r/mmo

I tried albion online MMO for a year and this is what I got.....
▲ 2 r/mmo+1 crossposts

I tried albion online MMO for a year and this is what I got.....

I am not selling anything, you may check my background from my profile. It's a honest review and idea to make new fellow Indian players.

It is multiplatform and one of the best I have tried on mobile. Open world, events and real life style.

I found no friend in my friend circle who even ever know about it nor a youtuber. But, the Asian community was full of order countries like Indonesia or philippians. It's market is community based so many nerds play it for economy only and some peaceful players for gathering only. It does force jobes.

But, I hate the large size and update time.

It is also not optimal for mobile first support.

I join a guild from this game through a discord server.

It's have It's own mount, animals, and even biomes.

But, it’s quite boring with time.

I like it's fraction and lethal pvp with bank system.

Graphics are good but for high end but with sky level view.

Low end have ff like Graphics.

If anyone ever played it, please reply as comment.

Best too try mmo or something you may have never tried before.

u/Rayman_666 — 1 day ago
▲ 7 r/mmo+1 crossposts

Searching for a game that will suck my soul and time

Hi! So recently I’ve been wanting a MMORPG with a skill tree, classes, everything and that it’s in 1st person, do any of you know maybe what I could play, the only other game I’ve played like that was destiny and destiny 2 I’m looking for something more medieval and magic, thank you for the help in advance :3

reddit.com
u/Difficult_Internet99 — 3 days ago
▲ 0 r/mmo

I've made a new MMO

I made a new MMO. It is a 2d-sidescroller with a combat system that would resemble world of warcratft. Real effort, time and dedication to fully unlock the potential of your character.

I'm in need of players for alpha testing. The game runs on PC & mobile, but, I recently only got to do testing on PC HUD and I'm really curious to see how the server acts under real (not bots) pressure.

Some alpha choices I made is to allow players access to most game systems developed so far, removing required level caps or the actual questlines so gameplay can be measured properly.
I also made a choice to provide a relatively strong weapon for the players to use in alpha.

I'm very open to criticism. I've been playing MMOs most of my life.

The game has a spell system. You may learn any spell in the game given enough time - on one character.

Class identity corresponds with selecting a "Path" that locks you in for a certain amount of levels and you have to invest in. This path will strengthen your attributes and create unique interactions with spells. Adding a mechanic such as unlocking lifesteal, a second hit, AoE, adding a crit component and so on.

Then we have Path synergies that do this, but on steroids, as the player will usually unlock them after investing some time into the game.

Finally we have tier 3 paths, which are things like an "Archmage" that gets bonuses to all spell schools.

The game has 3 zones ready.

Is anyone interested in this or am I just hallucinating and need to get a paid team?

reddit.com
u/Upbeat_Most9443 — 2 days ago
▲ 16 r/mmo+1 crossposts

Looking for an MMORPG to play with a group of friends in 2026 - what would you recommend?

Hey everyone,

I'm looking for an MMORPG to really get into in 2026, but I'm honestly not very knowledgeable about the genre, so I'd really appreciate some advice from people who have been playing MMOs for years.

I've played a few MMORPGs and similar games in the past, mostly when I was younger: the original Dragon Nest, Albion Online during its first year, the first Path of Exile, Neverwinter, Dofus 2 almost 10 years ago, Dragon Ball Online, PokeMMO, and a few others.

The problem is that I never really stuck with any of them for very long. Back then I was younger, barely read guides or tried to properly understand the games, and I didn't have a large group of friends to play with.

Things are different now. We have a pretty big group of friends interested in playing together, and we're also old enough that paying for a subscription or spending some money on the game isn't really an issue.

What we're mainly looking for is:

  • An MMORPG that is still very active in 2026.
  • A healthy and reasonably large playerbase.
  • Regular updates, events, expansions, or new content.
  • Something that still has several years ahead of it rather than a game that feels like it's slowly dying.
  • Good group content and things we can work toward together.
  • A game where we can have fun without necessarily needing to become hardcore players immediately.

I don't know enough about MMOs to say whether things like having an amazing economy, crafting system, PvP scene, etc. should be major deciding factors. At the end of the day, we're mostly looking for something fun that we can spend hundreds or potentially thousands of hours playing together.

