How can I maximize the effects of Target that Explosion + Reroute Power from Life Support?
▲ 17 r/sto

How can I maximize the effects of Target that Explosion + Reroute Power from Life Support?

I watched this cool little video from STOBetter about using Reroute Power from Life Support to proc TTE every second or so. I really loved the idea of it, especially on a canonically torpedo-heavy ship like the Akira, so I gave it a try.

I got nowhere near the numbers they were getting, so I wondered if I was doing something wrong. But all my experimentation so far has changed nothing.

I've tried:

  • Using a fast-firing torpedo, though I'm not sure it makes a difference
  • Targeting large, high-health targets
  • Using the trait in teamed and solo content

I have plenty of nearby allies at all times (a hangar bay, Temporal Disorder consol, teammates, NPC's, etc.) so I don't think that's the issue. Is there something that interrupts the trait, like switching targets? I wondered, for example, if the non-teleporting keybind for the Vovin console was cancelling my target and somehow disrupting the trait.

u/AspiringtoLive17 — 1 day ago

When will the ban ACTUALLY take place?

Based on what I found on Google, the FCC has essentially recommended(?) a ban on the companies, and then after a certain period, it will need to take the steps to actually implement the ban, the process of which could begin at the end of August or the start of September. Thus the ban won't start until very late in the year.

However, several people on this subreddit have said that the ban may take effect this month, which is completely different.

Which is it? The amount of confusion and misinformation on this topic is astounding.

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u/AspiringtoLive17 — 15 days ago

For those who own both the X1 and S1: which one should I get?

I'd like to purchase a Skyrover asap (especially since the MAGATS are harrassing international companies again) but I can't decide between the X1 and S1. Both seem quite good overall, but the cost, flight time, camera quality, and flight modes in these two drones have some significant differences.

Cost is the most important to me; the cheaper, the better. I will be making my purchase through Amazon for the monthly payment plan. On Amazon, the S1 Fly More bundle is nearly $200 cheaper. For me, that's quite a lot. However, if the X1 is significantly better, I might be able/willing to stretch my budget a bit. I should note that on Amazon, the X1 is only offered in various combos, while the S1 is offered for $236 by itself. Is the extra cost of the X1 worth it?

Flight time is important as well. On paper, the S1 has a flight time of 41 minutes, and I thought it might be enough that I wouldn't need to purchase the Fly More bundle. The X1, in contrast, supposedly has a shorter flight time at 32 mins. However, in the YouTube review videos I watched, they apparently have similar flight times because the X1 gets much closer to its maximum flight time than the S1. In both cases, they get roughly (or a little less than) 30 mins. I'm not sure if I would be satisfied with just one battery.

Obstacle avoidance is really important. But how important? My current (and only) camera drone has no obstacle avoidance; the S1's forward sensors alone are a massive improvement. In your guys' experience, is the X1's 360-degree obstacle avoidance much better than the S1's? You'd probably only notice the difference when you're flying near lower objects like trees or using auto-track.

As a beginner-level photographer, I would most likely at all times of day (and night). Based on the images I've seen online, I'd be satisfied with the S1's photography and videography capabilities in the day time. However, the X1 seems to do much better at night.

There are some minor details like waypoints and possibly wind resistance, but both seem pretty solid on these counts. My current drone is $50-100, has no gimballing, and is pretty bad all around, so either the S1 or X1 would be a fantastic improvement.

Which one should I get?

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u/AspiringtoLive17 — 17 days ago
▲ 11 r/sto

When might the Akira's extended family get remastered?

I know it'll come eventually, but I'm just curious. The Akira family technically has a lot of kitbashing potential, and some variants look good as they are now. The Thunderchild, for example, had Picard-era nacelles before Picard was ever a thing, and I love Picard-era skins. The Thunderchild would look amazing with the Picard treatment.

But some of the variants like the Oslo and Zephyr (which looks more like a Steamrunner variant!) are so outdated and odd-looking that they would only be good for meme kitbashes.

So, when might the Akira variants receive a remaster? How far down the remaster list is it?

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u/AspiringtoLive17 — 20 days ago
▲ 1 r/drones

Skyrover S1 - how's the camera?

