r/CivVII

Useless policies? There seem to several that I could never see using.
▲ 56 r/CivVII

Useless policies? There seem to several that I could never see using.

Just using this one as an example. This might get me 40 culture if I focused on alliances and diplomacy points the whole game. Meanwhile I'm making 2000 per turn. Even the ideal situation would give me a 2% bonus to culture.

Which ones do you guys think need a buff or to be removed?

Also goodie huts and suzerain bonuses mostly seem to be useless. (There are a few really good options that make the rest pointless. Why even have them?)

u/squishyhobo — 15 hours ago
▲ 98 r/CivVII

Fuck Friedrich

Basically, that is all.

Thematically I wonder if after a certain set of turns have passed since he's built his first amphitheater he goes to war. Likely not, bastard will go to war ALWAYS. 2 games in a row now trying for a Catherine science game this SOB spawned next to me and siphons so much of my production and resources in dealing with his bullshit.

He's the literal worst.

Verpiss dich Friedrich.

u/CRT_Me — 14 hours ago
▲ 3 r/CivVII

Best way to go about DLC?

For reference I am playing on PS5, and wanted to know what the take on the DLC is? I would love to not think about it and get it all, but did not realize how many individual expansions there were when I purchased the game, so im not super keen on dropping $60-80. Is it best to just wait for a sale? Do they ever do a full bundle later in the life of the game? Or is there just one or two specific expansions I should go for and ignore the others?

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u/hhayydenn — 12 hours ago
▲ 4 r/CivVII

"Random leaders"

I usually put random leaders and civs on when beginning a game (on a Switch, so Small map and 6 total civs) and ever since the 1.4.1 update I've somehow gotten the same 3 leaders as opponents EVERY TIME I START A NEW GAME: Xerxes the Achaemenid, Trung Trac and Himiko Queen of Wa. It's usually not that bad, but having 3 of the other 5 opponents be the same people kinda make it boring, because I know exactly how they're going to play, who they're going to ally/fight with and which wonders they're going to try to beat me to Other than manually selecting opponents (which is boring also) any way to make it more random? Is there a way to prevent certain leaders from being picked??

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u/madlibs13 — 14 hours ago
▲ 1 r/CivVII

I cant stand the independent powers and the map distribution

I must be probably very dumb at this game cause theres no way. Im playing in governor mode. My order in the capital is usually 2-3 scouts and one settler. I play on standard map and put 6 players only. I play in continents. And I swear this game is trying to kill me.

Every time I restart either my begging is terrible with only 2 resources very far way from the city center OR when I have actually a ok setup for the capitol, I have 4 independent power around my capitol and another leader literally like 20 tiles way. I settle my first city, the independent powers take the city. I come around just to discover that in my continent there’s me + 4 AI’s and one AI completely alone in the other continent.

Come on, am I just bad at the game, hyper winy, or is the code of the game just a jackass?

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u/SkyAccording8329 — 20 hours ago
▲ 27 r/CivVII

Bully deity AI with Tonga

I found I can consistently bully deity AI with Tonga on archipelago map. It is super OP and versatile which is highly recommended.

Here is why

  • Tonga's scout can enter deep sea in antique era. 4 scouts can light up the entire map in the antique era. Key benefits are:
    1. Pair with Marco Polo memento (+50 gold per 100 revealed tile) to get huge amount of gold.
    1. Be able to plan through the entire game, including where to settle, move settler in advance before age transition, where is natural wonder, where is AI.
    1. Be able to collect the ruins from the entire map. Ruins from distant land can be coastal raided which is very common for archipelago.
  • Tonga can be the suzerain of independent power in distant land with -50% influence cost. You'll be suzerain of at least 50% of independent power in antique era, and almost all in exploration and modern if you save some influence before age transition. This will give you huge boost in every aspect.
  • Tongan tradition is available in subsequent era as well so feel free to switch civ. I like Iceland in exploration and British in modern.
  • Tonga has strong naval unit and AI is dumb in war in archipelago.
    1. War in archipelago is much simpler. Only need to mass produce a single type of unit. No terrain. Naval unit can capture most AI's settlement.
    1. AI won't create a large naval army.
    1. You can lure enemy land unit into water and one-shot it. Free farm of commander exp.
    1. Raid the hell out of AI.
  • Tonga can work with most leaders well and focus on any victory type. A few mentions including:
    1. Isabella. Be able to control all natural wonder in the empire. Also naval unit is 50% off which is OP in archipelago.
    1. Augustus. Just settle the entire world and leave no space for AI.
    1. Himeko. Be friend with every AI to get huge boost in science.
    1. Ibn Battuta. Even faster to light up the entire world.