Right now, Dofus 3 is probably our main choice. Most of us played Dofus when we were younger and have a lot of nostalgia for it. We love the combat system and general style of the game.

My concern is that I don't really know how healthy Dofus is nowadays. Does Dofus 3 have a large active population? Is it growing or at least stable? Does it seem like a game that will remain active for many more years?

We're also interested in Path of Exile 2, although I know it's more of an ARPG than a traditional MMORPG.

We've also considered World of Warcraft, but we're a little hesitant because of the subscription, expansions, different versions of WoW, and generally not knowing where we should even start.

We're completely open to other recommendations as well.

If you were introducing a group of friends to MMORPGs in 2026, and you wanted a game that is active, populated, regularly updated, and worth committing to for the long term, what would you choose and why?

Dofus 3? WoW? FFXIV? Guild Wars 2? ESO? Albion? Something else entirely?

I'd really appreciate any recommendations, especially from people who currently play these games.

Thanks!

reddit.com
u/MasterBruh012 — 4 days ago
▲ 23 r/mmo+2 crossposts

[Mod Approved] Bitiverse, a tiny persistent browser MMORPG for low-end PCs

Official game title: Bitiverse

Bitiverse is a free old-school sandbox MMORPG that runs directly in your browser. It has one persistent shared world where players fight monsters, train skills, gather resources, craft equipment, trade, join guilds, complete quests, claim land, build houses and eventually construct personal dungeons beneath their estates.

I’m the solo developer. The game is fully released and actively developed, as is tradition with MMOs, it will presumably stop receiving updates shortly after the sun burns out.

The presentation is deliberately tiny and lightweight. You can enter as a guest without creating an account, then register later if you decide your underqualified adventurer is worth preserving.

Minimum requirements

  • OS: Windows 10 64-bit or a current 64-bit Linux distribution
  • CPU: Dual-core processor at 2.0 GHz
  • GPU: Integrated graphics with WebGL 2.0 support
  • RAM: 4 GB
  • Storage: Approximately 100 MB available
  • Internet connection and a current version of Chrome, Edge or Firefox

Peripherals

A keyboard and mouse are recommended. No controller or specialized hardware is required.

Play here

https://fortisq.itch.io/bitiverse

Bugs and support

Open the in-game Help panel with ?, select the Support tab and submit a private ticket. You can also reply there when I respond.

A few useful tips

  • Walk into enemies for the basic melee attack.
  • Press E to interact, gather and speak with nearby NPCs.
  • The font can be changed in Settings.
  • Follow the opening tutorial and read your uncle’s letter if you would prefer slightly less aimless wandering.
  • Expect an old-school sandbox rather than a guided theme-park MMO. The game gives you systems, a world and questionable freedom; what you do with them is largely your problem.

It probably won’t replace your forever-MMO, but I’d genuinely appreciate people trying it on older or low-end hardware and reporting how it performs.

u/DANAMITE — 6 days ago
▲ 0 r/mmo+1 crossposts

LOSING MY HAIR FROM RAGE!!!!! Black desert edania treasure hunt highlights

new content is NOT it

youtu.be
u/MafiAkimichi — 5 days ago
▲ 24 r/mmo+3 crossposts

A game about mermaids?

Hi!

My friend and I are looking for a game with mermaids or other fairies. It's important that it's co-op, multiplayer (can be an MMO), and available on PC. My friend also has limited gaming because she has a laptop—I don't know the model, but GTA V and Baldur's Gate 3 run without any problems!

It would be nice if it were open-world. :)

BTW. no roblox games, thanks!

reddit.com
u/yourfckingsenpai — 7 days ago
▲ 2 r/mmo+2 crossposts

Dream MMORPG

MMORPGs nowadays just aren't as fun anymore. Many of them have something great that another MMO lacks, but at the same time they're missing something that another MMO does better.

(Just to be clear, I'm a PvE guy. I don't really care much about PvP.)

I started playing MMORPGs when I was around 7–8 years old (I'm 29 now).

