
r/PlantsVSZombies

Moon Base Z is looking to be the worst official world of all time
I’ve seen a lot of hype surrounding PvZ2C’s newest world, Moon Base Z. And I’m going to be honest, I think the hype is entirely undeserved. If you can see value in this world, Good for you! But I wan’t to explain why I personally think this world is going to he an absolute shit fest.
First of all, So far we have FIVE Gimmicks. In One World. I think to most people, that would sound absolutely absurd. Most PvZ2 worlds have one to two gimmicks at the absolute most. The most apparent design philosophy when it comes to the game is ‘Less is more’, and this world so far is completely throwing that out of the window. And one of said gimmicks is an entirely new resource system that replaces sun. And that’s where the first of these problems arises.
Essentially; instead of sun, you have a new resource called Power (I’m not sure what it’s actually called). You have a limited number of power that you can exceed, and each plant adds a certain number of power. But once you exceed it, you can just keep planting. Making the lawn go into two states. One slows the plants down, and one just disables them all. And also you can increase the power limit by collecting crystals. And you need to use a little robot helper that you drag and drop to mine those crystals.
I hope you see the problem with this entire system. Not only is this excessively convoluted, and replaces a well established simple to understand, and engaging system that is the basis for a strategic and fun gameplay loop.. But the new system just sucks. Beyond the tons of fluff they put with all the bells and whistles, This system just removes depth from the entirety of the game. Instead of managing your space, sun, and seed slots with sun producers, You’re just doing “Don’t place more than x plants” But you can increase the number of plants you have. It is detrimental to PvZ as a franchises strengths. Replacing it with something just not satisfying or fun.
But oh, that’s not even the end of it. On TOP of the fuel system, you also have a Lily Pad stand-in that you need to place plants in the first place in the form of Cosmoss! You also get a new category of plants that don’t need Cosmoss! And they also bypass the power system!
Do I need to explain why this is absolutely horrible design? I’ll explain it anyway, though. This falls into the same pitfall that Frostbite Caves does. The most infamous PvZ2 world. The one most people would say is pretty trash design wise. Not only do you have a system that replaces sun, and a tool plant you need to get going on TOP of that, but you have a set of plants that just ignores all of that. So you either have to choose an extremely boring energy system, or use the same plants constantly.
And we still haven’t gone over the three other gimmicks this world has
The next one of these is the rocket ships. Which are overcomplicated in their own right. Each cosmic plant grants a different effect when you plant inside them. Alongside zombies also being able to go inside them. The question here is… Why not just plant in the rockets before zombies can reach them? There’s nothing stopping you, and the positive effects don’t require any exact conditions. So yet again, another complicated gimmick that essentially amounts to nothing
Next are the teleportation stations. I’m not even sure if these should count as a gimmick, but 2C themselves did, So I shall as well. Basically, some zombies will have teleporters that let them revive a set amount of times. This is admittedly less egregious, But it feels like an unnessecary fluff addition, and also very annoying for no reason. The same can be said about the final gimmick revealed so far. The meteors. These are basically just ambushes that spawn tiles that buff zombies and hurt plants.
My overall point with this is that all 5 of these gimmicks create the most disharmonious world you could possibly design. You have all this stuff that doesn’t mix well together in any sort of cohesive way. No established gameplay loop. It feels like a bunch of ideas were thrown around depending on what was cool and space-y, without any further thought. And Did I mention space plant food? Yeah! I lied! there’s not five gimmicks! There’s SIX. they also replaced plant food with a new system thats just you gaining plant food overtime through the level. Which just. Sucks.
This isn’t even mentioning stuff like how the amount of plants, the aesthetic that can’t seem to pick a lane and just ends up being too similar to Far Future, and fact they’re trying to cater to heroes fans while fucking up the designs. And I haven’t even looked into the designs of the plants and zombies. Analyzing 5 gimmicks was enough of a chore. (And also, the world isn’t out yet.) Maybe when it does release, I’ll make a follow-up post analyzing the world more indepth.
Obviously, no shade to anyone at TalkWeb. they clearly put a ton of effort into their work. I just wanted to voice my opinion on how this world is being handled. I love PvZ2. I love how worlds are (or have the potential to be) designed. And I want to see improvement in this.. What I consider to be art. This criticism doesn’t come from a place of vitriol. It comes from a place of love for this game and community.
Fungas Animation Showcase (So Far)
Based on yeast, which is a fungus that produces gas used in bread, hence the name.
