Image 1 — Found one of my old laser-cut projects from years ago on a backup drive: A WWII Willys Jeep. Cleaned up the DXF/SVG/PDF files and the step-by-step assembly manual!
Image 2 — Found one of my old laser-cut projects from years ago on a backup drive: A WWII Willys Jeep. Cleaned up the DXF/SVG/PDF files and the step-by-step assembly manual!
Image 3 — Found one of my old laser-cut projects from years ago on a backup drive: A WWII Willys Jeep. Cleaned up the DXF/SVG/PDF files and the step-by-step assembly manual!
Image 4 — Found one of my old laser-cut projects from years ago on a backup drive: A WWII Willys Jeep. Cleaned up the DXF/SVG/PDF files and the step-by-step assembly manual!
▲ 54 r/DIYModelKits+1 crossposts

Found one of my old laser-cut projects from years ago on a backup drive: A WWII Willys Jeep. Cleaned up the DXF/SVG/PDF files and the step-by-step assembly manual!

Hey Reddit! Was doing some digital spring cleaning today and stumbled upon an old model I engineered for laser cutting — the iconic Willys MB Jeep. I actually cut a few kits and assembled one back then to test the tolerances (it's about 16cm long, 50 parts total, engineered strictly for 3mm plywood).

Every part features smart micro-tabs, so no lost small pieces falling into the honeycomb bed during the process. Everything fits together perfectly with zero glue required for the main body chassis.

Since it took a ton of test cuts to get the zero-glue tolerances right, I've made the clean DXF, SVG, and vector PDF layout files available as a paid project (~$12), complete with the step-by-step PDF manual straight from the CAD model.

Note: Sorry for the confusion earlier, guys! English is not my native language, so I used AI to help with the text, but it completely misrepresented my message and made it sound like a freebie. Lessons learned, I'll write it myself next time. Appreciate the honest feedback! 🛠️

u/Useful-Turnip1994 — 13 days ago
▲ 254 r/GraphicsProgramming+1 crossposts

[Compute Shaders] Built a custom LBM voxel fluid simulation with 100% GPU advection. 180 FPS on a 4070ti at 192³ resolution.

Hey everyone! I've been working on a custom, from-scratch voxel engine utilizing Unity's Compute Shaders and StructuredBuffers.

Unlike traditional particle pipelines or VFX Graph, everything here runs within a single flat StructuredBuffer<uint4> directly on the GPU. The fluid simulation under the hood is based on a custom Lattice Boltzmann Method (LBM).

Currently pushing around 180 FPS on a RTX 4070ti at 192³ grid volume. My next immediate goals are dynamic light propagation and material thermodynamics.

u/Useful-Turnip1994 — 2 months ago

Custom GPU LBM fluid simulation within a dynamic voxel grid. 180 FPS on 4070ti at 192³ resolution.

Hey everyone! I've been working on a custom, from-scratch voxel engine utilizing Compute Shaders.

Unlike traditional particle pipelines, everything here runs within a global voxel field. The fluid simulation under the hood is based on a custom Lattice Boltzmann Method (LBM), solved entirely on the GPU.

Currently pushing around 180 FPS on a RTX 4070ti at 192³ grid volume. My next immediate goals are integrating dynamic light propagation and building a voxel interaction system for realistic thermodynamics and material chemistry (like realistic, paced wood burning).

u/Useful-Turnip1994 — 2 months ago