
Rival Wonder Sound
The sound design for the moment a rival wonder is built is so perfectly rage-inducing. I can literally feel myself tense up. Great job sound and icon designers, I hate it

The sound design for the moment a rival wonder is built is so perfectly rage-inducing. I can literally feel myself tense up. Great job sound and icon designers, I hate it
In Civ 6 I know it was 2x faster in city centers. In VII, I think I’ve noticed faster healing in my own territory vs neutral or enemy territory, maybe faster in fortified districts. But I haven’t done a full test to optimize. Do we have any definitive ranking of where land units heal faster?
I feel like I still have a lot of optimizing to do around town focuses and trying to understand this mechanic. I know that in a growing town, the production is converted into gold. But in a mining town (or I guess any town focus, with the mining town specifically increasing production yields), does the town continue to make gold based on its production yields (and just increases that gold, and stops growing), or does it start funneling that production to cities the way focused towns do for food? I can see the food flowing in the UI, but having trouble understanding for non-food yields.