u/Visible-Craft-9346

VIP Stat Scaling: Upgrade or Downgrade?

I noticed something weird about the VIP stat bonuses:
VIP 3: 15% chance for 2x bonus stats
VIP 4: 20% chance for 2x bonus stats
VIP 5: 12.5% chance for 3x bonus stats
VIP 6: 15% chance for 3x bonus stats
VIP 7: 17.5% chance for 3x bonus stats
The math is pretty simple:
VIP 3: 15% × 2 = 0.30
VIP 4: 20% × 2 = 0.40
VIP 5: 12.5% × 3 = 0.375
VIP 6: 15% × 3 = 0.45
VIP 7: 17.5% × 3 = 0.525
So the progression goes:
0.30 → 0.40 → 0.375 → 0.45 → 0.525
This means VIP 5 actually gives less bonus stats on average than VIP 4.
For example, if a mob normally gives 40 DEF:
VIP 3 gives +12 DEF on average
VIP 4 gives +16 DEF on average
VIP 5 gives +15 DEF on average
VIP 6 gives +18 DEF on average
VIP 7 gives +21 DEF on average
40 DEF is just an example; the same math works for any stat.
So VIP 4 → VIP 5 is basically a downgrade when it’s supposed to be an upgrade, even though you have to spend more money to reach the next VIP level.
Even after that, the increase feels quite small for a paid VIP progression system.
Am I missing something here?

reddit.com
u/Visible-Craft-9346 — 3 days ago

Is lifesteal not working properly after the latest update?

I feel like lifesteal isn’t working as effectively as it did in the previous version. My HP only seems to recover by about as much as my regular regen.
Is anyone else experiencing the same issue, or could it have something to do with my lifesteal percentage?
The stat display is also kind of funny — it says something like “Lifesteal: 55.9k”, but I honestly have no idea what that’s supposed to mean or how I should interpret it.

u/Visible-Craft-9346 — 8 days ago

New mission system/Expostulation

After the update, the entire game mechanics changed. The new mission system is great, but how are they expecting us to kill a mob like this? It’s impossible to do without spending money. And compared to before, the amount of money required is hundreds of euros more. This really needs to be rebalanced.

u/Visible-Craft-9346 — 16 days ago