

Working on a remake of BFN Sunflower for GMod
The 3D model has been heavily optimized to reduce the number of bones while still allowing for the ability to animate petals and leaves. All the leaf-fingers were animated, and a new iris was created.
More BFN sunflowers with accessories are on the way.
Due to military action, I cannot work quickly any further because we literally have electricity for an average of 6 hours every 2 days.
Rose now helps the plants protect Garry's Mod from Zomboss
Made animations for weapons and vehicles. Optimized visual effects and texture format. Added 37 accessories.
Link to addon:
https://steamcommunity.com/sharedfiles/filedetails/?id=3777975620
Rose player model for GMod, part 1
Returned to my rose gang of ragdolls & wand props.
Main movement animations were recreated from scratch. I used the lua code from Sunflower player model pack as a template. Set up hitbox, camera offset, jump height, gravity and fall damage. Look, crouch, sounds and visual effects are powered by lua code.
The second and final part of Sunflower Queen & Royal Hypno Flower player models in GMod
Created weapon and vehicle animations. Implemented a hypnosis texture for Royal Hypno Flower. Fixed bugs in the main code.
Link to addon: https://steamcommunity.com/sharedfiles/filedetails/?id=3755776767
Cute-Kick-5701 Cano-Pea plush
This is PVZ3 Evolved Cano-Pea in the style of artist u/Cute-Kick-5701.
Total length is 63cm/25nch. Everything is sewn from 190-240 g/m3 fleece. Filled with synthetic fluff. Sewed for about 14 hours.
Cute-Kick-5701 Cano-Pea plush
This is PVZ3 Evolved Cano-Pea in the style of artist u/Cute-Kick-5701.
Total length is 63cm/25nch. Everything is sewn from 190-240 g/m3 fleece. Filled with synthetic fluff. Sewed for about 14 hours.
Now I'm working on Sunflower Queen & Royal Hypno Flower player models for GMod
Animations were recreated from scratch, including idle, jump, fall, land, preland, hover, walk forward/backward/left/right. I used the lua code from Sunflower player model as a template. Set up hitbox, camera offset, health, jump height and fall damage. Look, crouch (including visual crouch), petal bend/collision, surface alignment and sounds are powered by lua code.
Sunflower Queen & Hypno Flower in GMod
A legal player models is coming soon
Sunflower player model for GMod has been released. Here is the last part
Fixed a few more bugs. Increased jump height. Set up physical and hit boxes. Optimized the physical model. Added 33 accessories as far as possible within the limits of model weight and the number of texture materials.
Link to addon:
https://steamcommunity.com/sharedfiles/filedetails/?id=3755776767
What are your favorite Sunflower accessories?
I'm trying to decide which 20 accessories to add to Sunflower player model in GMod.
Pre-release part of Sunflower player model for GMod
Fixed animations for each sunflower. Added sounds for Metal Petal, Alien Flower and Vampire Flower. Visually improved Metal Petal, Alien Flower and Sun Pharaoh. Reduced the addon's size to 70 MB (25 MB zip archive).
Features that work only on sunflowers: healing sound, crosshair, third-person camera, vanquish sound.
After setting up the hitboxes, the addon will enter the testing phase.
Power Flower in an open field + Metal Petal in the Source engine
I'm continuing my +100 hour work on the GMod addon.
Part 3 of Sunflower player model for GMod
Animations for hl2 weapons and vehicles have been created, and procedural aiming and recoil animations have been configured. Attempted compatibility with Simfphys vehicles. Added first-person hands for each sunflower. Optimization and bug fixes.
Sun Pharaoh and Alien Flower require their own animations due to the peculiarities of their hands. Then the super test.
Part 2 of Sunflower player model for GMod
Animations have been applied to 10 sunflowers, including optimization and bug fixes for their visual effects. Sounds have been added. Weapon offset adjustments have been attempted. An animation of the Physgun take-up pose has been created, and lua code for procedural aiming has been developed. The player's POV camera is lowered.
Presumably, all that remains is to make animations for the remaining types of weapons and riding, as well as fix minor bugs.
Sunflower player model for GMod that I'm working on
Animations were recreated from scratch, including idle, jump, fall, land, before land, hover, walk (back), and run (back). Head tilt, stem base and eye tilt are powered by lua code (look, hit, ko'd animation, crouch, tilt alignment).
Once I finish the main base, the other 9 GW sunflowers will also become playable thanks to universal animations and code.
3D gift for u/Cute-Kick-5701
A 3D model of GW Sunflower in the style of artist u/Cute-Kick-5701