Sun cost: 75
Recharge: 30
Mint Family: Pepper-mint Family
Fungas releases flammable gas in a 3×3 area around itself every 30 seconds. The gas can be ignited and trigger an explosion when in contact with any fire projectile or object, whether it comes from a plant or a zombie. (Example: a single fire pea, Explorer Zombie's torch, etc)
Multiple Fungases can also chain-react with each other if their gas clouds overlap and touch, allowing one explosion to trigger another.
When fed Plant Food, all Fungas on the lawn continuously release gas for 15 seconds, creating a huge chain-reaction setup.
"How did a lump of dough gain sentience out of nowhere? That's the yeast of your problems."
squash funny interaction with spikerock (tom scream addition)
( this isn't in the original game it's just a funny interaction we made in our mod)
join the discord server for more info:https://discord.gg/jn8SGnzj9
EVERY costume that will be added in plants vs zombies 2 china!
Grizz meets Ice Bear's older sister (OC) Christine bear
Grizz wants to crush of her to love Christine is older sister of Ice bear.
The physical CD copy
Hello, i was going through my things and found an old CD-ROM copy of the original pvz 1 and was wondering how rare it was nowadays.
Thanks
Best PVZ 2 Mods?
Just looking for pvz 2 CONTENT mods.
The Backyards (artwork made by Jolock)
This place just keeps... misremembering itself. But remains familiar nonetheless.
You've been here before.
squash funny interaction with spikerock
this isn't in the real game it's just one of the a funny feature in our mod there's like a lot of features in the mod
for more info the mod discord server: https://discord.gg/KJjemQgYs
PvZ3 plant concept: The Blueberry line
Artwork by Vander Graaf (Pvz3_wchb on twitter)
This is my concept for a Blueberry evolution line based on the cut plant from PvZ All Stars:
*First of all: Who is Blueberry?*
The Blueberry line is a plant concept for PVZ 3 evolved inspired by the cut plant from PvZ All Stars. The main theme of this plant is its ability to debuff zombies by applying a blueberry jam affect that amplifies all incoming damage for the zombies. Almost all merges lean into this mechanic in some way, by either debuffing the zombies or by buffing the plants.
*Tier 1*
Blueberry:
—Blueberry is a 75 sun cost, overhead shooting/lobbing plant that fires blueberry jam at the Zombies. This jam deals little damage but applies a debuff that amplifies all incoming damage by 1.25x.
*Tier 2 merges*
Blueberry Bros:
—Second stage of the Blueberry line. They fire 3 shots of blueberry jam, gain triple lane targeting and increase the damage amplifier of the jam to 1.35x
Berry Shooter:
—Peashooter merge that fires a berry blast at the zombies, dealing splash damage in a 1x1 area and inflicting the jam debuff to all affected zombies.
Blooming Heart:
—Cabbage-pult merge that applies an enamored debuff, incrementally amplifying the damage zombies take my 0.1x, up to a maximum of 0.5x
Grape Vine:
—Spikeweed merge that applies a grape jam debuff to zombies. This grape jam debuff amplifies damage dealt to zombie armor by 3x.
Strawbarbarian:
—Bop Choy merge that gains an attack speed bonus whenever it kills a zombie. This bonus increases by 0.1x and caps out at 2.5x
Electric Blueberry:
—Zaptail merge that slowly fires heavy damaging electric blueberries at zombies in a single lane, dealing chain damage to up to 3 zombies in a 1x1 area. Planting more electric blueberries in a 3x3 radius increases the attack speed 0.1x, up to a maximum of 0.5x
Bluesberry:
—Cowbell merge that can damage and reveal stealthy zombies. To stealthy zombies, it applies a 'music jam' debuff that amplifies damage taken by 1.5x
*Tier 3 Merges*
Blueberry Bunch:
—gains 3 more heads and fires 6 shots of blueberry jam in 3 lanes, each targeting a different zombie. The jam debuff amplifies incoming damage by 2x.
Strawburst:
—hybrid of Blueberry Bros and Tater-pult. Slowly fires its head at the zombies, dealing heavy explosive damage in a 3x3 area. Every 10 kills, it grows a stage, gaining a further damage buff each stage until it reaches stage 3.
PvZ2 Comics: Buttercup's Baking Skills Rating
She baked a loaf of bread, and she tells Threepeater what does he think of her baking skills, and his right and middle heads think her skills are Incredible while his left head finds her skills okay