Some titles I've played over the years, some of them still recently:

  • Metin2
  • Aion
  • Nostale
  • Digimon Masters Online
  • World of Warcraft
  • Star Wars: The Old Republic
  • Black Desert Online
  • PokeMMO
  • The Elder Scrolls Online
  • Final Fantasy XIV

I've also played/tested others like 4Story, Lost Ark, Throne and Liberty, etc. But the ones mentioned above are games I actually played for at least a couple of weeks or much longer.

I just wish there was an MMORPG that combined all the great things from different MMOs.

Gameplay:

Something like a mix of ESO, WoW and SWTOR. Not too complicated and easy to get into. Skills and combat should be relatively easy to understand and use. BDO, for example, always felt way too complicated for me.

Story:

I really liked the story and player engagement in SWTOR. Different stories for different classes, choices that actually mattered, companions, and even romance options. Romance obviously isn't a must, but it's a nice addition that makes you feel more connected to the characters and world.

ESO's main story was also interesting and kept me engaged.

Graphics:

I really like the fanciness and visual quality of BDO. But honestly, I'd be completely fine with something somewhere between ESO and BDO, as long as performance doesn't suffer too much because of it.

It should simply look and feel like a modern game. Metin2, for example, will always have a special place in my heart, but the graphics just don't do it for me anymore like they did back then.

Classes/Factions/Roles:

I like the diversity and combinations ESO offers. It's relatively simple to choose something and build around it, while still having some freedom to mix things up.

I'd love even more options, though. More classes, factions, races, roles, builds, etc. Basically enough variety that creating a new character actually feels different.

Overall, things I'd love to see in an MMORPG:

  • No Pay2Win
  • Romance options
  • A great story with choices that actually matter and can change the outcome/ending
  • Graphics that feel appropriate for 2026
  • Frequent updates, expansions and new features
  • A large variety of classes/factions/roles to choose from
  • Gameplay and skills that are easy to understand and use
  • A console port, maybe even cross-platform/cross-play

What do you guys think?

Is there currently anything out there that comes close to this? Or maybe an upcoming MMO I should keep an eye on?

I'd really like to get properly invested in an MMORPG again, but I haven't found one that gives me that feeling anymore.

And if it's too demanding for my PC, I'll probably play it on PS5. My GTX 1080 has fought bravely, but the old soldier can't keep up forever. xD

reddit.com
u/Inside-Average-5224 — 8 days ago
▲ 2 r/mmo

Do you think the genre is held back by the economics of the genre?

I might be extra salty about winterberries, tears of guthix (honestly the least guilty), and general psychological warfare to manipulate engagement in MMORPGs, but I’m curious if the community sees these things as a means to an end for the insane funding being dumped into new games.

I really like efficiency and optimization so logging in and feeling, even for a second, a pressure to drop what I’m doing or what I want to do to engage with X dailies/weeklies/limited event is painful. The engagement and greed is draining.

Pay for convenience, advantage, loot boxes, and straight up replacing player progression visuals with cash shop packs seems to be the normal. The fact that Gatcha game isn’t just a normalized term but becoming normalized for the genre.

Every game has massive art budgets for music, animation, modeling, and so much else that I don’t think MMORPG players even really care about that much. Personally, I’d give up a lot if it meant the company is actually able to offer the game without feeling the need to squeeze every dollar out of it.

I think OSRS is the most iconic and best and the reason is that their development team is small, costs are low, they don’t have engine overlords, and most attempts to do something greedy (which unfortunately STILL come up) are reeeeeee’d out of existence.

Conversely, it would take a team of absolute units with high paying day jobs, specialized knowledge, and a passion for solving this to do anything about it (shameless plug for ShadowDanceStudios and VestraCoda), but I really hope such a team would find success.

I’m curious what everyone else’s thoughts are!

reddit.com
u/shadowdancestudios — 8 days ago
▲ 0 r/mmo

Korean MMORPGS are simply objectively better

Pay 2 Win, true!

BUT

the stuff you get for free in korean mmos looks better than the stuff you PAY FOR in western mmos.

the combat is always better than western mmos, even when it's just some boring banal tab target

and worst of all, excluding WoW, most western mmorpg have no excuse to have such a shitty perfromance or low compatibility, like, what the hell? what do you mean I can run Aion2 or BlackDesert but I can't play some crappy western mmo with shitty graphics without my computer catching fire?

