Can you suggest unique Auto-Battler mechanics or features?

I am currently developing a game about summoning autonomous creatures. Player has access to a variety of creatures with special abilities. I want to design special interactions between those creatures and make unique mechanics placed into auto-battler genre. I would like to see what other people have in mind and implement fun stuff into the game.

Example creature:
A stone golem that is heavy so it moves and attacks slow. It is big and has a bigger health pool than others. A mount mechanic that takes another creature that attacks fast and mounts it on the golem so it is protected from getting one shot and deals good damage.

What would make you play an auto-battler game that has autonomous creatures in it?

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u/Uzayli07 — 5 days ago

How to prepare a decent coming soon page with few assets?

I am currently developing an Auto-Battler Pixel Art game. I want to create a store page as soon as possible to gather wishlists. My problem is I have very few assets. The game is currently in pre-production state and I only used free assets to prototype the game so far.

I have few concepts art pieces and a character sprite. There is nothing else in my posession. How can I create a decent coming soon page to at least gather wishlists or release a demo?

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u/Uzayli07 — 5 days ago