People generally praise the Skyrover's photography and videography capabilities. I've seen some mixed results online; some YouTubers have shown excellent videos and photos, while some social media posts seem to show grainy pics and vids that don't hold up to the S1's reputation. Based on your personal experience, how good is the photo and video quality?

Additionally, I would like to fly the S1 at night. I know the camera is not ideal for low-light photography, but anything would be a massive upgrade to my crappy Snaptain SP510 (which costs $50-100 nowadays. How does the Skyrover S1 do with photos (and maybe videos) at twilight/dusk/night?

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u/AspiringtoLive17 — 21 days ago
▲ 30 r/sto

Seeking Build Advice on my First Proper Carrier

I've been having a blast flying my new Newton/Leibnitz, named the U.S.S. Carson (after Rachel Carson). I've done around 200k DPS on ISE and HSE, which is decent, but I have so many questions about how to optimize my build. Please keep in mind that this build has just barely graduated from a budget build to a lower-middle class build (mostly due to my recent purchase of the Newton).

Weapons

  1. Should I include a torpedo? Previously, I had another radiolytic beam in that slot. I have Concentrate Firepower III to boost the Valks/Command Kodais, and I felt that it would be a waste not to slot a torpedo on the mothership.

Bridge Officer Seating

  1. Should I slot CF at all? How does it give pets torpedo salvoes? And what do people mean when they say pet CF and my CF are on different timers?
  2. How beneficial is OSS? I'm using it before my large aux battery to super-juice FPNA. Will using both OSS and the aux battery result in diminishing returns?
    • I could potentially replace OSS with RSP (that huge survivability boost means I could drop History Will Remember) or another Uncon trigger.
  3. I was using Needs of the Many to trigger Flagship Staffing, but I eventually replaced it with an Uncon proc. This question is mostly just a question about...

Traits

  1. How effective is Flagship Staffing? It gives 33% haste to my pets for 10 seconds and resets cooldowns on non-spec firing modes. This may help my pets get more torp spreads and salvoes, but the trait is hampered by a very long 30-second lockout. Other potentially useable traits include Coordinated Assault, Inertial Supremacy, Reconstructive Conversion Wave, Together We Stand, and Torpedo Command and Control. Should I replace Flagship Staffing with any of these?
  2. How about Carrier Wave Shield Hacking? It's only a single target shield disable, but it has a relatively short cooldown of 10 seconds. I'm using it in conjunction with the Sequential Warhead Loader. I'm not sure if that console's shield disable is AoE or not, but I can get my target's shields offline pretty consistently.

Gear

I've seen the Iconian Rep set being used pretty frequently. How good is it? I'm low on resources, but is it beneficial enough to justify spending it all on upgrades?

Duty Officers

I've been slacking tremendously on doff assignments, so I can't even ask Lt. Ferra for a Flight Deck Officer. I know, it's bad, but I'll work on it...

I'm extremely low on EC (<11 million) due to all my investments into carrier builds, and I don't plan on buying keys any time soon, so exchange purchases are essentially off-limits. The Red Alert Event will let me upgrade to T6-X, which will be really nice. What can I do to optimize this build? Any and all answers would be greatly appreciated.

u/AspiringtoLive17 — 23 days ago
▲ 19 r/sto

How is the Newton, and should I get the Newton as a standalone purchase?

I've been obsessed with carrier builds lately after a long time sticking almost exclusively with DEW, and I've already planned out the carrier-focused rewards I'll pick out after completing the event campaign. However, that's a long time from now, and I may be willing to make some early investments. I'm a carrier peasant with none of the top carrier gear from the Friendship, Hydra, Ra'nodaire, Mirror Engle, etc. I've been subsisting off the cheapest traits from the exchange and a couple of bare-minum consoles like FPNA and Coordinated Engagement Solution.

For those who've flown the Newton, how is it? Would you recommend getting the Newton by itself? I can't justify purchasing the bundle, even if it were discounted 35%, and it's the ship that interests me the most out of the three (though the Mayflower is gorgeous, too). It looks great, the trait and console look incredible--especially for someone like me--and it has a stunning Picard-era skin. I'm not the biggest fan of the science-focused weapons layout or boff seating, but I'm more than willing to make compromises for a ship that gives this much bang for buck.

