u/Vulcorian

Command the Damocles Class!
▲ 136 r/sto

Command the Damocles Class!

Damocles Miracle Worker Heavy Frigate

Launching on 5/26 on PC, and 6/30 on Xbox and Playstation, a brand new ship is coming to the Infinity Lock Box! The Damocles class was originally created by an extremist group to force a war between the Federation and the Klingons, but now it can be in your hands as a fully fledged starship – and open a wide variety of new customization options for the Crossfield Class family!

Constructed in an underground cave from salvaged pieces of derelict starships (primarily from the Federation), this vessel is the epitome of "With enough dedication and hard work, anything can be achieved!". This rogue ship was constructed by an extremist group, made to look similar to a Crossfield-class Federation starship, with the intent of attacking a Klingon vessel to provoke them and cause an all-out war between the Federation and the Klingon Empire. This ship excels at adapting to any situation due to the nature of its varied construction, combining Federation ideals with the brutal efficiency of the Klingon Empire.

This Starship is a recreation of Crossfield-Class copycat ship built by the extremist group seen in Star Trek: Strange New Worlds.

This starship features a Commander Engineering/Miracle Worker and a Lieutenant Commander Universal/Intelligence specialist seats.

This ship is equipped with a Console - Universal - Escalation Override Assembly. This console puts your ship in Escalation Override mode for 20 seconds, increasing the Current and Max output of All your Subsystems by a good amount, alongside increasing your Power Transfer Rate and making you immune to All Subsystem Offline Effects for the duration. At the end of the duration, you remove all Damage over Time effects from your ship. Additionally, during Escalation Override you release a disruptive pulse every few seconds in a radius around your ship, reducing all nearby enemies' Subsystem Power settings for a short time, enfeebling them.

Upon reaching level 5 in this starship's mastery, you will unlock the Provoked Hostilities starship trait. Affecting a foe with a Control ability causes them to emit a 3km Kinetic Blast which deals Kinetic Damage and has a chance to Confuse all foes in the area, causing chaos among them. 15 second lockout.

Ship Stats

  • Tier: 6
  • Faction: Any 
  • Required Rank: Completed tutorial and Main Allegiance 
  • Hull Modifier: 1.25
  • Shield Modifier: 1
  • Fore Weapons: 5
  • Aft Weapons: 3
  • Base Turn Rate: 13
  • Impulse Modifier: 0.17
  • Inertia: 50
  • Consoles:
    • Tac 3
    • Eng 5
    • Sci 3
    • Uni 1
  • Device Slots: 3
  • Bridge Officer Stations: 
    • 1x Commander Engineering/Miracle Worker
    • 1x Lt Commander Universal
    • 1x Lt Commander Universal/Intelligence
    • 1x Lieutenant Universal
    • 1x Ensign Universal
  • Power Bonuses
    • Weapon: +15
    • Shield: +5
    • Engine: +10
    • Aux: 0
  • Console - Universal - Escalation Override Assembly
  • Improved Raider Flanking
  • Cruiser Communications Array:
    • Command - Weapon System Efficiency (Damage)
    • Command - Strategic Maneuvering (Speed)
  • Can equip Dual Cannons
  • Cyclical Quantum Slipstream Drive
  • Ship Specialization Ability: Miracle Worker
  • Starship Mastery Package - Frigate
    • Enhanced Hull Plating (+Energy Damage Resistance Rating)
    • Enhanced Weapon Banks (+Crit Severity)
    • Rapid Repairs (+Hull Regeneration)
    • Precise Weapon Systems (+Accuracy)
    • Provoked Hostilities (Starship Trait)

Admiralty Stats

  • Tac: 38
  • Eng: 65
  • Sci: 26
  • Special: +2.5x Critical Rating from Engineering

Console - Universal - Escalation Override Assembly

Passive Effect

Gain increased Power Transfer Rate and a small bonus to All Subsystems Power.

Active Effect

An illicitly modified console built to sustain combat beyond safe limits, turning escalated conflict into combat advantage. Putting your ship into overdrive provides it with the necessary power to prevail in any scenario.

  • Passive: +Power Transfer Rate
  • Passive: +All Subsystems Power
  • Active: Enter Escalation Override mode for 20 seconds:
    • +Current and Max All Subsystems Power
    • Immunity to Subsystem Offline Effects
    • +100% Power Transfer Rate
    • Upon Expiration: Remove all Damage over Time effects from yourself
    • Every 2 seconds, a disruptive pulse reduces nearby foes' Subsystem Power (stacks up to 5 times)

Starship Trait - Provoked Hostilities

While this trait is slotted, affecting an enemy with a Control ability causes them to emit a 3km Kinetic Blast which deals Kinetic Damage and has 50% chance to Confuse all foes in the area for 5 seconds This trait has a 15 second cooldown.

  • Activates with any Control Ability
  • Creates a kinetic blast around the affected enemy, dealing Kinetic Damage and high chance for Confusion
  • 15 second lockout
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u/Vulcorian — 3 days ago
▲ 48 r/sto

New Items in Mudd's Market

You there! Good citizens of the Khitomer Alliance…and all of you who have actual taste! My name is Harcourt Fenton Mudd, and you are more than welcome in my bazaar. We add new, exotic, exciting items at a regular clip here, and today is no exception! I heard that some of you out there are collectors of Tholian items, struggling to put together a complete set! Others are wishing for shields that can survive even battles with the Borg, or are in the market for an entire fleet of trained pilots and the very latest in Starfleet Shuttle Technology. All of these and more can be yours, and at a discounted price! Right this way, ladies, gentlemen, and otherwise.

Mudd is adding three new items to his market on PC starting May 18th at 8am PT! You can get your hands on:

In addition, the entire Mudd Store (except for the Bundles), will be on sale for 75% off, including the new items. That sale will last from May 18th at 8am PT to May 22nd at 12pm PT.

