, uninstall the game, we don't want you here" I'm not even lying to you, because I said I was in marketing. They were saying "We don't want your marketing garbage!" all because they read less than one sentence I typed in response to somebody elses question to me.

This is pretty much every world chat now. And it seems to be seeping into the greater community of gaming as a whole. When somebody sees, hears, or otherwise is made at all known of something they don't 100% agree with, they start relentlessly attacking you until you have to block them. Every time I see somebody say ANYTHING negative about a game, which is IMPOSSIBLE TO BE PERFECT, I immediately see 5-10 individuals barking total nonsense at him until he gives up. If they were being truthful, which sometimes they are, I'd agree and be like ok, but in a staggering majority of the cases, its just a bunch of people looking for reasons to get mad at somebody.

People don't like this behavior. It turns a vast majority of the laden individual off from even trying MMOs, and leaves an overwhelming majority of bad apples left in the basket. When those bad apples immediately chase off any good apples that don't conform to their version of a "general consensus" no game community will ever be even slightly enjoyable again. This, for me, equals a devastating loss to my mental acquitity, as my primary form of socialization has been reduced to a safe haven for bigots who get exiled from real life.

This is a lot bigger of a deal to me than it is to you. I know you maybe don't care, but I'm begging you, reading this right now, to just be the bigger person on the internet. If you see an angry mob of monkeys throwing poop at a dude just trying to walk through the jungle, go help the dude out, don't just let them harass the guy, and certainly don't join in on the harrasment. If you come into a situation where multiple people are already jumping a guy, feel free to go "woah woah woah guys, what did he do?" before you let them continue harassing him. It won't hurt. And No you can't see the other persons face, but that doesn't mean you're allowed to insult, demean, marginalize, or otherwise harass them or anyone else in any way because you don't agree with what they agree with. That is the dictionary definition of the word bigot. Look it up.

Edit: Despite the positive comments over half of the people who see this still downvote it. How can you downvote a post calling for people to treat others with respect? Are we really in that much of a minority here? Or is it too many words, brain hurty?

reddit.com
u/Bubbly-Advantage-937 — 7 days ago
▲ 14 r/mmo

Would you play an MMO where players run kingdoms instead of guilds?

Instead of joining a guild, you’d join a player-run kingdom with governors, diplomats, merchants, generals, and kings—all real players.
Do you think that would create better long-term communities than traditional MMO guilds, or would it be too much?

reddit.com
u/Professional-Log482 — 8 days ago
▲ 2 r/mmo+2 crossposts

Nuovo gioco Sovereignseas

Sovereign Seas — il tycoon idle dove l'economia la fanno i giocatori, non il computer

Ciao a tutti! Sto sviluppando Sovereign Seas, un gestionale di pesca idlegiocabile dal browser (niente da installare):

⚓ Parti con una barca, automatizzi la flotta e fai crescere il guadagno passivo (anche offline) 💱 Mercato P2P vero: niente banco che fissa i prezzi — vendi e compri con gli altri giocatori 🏛️ Nazioni con Presidente eletto che decide le tasse, tesoro nazionale, voti di sfiducia 🏭 Fabbriche con operai, gilde, mini-giochi e guerra navale tra nazioni(in arrivo) 🆓 Gratis, salvataggio su cloud

È in pieno sviluppo → ogni feedback sui primi 10 minuti è oro.

👉 https://sovereign-seas.net

Se lo provate ditemi cosa vi confonde o migliorereste 🙏

u/ObligationSpecific29 — 8 days ago
▲ 3 r/mmo

LF Free cool looking MMORPGs for potato PCs

Hi, I'm pretty new to this genre, in the sense that I'm not familiar with the classes and terminology so pls be patient lol

I'm looking for free titles (not including trials) that can run on my PC(desktop) I'm not looking for something w a complex interface or system, just a game with cool looking combat mechanics and easy travels, bc I hate taking 10 minutes to get through the map yk, basically looking for an MMORPG that would not be laggy on my PC, has the travel efficiency/cool combat looks of Neverwinter, the mob variety of Royal Quest Online and that's F2P and not P2W, bc I'm aware those can coincide

My specs:

  • AMD Ryzen 3 3200G w Vega 8 embedded
  • 8gb Ram
  • W10

Games I've tried and liked:

  • Neverwinter: only downside is that you level up only from quests

- Adventure Quest 3D: good, but the interface is to simplistic

- Royal Quest Online: the only thing that's pushing me away is how slow travel is without a mount bc they're expensive af Tnx 4 reading

reddit.com
u/silly_sam_2000 — 10 days ago
▲ 6 r/mmo

Looking for games like darkness rises

Loved the game when it was up and now I need something to replace it or popular or neich mobile mmos

u/Realistic-Fee-1684 — 9 days ago
▲ 2 r/mmo+1 crossposts

BattleTown - a in progress 2DMMORPG!

Hey everybody! We are making a 2DMMORPG based on early flash game vibes and feel! The game is called BattleTown and has been in development about a year now! We have tons of major features in place and running and just plan to expand from here! You play as a “Starborn”, a fresh born star who has a little more life then the others! Shoot your way down to the planet of Arpegee to join others in this fresh new life filled with monsters, stories, pets, and.. a stick??

u/KongoEntertainment — 9 days ago
▲ 1 r/mmo+1 crossposts

Old mmos loading screens

Hey guys, I’m feeling nostalgic and was wondering if there was a website that compiled wallpapers/loading screens for old mmos like ghostx ultimate, talesrunner, or other various anime mmos from the late 2000s and early 2010s?

reddit.com
u/HiImTriet — 9 days ago
▲ 0 r/mmo

If RF Online Next worth playing ?

I have seen many ads and suggestions regarding this game. So I want to ask y'all if it's worth the time.

u/Shadoz95 — 13 days ago