If you have trouble with deity or never tried archipelago map, definitely recommend Tonga. The only downside of Tonga is that it requires DLC.

u/unhappymushroom — 1 day ago
▲ 13 r/CivVII+1 crossposts

We should be able to get new memento slots during the game.

Seriously, who would use the "+50% Reduction in Commander Recovery Time" mementos, taking up a valuable slot? This is one of the more absurd examples, although there are plenty of practically useless mementos. Maybe, future tech or civic should also give a slot for an additional mementos and several options to choose from depending on the leader's attributes and the mementos unlocked in the meta-progression? Or maybe there should be some other way to implement this, because right now it's completely unclear why there are so many mementos if some are truly powerful, while others are practically pointless.

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u/HourSlip9279 — 2 days ago
▲ 1 r/CivVII

Legion Go S - no buttons in the UI

I use SteamOS and the game is rarely show any hotkeys on the UI. What could be the problem? Anyone facing the same issue?

u/TheGreatZucca — 1 day ago
▲ 22 r/CivVII

I want my wonders!

I hadn't played much since the test of time release. Just a couple games. Mostly because my boyfriend who introduced me to this game died earlier this year.

But I've noticed I am not nearly as reliably getting my wonders built before the AI. I am a wonder-whore and it is pissing me off. I haven't changed any settings from how I used to play, and I reliably mixed up my leaders/civs from game to game and never had much difficulty.

I was hoping someone could explain what I might be experiencing and how to adapt. I wanted to get into twitch streaming since this is the only game I will sit there and continuously play for hours, but I realized I need to actually learn everything that changed with test of time first.

What has changed that is making it harder to beat the AI to building wonders? I have reliably lost out on hanging gardens and maui in the three games I just kinda YOLOd.

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u/Thousandneedles — 2 days ago
▲ 9 r/CivVII+1 crossposts

Do production buildings start to give a 10% penalty to the construction of new buildings when moving to the next age?

Yes, they usually don't, just like warehouse buildings. However, when moving to a new age, all buildings from the previous era lose their specialization—scientific, cultural, or otherwise. So the question arises: do they become a regular building from the previous age, imposing a penalty to the construction of apex buildings, or does the game remember that they were originally production buildings and shouldn't impose one?

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u/HourSlip9279 — 2 days ago
▲ 11 r/CivVII+1 crossposts

Monasteries in the modern era do not provide a happiness bonus, although the settlement still has my religion.

Is this a bug or a feature?

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u/HourSlip9279 — 3 days ago
▲ 110 r/CivVII

100% Religion

This took way more effort than it was worth, lol (and subsequent turn dropped from 100)

u/Oops_Not_Anonymous — 3 days ago
▲ 73 r/CivVII+1 crossposts

Kush Civilization Mod

Title:
Kush (Nubia) Civilization Mod for Civ VII

Just finished my first custom Civ VII civilization mod and am looking for feedback/suggestions

Adds Kush as an Antiquity civ with:

  • Pitati unique ranged unit
  • Nubian Pyramids unique improvement
  • Unique Kush civic tree and traditions
  • Custom icons/art (AI & Photoshop)
  • Hatshepsut historical association
  • Abbasid/Songhai progression
  • Kushite city/citizen names and Nile-region start bias

Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=3784966596

Would appreciate any feedback, especially on balance or bugs.

I plan to soon create mods for Scythia, Pueblo, Nabateans, Gaul, Babylon and/or Sumer, and Tiwanaku and/or Caral. Then may jump to exploration age and so on. Have potential plans for ~80 new civs as an overhaul but we will see.

