Image 1 — Warrior Within Xbox exclusive DLCs (and more) - now available on PC!
Image 2 — Warrior Within Xbox exclusive DLCs (and more) - now available on PC!
Image 3 — Warrior Within Xbox exclusive DLCs (and more) - now available on PC!
Image 4 — Warrior Within Xbox exclusive DLCs (and more) - now available on PC!
Image 5 — Warrior Within Xbox exclusive DLCs (and more) - now available on PC!

Warrior Within Xbox exclusive DLCs (and more) - now available on PC!

I've released PoP Mod Manager v1.2 today, which includes the following features for WW and T2T:

  • Xbox WW DLCs ported to PC
    • Waterfront Tower and Grotto of Trials are available as playable, standalone maps
    • New 'DLC' menu allowing you to load the DLC maps and play as the Prince or, for the first time, as the Sandwraith
    • This is a first playable version of these maps on PC. Time attack and arena mechanics aren't ported yet. You can play the maps start to finish with some limitations/known issues:
      • Both maps have no ending. Once you are done with your run, you have to manually go back to the main menu.
      • Grotto of Trials spawns all waves of enemies right at the start. Three of them stand idle and sometimes unlock when you hit them a couple times (often they don't and stand still till the end).
  • The Two Thrones restored gore and human dismemberment
    • Adds true (not recolored sand) bleeding effects to sand creatures as seen in the beta/prototype versions of T2T.
    • Adds human dismemberment as seen in the beta/prototype versions of T2T.
  • Patch that disables the speed kill/execution cinematic camera in T2T, giving you free camera controls during both.
  • Fixes for HP circle issues in the WW HUD:
  • Patch that enables enemy friendly fire in WW
  • Patch that fixes missing audio in the "A helping hand" hourglass chamber cutscene
  • Allow skipping BIK cinematics, loading screens, and logos
  • Disable blur post-processing effect
  • Patch that disables Prince's one-liners in combat in WW
  • Mod that replaces Prince's bugged teeth with working teeth from the demo version of WW.

As always, the mod manager is still a work in progress and bugs may happen. While the manager creates backups of your most important game files for easy restoration if something goes wrong, I recommend making sure you have other recovery options for your installations too.

I hope you enjoy it! If you run into any bugs, glitches, or crashes, please report them so I can patch them.

This was tested ONLY with the Ubisoft Connect English version of the game. Other languages and platforms may or may not work.

It is highly recommended to apply the fix compilation by vini1264 before you start modding the trilogy:

Applying above fixes ensures that you are working with a known good, clean baseline that I build my own patches and mods against.

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PoP Mod Manager v1.3 is now released

u/Voidmesmer — 6 days ago

Warrior Within XBOX DLCs PC port: Waterfront Tower and Grotto of Trials - full playthrough

Grotto arena needs a code patch as the wave/spawn controller doesn't exist in the PC executable, so all enemies spawn at once.

youtu.be
u/Voidmesmer — 9 days ago

Warrior Within XBOX Live DLCs ported to PC

Still a work in progress and there are issues with vertex colors and some textures, but the zone loads, enemies spawn and it can be completed start to finish.

youtu.be
u/Voidmesmer — 10 days ago

I finally fixed the HP circle HUD bugs in the PC version of Warrior Within!

I’ve created a patch to fix the long-standing HP circle bugs that have been in the PC version of Warrior Within since day one.

Link: https://github.com/kaminoer/Prince-of-Persia-PC/raw/refs/heads/main/WW%20HUD%20FIX%20v1.2.zip
Unpack the two executables, run part 1 to patch POP2.exe, run part 2 to patch the textures in prince.bf.

Special thanks to electropical for providing his 64x64 HP circle textures for this fix!

u/Voidmesmer — 14 days ago

Prince of Persia Mod Manager - now available for testing

Mod Manager

I'm building a mod manager for the Sands trilogy that allows for easy mod installation and distribution without having to share the whole .bf file.

This is going to be a companion app for a larger project I'm working on called Jade Toolkit (an authoring tool that allows to edit textures, models, and levels in the entire trilogy).

Before I officially put the Mod Manager up on NexusMods, I'd like to hear from the community if there are any issues and get some feedback on what to improve next.

You can grab it here: https://github.com/kaminoer/PoP-Mod-Manager/releases/tag/v1.1

The download includes 4 test mods so you have something to play with: High poly models and upscaled textures for Kaileena (WW) and Farah (T2T).

Feedback will be greatly appreciated!

Hooded WW Prince test

reddit.com
u/Voidmesmer — 17 days ago

Modding toolkit for the Sands trilogy

Quick sneak peek into a toolkit I'm working on that allows to mod the trilogy, including a texture, mesh, and full level editor.

youtube.com
u/Voidmesmer — 1 month ago

Prince of Persia: The Two Thrones restored beta dismemberment and gore

Ubisoft removed all WW/KB era dismemberment and gore code/assets from human kills in the retail version of T2T. Previous modding attempts by community members partially restored some features that allowed enabling dismemberment but only for sand monsters. Code paths enabling dismemberment for human enemies were completely removed by Ubisoft in the retail PC version. This mod rebuilds the removed beta dismemberment and gore system and injects new code into the retail version of the game, enabling full dismemberment and gore for all enemy types, including bosses.

youtu.be
u/Voidmesmer — 2 months ago
▲ 20 r/matrix

The Matrix: Path Tracing of Neo (RTX Remix)

Hey everyone. Like a lot of you, I have a massive soft spot for The Matrix: Path of Neo, so I decided to make it work with Nvidia's RTX Remix. After a solid week of reverse-engineering the game to build a fixed-function rendering pipeline (Remix doesn't really support shader based games), it is now somewhat playable.
This video is just an early sneak peek. It’s not fully complete yet and you'll definitely spot some visual glitches, but the foundation is there. For those unfamiliar with the tech, RTX Remix allows remastering games using modern PBR (Physically Based Rendering) ready models, high-res textures, and of course native path tracing for realistic lighting.

youtu.be
u/Voidmesmer — 2 months ago
▲ 54 r/raytracing+1 crossposts

PoP Warrior Within - raytracing PBR materials upgrade

The visuals shown here are a proof of concept for the underlying tech, not the final art style. This is an early test of my work-in-progress compatibility mod for Prince of Persia Warrior Within. This mod bridges the gap between the game and NVIDIA's RTX Remix, successfully enabling full raytracing and ability to remaster the assets with PBR materials.

youtube.com
u/Voidmesmer — 1 month ago