u/ValorMortisCM

Valor Mortis - Demo Hotfix (Version 1.03)

Valor Mortis - Demo Hotfix (Version 1.03)

Greetings Soldiers!

The response to our release date change has been incredible. It's going to be a crazy few months of gaming, but we believe we're creating something unique and distinct with our first-person soulslike. We appreciate that you want to join us on this journey!

Our team has been continuing to work on notable issues in the Demo based on your reports. Here's a few more fixes that we've managed to implement.

  • Fixed crash on loading Witch Hunt level
  • Fixed a crash that could occur when blood VFX would randomly get corrupted
  • Mitigated issue where audio could loop endlessly after killing certain enemies
  • Added more accurate GPU auto detection
  • Continued performance improvements across both levels

We have also started a Speedrunning section in our Discord server. The speedrunning community was great to our previous Ghostrunner games. Now that we've introduced platforming segments and movement mechanics, runners have already been achieving impressive results in the Demo. Leoninrus has already completed Chapter VII of the Demo in under 5 minutes.

Continue giving us your feedback! It has been extremely useful for resolving issues with the Demo, but it has also been helping us improve the full game. We want to make Valor Mortis a great, original experience in the soulslike genre and you have already been a big part of achieving that lofty goal.

u/ValorMortisCM — 14 days ago

Valor Mortis - Demo Hotfix (Version 1.02)

Your feedback continues to be super helpful in identifying issues and letting us fix bugs and crashes that you have experienced in the last few days. There's still more to do, but with your input, we've tackled some more of the most pertinent issues that you have brought up!

  • DLSS 4.5 and XeSS 3 and their accompanying technologies are now available for supported GPUs
  • Implemented a check for AMD FSR4 Frame Generation and AntiLag2 technologies to prevent potential issues by ensuring it's only usable on supported cards
  • Fixed crashes caused by excessive player events
  • Fixed crashes triggered by blocking enemy attacks in specific situations
  • Fixed player's character getting stuck after respawn
  • Fixed issue with skyboxex
  • Fixed blood VFX constantly playing on backstabbed enemies
  • Fixed player's progression cap for demo
  • Fixed Mice dialogues being unavailable in certain scenarios
  • Fixed loading and shader compilation screens "jumping" at certain thresholds

NOTE: Because of the UE limitations, please restart the game after enabling Frame Generation

We've seen a number of reports of poor performance from players whose hardware should be able to run the game quite well. In the past, we've experienced poor perf on older Nvidia drivers. To this end, we we want to remind you to make sure you update your GPU drivers!

Hopefully, all of this will allow more of you to experience our game! We will continue to make improvements to the Demo and still have issues that we are tracking down. For the full list, please review the Known Issues thread. If you experience any crashes or bugs while playing, please submit the crash reports and leave feedback here on the forums.

u/ValorMortisCM — 16 days ago

Valor Mortis - Demo Hotfix (Version 1.01)

Greetings, Soldiers!

First of all, thank you so much for jumping into the Valor Mortis Demo. You’ve given us loads of helpful feedback that we have been working all day to address!

This first Hotfix targets a number of issues with the Demo’s stability and performance. These include crashes related to memory management, tutorial screens, and performance improvements at specific points in Chapter 1: Revival. 

  • Fixed multiple crashes triggered by clearing old items from memory as players progress through each level
  • Fixed multiple crashes related to tutorial screens
  • Fixed some spots where players could get stuck in geometry or the environment on level one (Chapter 1: Revival)
  • Improved performance on environmental detail when moving through level one (Chapter 1: Revival)
  • Improved performance to the General Lothaire boss fight on level one (Chapter 1: Revival)
  • Adjusted Lantern interactions to be more consistent and stable across both levels

There are more issues that we are still working on. The most pertinent one is a crash that seems to occur for players using FSR with specific Nvidia GPUs. If you are using this setup and encounter a crash, please submit the logs through the crash reporter so we can continue to hunt it down. In the meantime, you can try using a different graphical setup. 

Additionally, we have turned off ray tracing but are working on a fix to get it working again. We’ve listed a number of other Known Issues on this page in the Steam forums. 

Overall, this is exactly why we wanted to release an early version of the game. With thousands of new players over the past day, we’ve seen several things that we need to work on as we head towards launch. 

This game has been a big step forward for our studio and we hope that it also marks an innovative new direction for the soulslike genre. In some ways, it’s a big experiment and because of that, we can’t thank you enough for helping us along the way!

u/ValorMortisCM — 18 days ago

Valor Mortis dev here - first-person soulslike has an open Demo now and we’re looking for feedback!

Hey everyone, Valor Mortis dev here! Our first-person soulslike set in the Napoleonic Wars has just released a Demo on Steam. We are looking for feedback to fine-tune our first-person combat system before launch later this year. While the game has elements of platforming from our previous Ghostrunner titles, and a dash of FPS, we want to know what core soulslike players think of this Demo!

Since we announced the game last year, there was a lot of skepticism about whether a soulslike could work in first person. Could it even be called a “soulslike” at all? 

In that time, we’ve had loads of people try the game. Some have said it’s way too easy while others have said it’s frustratingly difficult. We’ve adjusted parry timings, hitboxes, UI, control schemes, every aspect of combat, many more times than we could count. But since there hasn’t been another game like this, we know there’s still more we can improve. 

The Demo includes two levels. The first will be familiar to anyone who joined our Playtest last year. It introduces our first-person combat system, wielding a sword, gun and transmutation power, while defending with blocks, parries and dodges. The second level adds several new elements such as additional weapons and powers, parkour platforming and a more open level layout. 

Ultimately, this game will not be for everyone. If you’ve tried Ghostrunner, you’ll know that we aren’t afraid of making a game for a niche and hardcore audience. But we believe wholeheartedly in this experiment.

If you want to challenge a soulslike experience in first-person, you can try our Demo on Steam for the next few weeks. (And play it soon because we don’t have much time to make more changes before our launch!)

u/ValorMortisCM — 19 days ago