Working on a remake of BFN Sunflower for GMod

The 3D model has been heavily optimized to reduce the number of bones while still allowing for the ability to animate petals and leaves. All the leaf-fingers were animated, and a new iris was created.

More BFN sunflowers with accessories are on the way.

Due to military action, I cannot work quickly any further because we literally have electricity for an average of 6 hours every 2 days.

u/Valercaringsun — 8 days ago

Rose player model for GMod, part 1

Returned to my rose gang of ragdolls & wand props.

Main movement animations were recreated from scratch. I used the lua code from Sunflower player model pack as a template. Set up hitbox, camera offset, jump height, gravity and fall damage. Look, crouch, sounds and visual effects are powered by lua code.

u/Valercaringsun — 25 days ago

Cute-Kick-5701 Cano-Pea plush

This is PVZ3 Evolved Cano-Pea in the style of artist u/Cute-Kick-5701.

Total length is 63cm/25nch. Everything is sewn from 190-240 g/m3 fleece. Filled with synthetic fluff. Sewed for about 14 hours.

u/Valercaringsun — 1 month ago

Cute-Kick-5701 Cano-Pea plush

This is PVZ3 Evolved Cano-Pea in the style of artist u/Cute-Kick-5701.

Total length is 63cm/25nch. Everything is sewn from 190-240 g/m3 fleece. Filled with synthetic fluff. Sewed for about 14 hours.

u/Valercaringsun — 1 month ago

Now I'm working on Sunflower Queen & Royal Hypno Flower player models for GMod

Animations were recreated from scratch, including idle, jump, fall, land, preland, hover, walk forward/backward/left/right. I used the lua code from Sunflower player model as a template. Set up hitbox, camera offset, health, jump height and fall damage. Look, crouch (including visual crouch), petal bend/collision, surface alignment and sounds are powered by lua code.

u/Valercaringsun — 1 month ago

What are your favorite Sunflower accessories?

I'm trying to decide which 20 accessories to add to Sunflower player model in GMod.

u/Valercaringsun — 2 months ago

Pre-release part of Sunflower player model for GMod

Fixed animations for each sunflower. Added sounds for Metal Petal, Alien Flower and Vampire Flower. Visually improved Metal Petal, Alien Flower and Sun Pharaoh. Reduced the addon's size to 70 MB (25 MB zip archive).

Features that work only on sunflowers: healing sound, crosshair, third-person camera, vanquish sound.

After setting up the hitboxes, the addon will enter the testing phase.

u/Valercaringsun — 2 months ago

Power Flower in an open field + Metal Petal in the Source engine

I'm continuing my +100 hour work on the GMod addon.

u/Valercaringsun — 2 months ago

Part 3 of Sunflower player model for GMod

Animations for hl2 weapons and vehicles have been created, and procedural aiming and recoil animations have been configured. Attempted compatibility with Simfphys vehicles. Added first-person hands for each sunflower. Optimization and bug fixes.

Sun Pharaoh and Alien Flower require their own animations due to the peculiarities of their hands. Then the super test.

u/Valercaringsun — 2 months ago

Part 2 of Sunflower player model for GMod

Animations have been applied to 10 sunflowers, including optimization and bug fixes for their visual effects. Sounds have been added. Weapon offset adjustments have been attempted. An animation of the Physgun take-up pose has been created, and lua code for procedural aiming has been developed. The player's POV camera is lowered.

Presumably, all that remains is to make animations for the remaining types of weapons and riding, as well as fix minor bugs.

u/Valercaringsun — 3 months ago

Sunflower player model for GMod that I'm working on

Animations were recreated from scratch, including idle, jump, fall, land, before land, hover, walk (back), and run (back). Head tilt, stem base and eye tilt are powered by lua code (look, hit, ko'd animation, crouch, tilt alignment).

Once I finish the main base, the other 9 GW sunflowers will also become playable thanks to universal animations and code.

u/Valercaringsun — 3 months ago