
Ready for Risa
Now that I created an official Ferengi banker toon, Risa can't get here fast enough...

Now that I created an official Ferengi banker toon, Risa can't get here fast enough...
Fortunately every event item on the Watch List I earned in the events, however plenty of people spent Zen to purchase things like the Vovin and Pahvan set. With the average time for event items to enter the bundle being about 2 years and promo ships being bundled around 4 years, I think the devs should consider not nerfing items they had 2-4 years of data on before making them a straight up Zen purchase. If you can’t balance an item in that timeframe, what are you doing? I think such a commitment would generate goodwill from the player base and at least take the guess work out of spending Zen on Mudd’s items.
Seriously. We can have Vorta clones, Androids, summon holograms, fly 32nd century ships, and casually weaponize spacetime… but my captain still can’t recruit proper Veteran Bridge Officers in 2026 unless I was around for a currency conversion event from like 14 years ago? 😅
The weird thing is Cryptic clearly knows people still want these traits, because newer BOFFs like the Kira holograms and La Forge holograms basically carry versions of them already. (And they're 8 and 9 years old)
But holograms aren’t really a full replacement:
* Most are limited to one per character
* Most can’t change uniforms
* Many are stuck in specific visual themes or eras
* They often don’t work for themed crews or RP builds
Honestly only the Voyager EMH (The Doctor) and La Forge holograms feel fully supported and customizable.
What I’d love is a proper modern system so we can build a full crew of Veteran-quality BOFFs on every toon. Not for power creep — just for roster consistency and fun crew building.
At this point I’d take literally any option:
* Veteran BOFF account unlocks
* Phoenix Prize Pack additions
* Expensive Dilithium unlocks
* Zen Store reclaim tokens
* A Fleet holding project or unlock
This honestly feels like one of those ancient STO systems that got left behind while the rest of the game evolved around it.
It's a genuine question.
On the one hand, I totally get where you're coming from. People complain about new releases if they aren't some meta-breaking, genocidal, every-BOff-station-is-an-Uncon-trigger, game changer. DPS is rising exponentially, and the game keeps breaking because players are killing things faster and faster. So, some nerfs can be good!
But the funny thing is, if you're so concerned about game-breaking items, why not nerf them prior to releasing them? It's really odd how inconsistent the releases are. Some of the consoles and traits the dev team releases are so unoriginal and forgettable that they never see the light of day once they're unlocked. But then, in the very next ship, bundle, or event reward, they release a console or trait that can single-handedly add 100k DPS. You've already covered some on your nerflist "Watchlist," but that doesn't even begin to cover all the overpowered consoles and traits that you've released recently and not so recently. Here are some not on your list:
And on and on. Each of the above items are capable of around 100K DPS each. I'm not necessarily saying you should place these on your list--in fact, I think you shouldn't, because it would probably make a lot of people angry. What I am saying is that you guys decided to release all these overpowered items. This means two possible things: 1) the dev team didn't properly test the items prior to release, or 2) they knew how game-breaking they were and decided to move ahead anyways.
In the former case, I'd be rather flabbergasted, as you guys quite literally make the game. Take the Empersa's lance, for example. It was so powerful, it needed a whole suite of nerfs and a concurrent STO news post. Please tell me: how is it possible that the STO team designs, builds, and animates a weapon capable of dealing tens of millions in single-shot damage, and doesn't know how powerful it is? I'd think that at the very least, one of the devs has a parse with which they can see the damage numbers. If they didn't know the Empersa's lance was so powerful, they were either too lazy or too underpaid to do real testing on normal, advanced, and elite queues. If it's the latter, that's fine! Ask CasualSAB or Stu1701 to test it for you!
In the latter case, that means...you guys are Ferengis! Congratulations!
Entire build archetypes rely on traits like Boimler, and that trait was released years ago. Why tear Boimler down now, long after its release? And as others have pointed out, if you care so much about having healthy competition between items, why not buff the mountain of old items that have no use in today's STO environment?
I believe the answer is pretty clear. It seems to me that these nerfs are driven largely by profit. You nerf the newer stuff because it encourages people to move to the newest stuff, but buffing old stuff would be a waste of time, money, and effort. In all honesty, the post has "We want you to spend more money on our new releases instead of using the previous BIS stuff!" written all over it. I don't think that in all of these cases, the dev team didn't know how powerful their new ships, traits, and consoles were. They likely knew and decided to release them anyways. People invest money in the game to get the BIS slot fresh releases, and now it looks like these things will be...no longer BIS. These don't seem like very faithful business practices to me; as someone on Discord said in response to the Watchlist, "that's basically theft."
Why not properly test your items before you release them? And why not, instead of releasing a handful of universe-shattering consoles and a dump of garbage ones, make a bunch of just...really solid ones? Ones that will diversify STO's build schemes and, for example, make DEWSci or DEWTorp more viable? I think this is a reasonable ground between nerfing our money away and allowing the unchecked growth of DPS.
I'm not saying you should stop baiting people with OP items, and then announcing their nerfs a year, or two, or three after release. After all, a game about Star Trek should totally engage in exploitative Ferengi practices like this...
Right?
Do you want to fix the Dil:Zen economy? Because the issue is not the availability of Dil through things like Appointment Events, it's the relative desirability of Zen.
Take the best selling minor items from the Zen store; stuff players buy multiple times over, Keys or Doff Slots or ship slots or whatever it may be (you've got the data), and make them exclusively purchasable by Dil. Mudd's Market; make some items Dil only, be that permenantly or rotationally in leu of the regular sales.
Demand increases, and more people put actually list their Zen for Dil, which is and always will be the limiting factor.