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u/Odd_Position5259 — 3 days ago
▲ 21 r/CivVII

This time on: Why Can't I Build Here?

I already placed the fishing quay between the dyes and the pearls and planned to harbor out to the nice market spot. The game made me complete the quarter before I could start a new district, and after that, I could place districts like normal. This is a town, so it's not like there's an empty district I started building on that needs to be completed first.

u/Emcee_exe — 3 days ago
▲ 1 r/CivVII

Help understanding Victory Conditions

So I’m play with some friends and I’m 1 turn away from hitting 100 points in Science victory to start the 5 turn run off but it also just so happens to be the same turn we hit 60% in the modern age changing the victory difficulty to 1.5x which also puts my friend into the Cultural victory on the same turn as my Science victory but we find out that he only has to do 4 turns for his cultural victory while I have to do 5 turns for my science victory though we get them on the same turn.

I thought it was always 5 turns for a victory after you met the conditions. Why did he only have to do 4?

And if we both did win on the same turn how does the game decide who won?

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u/HysteriaVII — 3 days ago
▲ 11 r/CivVII

Peaceful Green Xerxes FTW (Culturally)

So I'm sure this isn't uniquely innovative, but still a niche strategy I thought of that'd be fun, and holy shit did it pay off handsomely.

The idea I had was building around Flight II and Industrialization II specifically, for the tourism boost to unique buildings and unique improvements.

Greece > Spain > Mexico

Unique quarters for each in 4 cities, 4 to 6 unique improvements from suzerainties in each city and some larger towns, rail and aerodrome connected with goated diplomacy resulting in the entire world backing me up against Ashoka when he could no longer contain his jealous rage of my wide empire.

Not to mention Xerx's legendary culture/gold output via expansive trade network, boosted further by Spain, and propelled to Divine levels via religious exploitation, finishing exploration with all settlements maintaining my religion and bringing Chesed (founder belief) into modern via triumph (+4 production empire wide)

Sleeper MVP of the game as well was the memento, Poteskwate. Food per age in towns per each suzerainty. INSANITY as I ended antiquity with 4, exploration with 9 and modern with 8. Massive, massive boost.

For anyone who hasn't tried this and wants a fun and extremely powerful culture path, I highly recommend it. First time playing the guy and it was glorious.

Countdown started immediately upon finishing Flight II; had I diverted more resources to scientific infrastructure, this theoretically could have shaved an additional 15-25 turns off the win. I sped through exploration out of fear for Simon's rising innovation, nabbing 3 future civics and foregoing some schoolhouses and universities.

u/CRT_Me — 2 days ago
▲ 67 r/CivVII

Pretty happy with the look of my Great Wall this time!

Playin Ibn Battuta with Han, last turn of Antiquity (standard, sandard, continents & islands, deity). In previous games where I used it, my Great Wall was a collection of short pieces looking ugly, this time I planned ahead and the result I find satisfying.

u/nineteen75 — 4 days ago
▲ 15 r/CivVII

Which Wonders do you always watch?

We’ve all seen the animation for every Wonder a million times, but there are some I find myself watching all the way through, every time. They’re also just a nice break for a sip of coffee. I just wish they were timelapse animations, and not just boom boom boom.

I can’t not watch the Great Lighthouse be built. Somehow it’s just lovely, and I love seeing it go up. Also Doi Suthep is beautiful with those floating lanterns. And if I can get Colossus (almost never) I’ll watch it all.

What about you?

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u/Mbalara — 4 days ago
▲ 0 r/CivVII

Worth playing yet?

Know the game got bad reviews when it came out. Usually takes a while before the updates and DLCs make it a solid game. How's it going to that end?

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u/BrightEyes1616 — 4 days ago
▲ 2 r/CivVII

Preview of yield changes

Is there a way to see how things lile policies will change how much culture/gold/happiness you produce? Lile it will just say 'do tou want +2 happiness on happiness buildings or +1 happiness per assigned resource', how do you choose?

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u/redditatemyname — 3 days ago