Suggestions for game
Good afternoon.
I would like to write my impressions about the game. First of all, I want to say that I really liked the game, almost everything is done perfectly, the game is great. Therefore, I want to thank the developers, and everyone who took part in the development, for such a great job and enthusiasm that was invested in this masterpiece
I would also like to share a couple of ideas on how the game could be improved a little more, making it even more diverse. These are just my personal thoughts.
Before that, I had to play games such as Dota, League of Legends (LOL), smite, fortnite, CS GO, heroes of the storm, marvel rivers and so on.
Of all these games, DeadLock somehow reminded me a little more of LOL, I noticed the following things that could be borrowed and modified and added to the game.
- Additional bosses. As far as I remember, the game already has one boss on the middle line that gives a buff related to rebirth. So, at this point, you could add two more bosses, and in total you get three bosses. And also add additional locations for these bosses, mostly better underground, because on the surface everything is already occupied by other structures. Well, each of them would give its own buffs.
- The first one is already on the copper. Everything is simple here.
- Knight. The boss, for example, would look like a knight. He would be 2 meters taller than the players themselves and could move in his limited area, movements, and fight practically the same as the players, in terms of melee combat. The buff would be such that the team that defeats him can take his item, transform into him and move only within a specific line, and destroy enemy towers faster.
- Griffin / Dragon. The boss, for example, would look like a griffin or a dragon. He could fly and could fight both in close and long-range battles within his territory. The buff would be such that it would either make his own towers stronger, like additional protection, or strengthen mobs so that they could destroy towers and enemy mobs faster, or simply become stronger.
- Three or two levels of appear.
- At the beginning of the game, for example, in the places of these bosses, mini boses would appear that would be similar to their bosses according to their location and they would give some basic buffs, for example, for fire rate, attack power, movement speed, additional endurance, or strength, etc.
- In the middle of the game, the bosses themselves would appear.
- And towards the end of the game, both the bosses and these mobs would appear at the same time. Although I'm not sure, maybe it's not necessary, because then you would have to think about how to make it so that players don't get the same super buffs from bosses twice.
A similar feature with bosses would add more dynamics. Well, it would also do the following. If one of the teams loses in terms of farming and kills, then thanks to these bosses they would have a chance to somehow win back and try to turn the game in their favor or just somehow hold out until they win. Or these additional bosses would give some other buffs.
- Additional characters. It would be nice to add 10 more characters to have more variety. Then the players would have an even greater choice of who to play as and keep their interest even longer.
Here I can give an example of the following three characters:
- Black werewolf.
- Appearance: black fur and a cybernetic tail with a spine, something in the style of cyberpunk. His left hand is a machine gun from which he shoots, and on the right are metal claws. On his right eye he has some kind of optics with a red lens. And on the left side on the left part of his back, a rocket launcher is installed (maybe something similar to a bazooka).
- Abilities:
- A rocket shot from the left part of the body, well, from the rocket launcher I mean.
- infrared vision, with which you can see opponents even through walls.
- a wolf cry that is emitted around the character and if it affects nearby players, they slow down a little and cannot use skills, dashes and other types of moves.
- Ult, berserk mode. Restores some health, increases resistance to physical attacks, increases base damage, and applies a bleeding effect to enemies when hit (works the same as Teemo's poison - League of Legends).
- Demonic clown. In terms of skills, it is similar to the assassin class. For example, you can take two such characters from LOL as Akali and Shaco.
- A martial arts master. Similar to a character like Lisin also from LOL, or Iron Fist from marvel rivers.
- Wendigo. This creature would resemble a dark king, and he would also have, for example, black raven wings. Well, everything is clear with the horns. But in terms of abilities, for example, it would be able to fly and summon roots, control them, attack and the like, or use some kind of magic. Here, as a fantasy, it will go.
- Angel or someone similar. In terms of abilities, light control and possibly rapid fire. He would carry two swords.
And as for other characters, you need to think further.
- Additional towers along the lines, this would then increase the game time and time for farming.
Well, that's basically all I would like to say regarding additional ideas for the game.
I hope this will help in adding content to the game, and in principle, it will interest you.