Can you suggest unique Auto-Battler mechanics or features?
I am currently developing a game about summoning autonomous creatures. Player has access to a variety of creatures with special abilities. I want to design special interactions between those creatures and make unique mechanics placed into auto-battler genre. I would like to see what other people have in mind and implement fun stuff into the game.
Example creature:
A stone golem that is heavy so it moves and attacks slow. It is big and has a bigger health pool than others. A mount mechanic that takes another creature that attacks fast and mounts it on the golem so it is protected from getting one shot and deals good damage.
What would make you play an auto-battler game that has autonomous creatures in it?