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u/Vulcorian — 4 days ago
▲ 56 r/sto

The Klingon Empire Wants You!

The Klingon Civil War is over, and true-hearted warriors are needed to ensure a glorious future. All Klingons worthy of the name must join the fight!

The Empire has redoubled its recruiting efforts, and from the shadows the most promising are redirected to a new path. New Klingon Captains will be known as Klingon Recruits, and they bring with them the backing of their shadowy patron. In 2021, the Klingon Starting Experience was completely reimagined, meaning that these Recruits will also have a completely reworked, modern starting story.

There will never be a better time to make a Klingon in Star Trek Online than during the Klingon Recruitment event, which runs from May 21st at 8am PT to June 11th at 12pm PT on Xbox and PlayStation. Characters made during this time will be Klingon Recruits, and they will earn a host of new benefits and rewards to aid them in their leveling experience. Additionally, we're putting every Klingon item in the Zen Store on sale for 20% off, from May 21st at 8am PT to May 26th at 12pm PT on Xbox and PlayStation. You can pick up ships, costumes, weapons and more, so go make sure your Klingon is ready to bring glory to you and your house!

Klingon Recruits are designed to emphasize the unique experience of being a warrior of the Empire. They have a number of advantages designed to close the gap that exists between new characters and characters that have been in Star Trek Online for years, all built around the glories of combat. But these Recruits have a secondary responsibility. Their mysterious patron is dead-set on removing Enemies of the Empire. After contacting Klingon Recruits during the tutorial, they are likely to move against these Enemies, attaching additional dangers and rewards to missions along the Klingon Storyline. Recruits who succeed against these Enemies will find themselves with a new T6 Bird-of-Prey that scales with their level. Each recruit’s own Transponder will give them details of their objectives.

Klingon Recruits will have a list of goals that they can achieve at any time, and completing these goals will see them rewarded with equipment, Marks, and other rewards. Many are not only beneficial to the Klingon Recruit, but to all characters on the same account. Completing story arcs will reward you with a unique Ground Universal Kit, completing Ambush Kills in space and Melee Kills on the ground will unlock a Starship Trait and Ground Personal Trait, and all three of these rewards can be shared for all characters on your account.

Klingon Recruits can only be created during the Klingon Recruit event. These recruits can be recognized by the Klingon Symbol next to their names. All Klingon Recruits will have an inherent bonus trait during the Klingon Recruit Event of periodically granting a cache of Dilithium Ore upon defeating enemies, a bonus which extends to your entire group—the Recruit’s mysterious patron appreciates the allies of their ally. This trait will only be available during this event and will be gone once the Klingon Recruitment event ends, so gather your Dilithium Ore while you can!

Additional rewards are gained by leveling up, playing through story content up through the Klingon Civil War story arc, and finding special Klingon Recruit objectives on certain mission maps. Many of the same things that players do while levelling their characters will earn Klingon Recruits improved rewards! Some highlights include:

  • T6 Scaling Bird-Of-Prey (Recruit and Account – See Below for More Details)
  • Starship Trait that provides windows of opportunity to Cloak safely during combat and improves rewards for doing so (Recruit and Account)
  • Special Bat’leth that scales as you perform Melee Kills (Recruit and Account)
  • Ground Personal Trait that provides scaling bonuses for Melee Kills (Recruit and Account)
  • Endeavor Perk Experience bonus (Recruit and Account)
  • Ground Universal Kit – Piezoelectric Execution Sceptre (Recruit and Account)
  • Very Rare Duty Officer with Crit Energy Weapons Officer Trait (Recruit only)
  • Unique Duty Officer and Admiralty Card (Recruit and account)
  • And lots more, including: Gear, Upgrades, Marks, Elite Marks, and Dilithium to help kick-start the recruit, as well as account-wide Marks, Elite Marks, Dilithium and Upgrades to share the glory!

M’Chla Refit Bird of Prey

With the recent return of some House Mo’Kai Warriors to the fold – previously lost to time and Aakar’s influence – Klingon engineers have gained a boon. Some of these warriors are engineers, who carry with them secrets of the ancient Klingon technology that guided the empire before the houses were united. They have combined this with the modern technology and ship design to make some startling breakthroughs, the first of which is the M’Chla Refit Bird of Prey. This ship, designed for new Klingon Recruits, is a breakthrough in technology that allows mass production on a scale the Klingon Empire had never before reached.

Ship details

  • Tier: 6
  • Faction: Klingon and Klingon-Aligned
  • Hull Modifier: .95
  • Shield Modifier: .8
  • Fore Weapons: 4
  • Aft Weapons: 2
  • Device Slots: 2
  • Bridge Officer Stations: Commander Universal, Lieutenant Commander Universal, Lieutenant Commander Universal, Lieutenant Universal
  • Consoles: 4 Tactical, 3 Engineering, 2 Science
  • Base Turn Rate: 20
  • Impulse Modifier: 0.21
  • Inertia: 85
  • +15 Weapons Power, +5 Engine Power
  • Console - Universal - Enhanced Induction Coils
  • Enhanced Battle Cloak
  • Can Equip Dual Cannons
  • Raider Flanking
  • Starship Mastery Package (Raider)
    • Withering Barrage (Starship Trait)
    • Enhanced Weapon Banks (+Critical Severity)
    • Enhanced Weapon Systems (+All Damage)
    • Tactical Maneuvers (+Defense)
    • Precise Weapon Systems (+Accuracy)

Admiralty Stats

  • Eng: 33
  • Sci: 21
  • Tac: 54
  • Special: +35 TAC when Alone
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u/Vulcorian — 5 days ago