How to go abouts with designing asymettrical factions?
Hey everyone :)
I've been toying around with a board game idea I had and Root has been a big inspiration for it. I want to make something with the same kind of gameplay of each player having a vastly different ruleset for their faction and jist wanted to know if anybody had tips.
I like most of my ideas but I worry they are either too complicated or too similiar to other board games or just underdeveloped. Any help would be awesome, thanks!
u/Uszyy — 1 day ago