Really the only thing ruining korean mmos are korean players because they are obsessed with sexualized content(to the point of killing women in protest when devs don't release kinky outfits and skins), pay 2 win and autoplay, South Korea is literally a real life capitalistic dystopia where all men are incels losers who only exist to consume mindlessly and brainlessly.

if any Korean MMORPG developer started developing games for the western market, they would surpass WoW and FF14 on release day.

reddit.com
u/a1ex304n_31qnw5ndsa — 8 days ago
▲ 20 r/mmo+1 crossposts

[AION 2] After reviewing the feedback about the founders packs, Merv Lee Kwai made the decision

[AION 2] Founder's Pack Membership Announcement

After reviewing the feedback about the founders packs, Merv Lee Kwai made the decision to include 30 days of membership in each of them. This is a good move by NC. NC proved once again that they are a developer who listens to their customers. Unlike "other" developers who insist in what they want.

youtube.com
u/this-is-Aion-Sama — 12 days ago
▲ 11 r/mmo

Amazon Steps Away From Lost Ark, Smilegate Takes Over Western Servers

Amazon is probably stepping away from the games business altogether, imo.

gameriv.com
u/That_Sun_3431 — 8 days ago
▲ 3 r/mmo+1 crossposts

I need feedbacks and testers for my new 2d mmorpg game-Vaelmark.

Game Title: Vaelmark

Playable Link: https://groups.google.com/g/vaelmarktesters

https://play.google.com/apps/testing/com.vaelmark.game

Platform: Mobile Android

Free to Play Status: Closed Beta

Description: I have created a 2d mmorpg game with pixelart. There are 2 nations on the world. You can improve your character in the safe zone or open pvp areas. You can gather huge variety of items, gold and alchemy items. You can also craft items by using items. You can create parties and clans to join wars or pve actions. For more detailed info you can check our website or discord. I really need testers and real feedbacks to improve it.

Thanks for checking it out!

u/tsunade147 — 8 days ago
▲ 32 r/mmo+1 crossposts

RO P2P server & AI NPC

I have this dream of an open-world game where we have a unified, single world, and servers are not separated by region.

I thought, why not try to make the prototype and proof-of-concept with my childhood and all-time favorite MMORPG?

Then, on a whim (or not), it took me about two weeks to develop.

Although the main server is currently in SEA, I am experimenting with players becoming P2P 'relays' to help reduce latency and server load.

But I know this is 2026. So, I added some AI elements to it so that NPCs can chat with players, mobs learn attack patterns and then coordinate with their gang against players, and, more importantly, the world itself grows based on player interactions.

P.S. TBH, I am not sure if I should post this here or somewhere else, because sometimes I feel like this is more on the tech side rather than RO itself.

u/iskandarsulaili — 11 days ago
▲ 37 r/mmo+1 crossposts

Dominus Automa Steam Multiplayer Playtest is now LIVE - and everyone is welcome

Playable link: https://store.steampowered.com/app/3795810/Dominus_Automa/

What started as a conversation between a few passionate MMORPGs veterans has evolved into a world that's finally ready to be explored by genre-loving, engaged and adventure-hungry players (we already have over 7000 of them signed-up, logging in right now!)

From the very beginning, we've designed Dominus Automa around one simple idea: your gaming schedule should never dictate your progress. Play whenever it suits you, enjoy the game at your own pace, and never worry about falling behind or a FOMO feeling.

How does it work?

Have some free time to play? It's time to take control. Plan your strategy, make meaningful decisions, and guide your hero toward their next adventure. Be it the zone you command them to explore or stick to their Combat Matrix rules, they will continue to grow 24/7. One of your tasks is to define exactly how your hero behaves in battle. The fun part? No two heroes fight alike. No two players have the same approach. No two encounters are identical - whether solo or in a group, in a PvP or PvE scenario.

Create combat conditions based on:

• Health and Mana (both yours and your enemies)

• Distance to your foes

• Positioning

• Number of nearby opponents

• Ability priority

• Skill categories

• Chain your abilities to perform combos

• Maximize your utility when around other players to fulfill your role

You see, while some players may choose to smartly debuff their enemies, empower their own hero, or adopt a defensive playstyle using supportive spells, others can go all out with devastating offensive abilities, embracing a high-risk, high-reward approach. Your playstyle can be (and will be!) completely unique - an explosive mix of your favorite strategies, skills, and combat temperament.