Tested on an NVIDIA DGX Spark: easy install through Steam, everything works, and performance is good. I'm running the Spark headless using Sunshine/Moonlight.
Does anyone have a map for locations of Temporal Probes?
Anyone have a good color palette to match the MACO uniforms from Enterprise?
Hi everyone!
I'm a newbie hopping into STO for the first time. I just have some questions about leveling up and quests.
Is there a chronological order to the missions that I should follow for the main story, I just finished the Federation tutorial missions and just got a bit overwhelmed my the amount of missions the admiral gave to me.
I really have no clue in what order I should do them so I won't "spoil" or skip any STO lore that I should experience as all the missions are unlocked, like having the Klingon missions and Terra missions.
Also, should I hold off on making the free level 60 Jem'hadar after I've compleated the main vanilla story?
I hope this will help someone who's trying to make some FAW/CSV space build or some fancy Kperf ground build
The build I am going for seems to require a trait that is locked behind having a Temporal Recruit (Improved Critical Systems). I have missed all the past ones (I had a long gap where I wasn't playing the game). Is there any way to get one, or is there an upcoming Temporal Recruitment event that anyone knows of? Looking at the Wiki there hasn't been on on PC for about 3 years so I am not holding out much hope.
Launching on 5/26 on PC, and 6/30 on Xbox and Playstation, a brand new ship is coming to the Infinity Lock Box! The Damocles class was originally created by an extremist group to force a war between the Federation and the Klingons, but now it can be in your hands as a fully fledged starship – and open a wide variety of new customization options for the Crossfield Class family!
Constructed in an underground cave from salvaged pieces of derelict starships (primarily from the Federation), this vessel is the epitome of "With enough dedication and hard work, anything can be achieved!". This rogue ship was constructed by an extremist group, made to look similar to a Crossfield-class Federation starship, with the intent of attacking a Klingon vessel to provoke them and cause an all-out war between the Federation and the Klingon Empire. This ship excels at adapting to any situation due to the nature of its varied construction, combining Federation ideals with the brutal efficiency of the Klingon Empire.
This Starship is a recreation of Crossfield-Class copycat ship built by the extremist group seen in Star Trek: Strange New Worlds.
This starship features a Commander Engineering/Miracle Worker and a Lieutenant Commander Universal/Intelligence specialist seats.
This ship is equipped with a Console - Universal - Escalation Override Assembly. This console puts your ship in Escalation Override mode for 20 seconds, increasing the Current and Max output of All your Subsystems by a good amount, alongside increasing your Power Transfer Rate and making you immune to All Subsystem Offline Effects for the duration. At the end of the duration, you remove all Damage over Time effects from your ship. Additionally, during Escalation Override you release a disruptive pulse every few seconds in a radius around your ship, reducing all nearby enemies' Subsystem Power settings for a short time, enfeebling them.
Upon reaching level 5 in this starship's mastery, you will unlock the Provoked Hostilities starship trait. Affecting a foe with a Control ability causes them to emit a 3km Kinetic Blast which deals Kinetic Damage and has a chance to Confuse all foes in the area, causing chaos among them. 15 second lockout.
Passive Effect
Gain increased Power Transfer Rate and a small bonus to All Subsystems Power.
Active Effect
An illicitly modified console built to sustain combat beyond safe limits, turning escalated conflict into combat advantage. Putting your ship into overdrive provides it with the necessary power to prevail in any scenario.
While this trait is slotted, affecting an enemy with a Control ability causes them to emit a 3km Kinetic Blast which deals Kinetic Damage and has 50% chance to Confuse all foes in the area for 5 seconds This trait has a 15 second cooldown.
Hello everyone hope you're doing good I've made a Klingon captain and now I'm waiting for the Klingon recruit event to begin to create a new one since my current one's bio is bugged due to network errors disconnecting me in the middle of making the bio. With that said I'm wondering if there's any 23c Disruptors I can get without needing to be in a fleet. (Also it is super difficult to get screenshots of my character outside of cutscenes.)
Whenever I solo ISE, it's a bit of tossup. Usually, my first activation of universal consoles will take out ~70% of the first cube's health, and then I struggle to finish the job and run out of time. I rarely get past that first hurdle.
Today, the first cube oddly sat around 60% or 70% until the last 40 seconds, at which point I annihilated it and the nearly dead assimilators. It was the best I'd ever done against the first group. You can see in the second image how I peaked around 1M DPS, averaged out to around 650K at 100s, and then gradually tapered off from then on, which is why my overall DPS turned out so low. The portion in which I destroy the Gateway, probes, spheres, and second cube, is always a challenge, and I typically get killed at least once. My solo ISE runs tend to sit around 400K-500K DPS. At 387K, this was my lowest-DPS successful ISE run ever.
I'm not sure why this happened. My best guess is that I swapped Temporal Disorder and Emit Unstable Warp Bubble I (EUWB I) for You Are Dismissed and Reverse Shield Polarity I, increasing my AoE (and overall) DPS at the expense of my single target DPS. Although You Are Dismissed is undoubtedly powerful, I've only gotten half of the 80K+ DPS others are mysteriously achieving with that console. Temporal Disorder is a significant surivability aid and, very rarely, can hit 40k DPS when used with consoles like FPNA and Coordinated Engagement Solution. Unfortunately, not having DPRM or powerful healing DOffs like Agent Nerul means that I've had to experiment extensively with less efficient survivability alternatives, which detracts from the build space that is available to DPS boosts.
I'm considering swapping to EUWB I and Adaptive Emergency Systems for more Uncon potential, survivability, and damage buffs. Is there another way I can rearrange my build to make it more efficient and powerful, all while maintaining self sufficiency?