
Command the Damocles Class!
Damocles Miracle Worker Heavy Frigate
Launching on 5/26 on PC, and 6/30 on Xbox and Playstation, a brand new ship is coming to the Infinity Lock Box! The Damocles class was originally created by an extremist group to force a war between the Federation and the Klingons, but now it can be in your hands as a fully fledged starship – and open a wide variety of new customization options for the Crossfield Class family!
Constructed in an underground cave from salvaged pieces of derelict starships (primarily from the Federation), this vessel is the epitome of "With enough dedication and hard work, anything can be achieved!". This rogue ship was constructed by an extremist group, made to look similar to a Crossfield-class Federation starship, with the intent of attacking a Klingon vessel to provoke them and cause an all-out war between the Federation and the Klingon Empire. This ship excels at adapting to any situation due to the nature of its varied construction, combining Federation ideals with the brutal efficiency of the Klingon Empire.
This Starship is a recreation of Crossfield-Class copycat ship built by the extremist group seen in Star Trek: Strange New Worlds.
This starship features a Commander Engineering/Miracle Worker and a Lieutenant Commander Universal/Intelligence specialist seats.
This ship is equipped with a Console - Universal - Escalation Override Assembly. This console puts your ship in Escalation Override mode for 20 seconds, increasing the Current and Max output of All your Subsystems by a good amount, alongside increasing your Power Transfer Rate and making you immune to All Subsystem Offline Effects for the duration. At the end of the duration, you remove all Damage over Time effects from your ship. Additionally, during Escalation Override you release a disruptive pulse every few seconds in a radius around your ship, reducing all nearby enemies' Subsystem Power settings for a short time, enfeebling them.
Upon reaching level 5 in this starship's mastery, you will unlock the Provoked Hostilities starship trait. Affecting a foe with a Control ability causes them to emit a 3km Kinetic Blast which deals Kinetic Damage and has a chance to Confuse all foes in the area, causing chaos among them. 15 second lockout.
Ship Stats
- Tier: 6
- Faction: Any
- Required Rank: Completed tutorial and Main Allegiance
- Hull Modifier: 1.25
- Shield Modifier: 1
- Fore Weapons: 5
- Aft Weapons: 3
- Base Turn Rate: 13
- Impulse Modifier: 0.17
- Inertia: 50
- Consoles:
- Tac 3
- Eng 5
- Sci 3
- Uni 1
- Device Slots: 3
- Bridge Officer Stations:
- 1x Commander Engineering/Miracle Worker
- 1x Lt Commander Universal
- 1x Lt Commander Universal/Intelligence
- 1x Lieutenant Universal
- 1x Ensign Universal
- Power Bonuses
- Weapon: +15
- Shield: +5
- Engine: +10
- Aux: 0
- Console - Universal - Escalation Override Assembly
- Improved Raider Flanking
- Cruiser Communications Array:
- Command - Weapon System Efficiency (Damage)
- Command - Strategic Maneuvering (Speed)
- Can equip Dual Cannons
- Cyclical Quantum Slipstream Drive
- Ship Specialization Ability: Miracle Worker
- Starship Mastery Package - Frigate
- Enhanced Hull Plating (+Energy Damage Resistance Rating)
- Enhanced Weapon Banks (+Crit Severity)
- Rapid Repairs (+Hull Regeneration)
- Precise Weapon Systems (+Accuracy)
- Provoked Hostilities (Starship Trait)
Admiralty Stats
- Tac: 38
- Eng: 65
- Sci: 26
- Special: +2.5x Critical Rating from Engineering
Console - Universal - Escalation Override Assembly
Passive Effect
Gain increased Power Transfer Rate and a small bonus to All Subsystems Power.
Active Effect
An illicitly modified console built to sustain combat beyond safe limits, turning escalated conflict into combat advantage. Putting your ship into overdrive provides it with the necessary power to prevail in any scenario.
- Passive: +Power Transfer Rate
- Passive: +All Subsystems Power
- Active: Enter Escalation Override mode for 20 seconds:
- +Current and Max All Subsystems Power
- Immunity to Subsystem Offline Effects
- +100% Power Transfer Rate
- Upon Expiration: Remove all Damage over Time effects from yourself
- Every 2 seconds, a disruptive pulse reduces nearby foes' Subsystem Power (stacks up to 5 times)
Starship Trait - Provoked Hostilities
While this trait is slotted, affecting an enemy with a Control ability causes them to emit a 3km Kinetic Blast which deals Kinetic Damage and has 50% chance to Confuse all foes in the area for 5 seconds This trait has a 15 second cooldown.
- Activates with any Control Ability
- Creates a kinetic blast around the affected enemy, dealing Kinetic Damage and high chance for Confusion
- 15 second lockout