What if real life gets in the way and you can't play? This time is not lost, your adventure goes on even while you are currently offline. Your hero will faithfully follow the strategy and decision-making rules you've created, continuing their adventure without your constant input. Once you log back in, they will report the results of the idle playtime, showing you all the sweet loot, experience and other bonuses they earned during your offline time. Instead of spending hours repeating the same actions and grind, you'll focus on what truly matters.

But getting back to the Playtest

The Playtest, being a fairly early version of the game, is primarily focused on testing its core systems, most importantly the 24/7 hero persistence, idle (offline) gameplay, and never-ending world progression, as well as the Combat Matrix system. You will be able to test and share your opinion about them all while enjoying:

• 14 days of open Playtest

• 25 levels to achieve

• 10 locations to explore

• nearly 20 enemies and 3 bosses to slay

• numerous mechanics like gathering, crafting, hero progression and more

We would love to hear your thoughts on the game and see you online in the Playtest, so if you want to try something quite new, now's the time. Thank you!

- Julian, dev of Dominus Automa

u/hiimtesto — 12 days ago
▲ 10 r/mmo+1 crossposts

Which mmo should i call home?

I have started playing mmos over the past year and cant decide on which to stick with. I like osrs and will continue to play that but don’t know which other i should stick with.I have played wow retail, gw2, ff14, and most recently started playing wow hardcore which was fun until i died at level 12. I enjoy them all so far but it feels as if i am to late to the game. I do wanna make another character on wow classic hardcore but not sure if that is the one that i should call home with osrs

reddit.com
u/Automatic_Shirt741 — 12 days ago
▲ 1 r/mmo+1 crossposts

Weather/Temperature Systems in MMORPG's

https://preview.redd.it/54svscw0y1ih1.png?width=1192&format=png&auto=webp&s=0d0aa7de75692320d3975dd4c0901d5306634bd1

Been replaying Zelda: Breath of the Wild recently and I've been thinking a lot about the weather system in that game, and how it interacts with what gear you're wearing. For those of you who haven't played it yet, here's the basic gist:

  • Based on where you are in the game world, the temperature you're in changes. Snowy areas or tops of mountains are very cold, deserts or volcanic areas are very hot.
  • If the area you're in is too hot or too cold, you'll take damage over time and eventually die.
  • Certain pieces of gear will have weather resistances that, when you equip them, expand the range of safe temperatures (i.e. a heavy coat might let you go to colder areas without taking damage).
  • During thunderstorms, wearing gear or weapons made of metal can get you struck by lightning. Putting any metal gear in your inventory instead prevents this.
  • Adjacent to this, there's a food system in game that allows you to eat certain foods for temporary heat/cold resistances for a couple minutes.

Ultimately, this means a couple things. One, you'll want to get gear for both hot and cold areas so you can access those areas of the map safely, and then switch to those items when you need them. Two, this system is used as a method of nudging players in a certain direction without removing agency. You can technically go anywhere at any time, but you'll probably wait until the story guides you by giving you access to weather resist gear for an area. And three, it's just a very immersive system. IMO, having weather play such a big role in moment-to-moment gameplay really helped center my attention on the world around me, and made the map feel more like a world I was excited to explore.

Naturally, I've been thinking a lot about how this system would work in MMORPG's. I could imagine having a system like this overlapping with damage type resistances. Or even gear tradeoffs where, as an example, cold weather gear could have an agility penalty or something so that might change how you'd play your class when fighting in colder areas, or hot weather gear having very low armor stats. I have a handful of concerns though, even though I personally like the system.

  1. Would MMO players find it immersive to switch gear to go certain places, or would it feel like a chore?
  2. How would gear acquisition have to change to account for having to keep several sets of gear at a time?
  3. How would transmog/glamor style systems work?

What do yall think? Are there any MMO's that have systems like this? Is there a reason this wouldn't work in the genre?

reddit.com
u/TheInf3rno — 12 days ago
▲ 0 r/mmo

I've been working on a mobile MMORPG called "World Of Dagma". Here is a sneak peek at the in-game gameplay!

u/IExplorer_1 — 9 days ago