Given that I have next to no carrier gear, is it worth a standalone purchase?

Edit: I have the Typhon trait, but that's about it for meta carrier traits.

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u/AspiringtoLive17 — 27 days ago

If my instructor/professor signs off with their first name, should I do the same?

I always tend to err on the side of formality when it comes to emails. I'll always address a professor as "Dr. This" or "Professor That" until they sign off with their first name, which subverts my professionalist upbringing and throws me for a loop. I understand that if they repeatedly do so, it's often an invitation to address them as such, but I usually ask just in case.

But what about me? I usually sign my emails with "[First Name] [Last Name/Initial]." Should I keep doing that after they sign with their first name? I feel that it maintains a certain level of formalism. Or should I reciprocate and just drop the last initial?

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u/AspiringtoLive17 — 30 days ago
▲ 0 r/sto

Am I crazy, or did the quantum phase torp receive some kind of visual update?

I was too lazy to get include a screenshot, but can someone confirm if they look different? To me, they look like lazy little white scribbles. If this is some kind of new visual update/downgrade, I absolutely hate it.

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u/AspiringtoLive17 — 1 month ago
▲ 12 r/sto

"/setregionfov" not working anymore. What do I do?

I started messing around with this command in space and was having a lot of fun. However, one day, it just...stopped working. Typing /setregionfov space 55 just didn't work anymore. I was stuck at 25 degrees or so, and I needed a specific command from a Reddit page (that I forgot to save) to reset the camera. And now I can't change my FOV at all. Help!

reddit.com
u/AspiringtoLive17 — 1 month ago
▲ 99 r/sto

Is Bort's reasoning on omni-beam restrictions based on solid grounds?

(Gratuitous screenshots included because people pay less attention when there aren't colorful pictures with the text)

Borticus plays an important role in STO. He is one of the few reasonable voices holding the powercreep back, and I genuinely appreciate that. We need someone nerfing the excessive overperformers. That said, he also seems quite immovable when it comes to certain things. Take, for example, omni-beams. Spencer's interview with the devs was supposed to address omni-beam restrictions, and yet Bort's answer was brief and evasive at best. I've included some important segments below:

BORTICUS: I'm not interested in unrestricting omnis because I think it would I know that it would lead to an unhealthy itemization landscape. Everybody would just want omnis for every single slot and then every other weapon type in the game ends up just being wasted space.
MIKU: Can I just chime in and say that I don't know. I feel like in my AFT slots, I have all 360 at this point, so I don't feel like I'm really stressed for it ... if you're playing this game, part of the fun is to face your ship towards certain directions and then seeing the effects of your different powers activate. So, why would you deny yourself that ... there's already plenty of ways to get uh the Omni ... on your slots. So, I I don't really think there needs to be restrictions.
BORTICUS: I generally agree with you, Miku.

Miku pushes back and Bort says he "generally agrees." Does he really, though?

Why do people only want ships that have five forwards [weapons]? And one of the reasons ... is because it reduces the number of aft slots in a ship that's a 4/4; for example, you can generally only fill three of those rear slots with anything that's 360 firing. ... Um, so like what's that last fourth slot for? If you're facing your target at all times, it can feel wasted and it makes it feel like you should be flying a 5/3 instead. It makes it feel like those ships are just more valuable because they fit the way that you want to play. Um, so I understand that's part of the conversation overall, and and I think it's important because we still make 4/4 ships on occasion and we want them to feel like something that you can build around that you can enjoy flying these ships.

TL;DR: Borticus is worried broadsiding will go extinct and 4/4's will be orphaned. There are some major logical errors here, but I'll get back to that later.

Um, so I guess the the real answer to your question, Spence, is just that it's a really difficult conversation to face. ... And individual players preferences for why they want things to change ... [are] different for every single person that you ask. Not every single, but you get the point.
CasualSAB: Yeah. Yeah. It's hyperbolic, but yeah. [emphasis added]

This answer was far from satisfactory to me, but at least it dispelled some of my more irrational notions, one of which was that Bort favored cannons. But I understand why I got that idea. If omnis are such a big deal, why aren't their cannon counterparts--turrets--restricted? Cannons will always outperform beams, and it seems unfair that they have no turret restrictions whatsoever. CSV builds equip full turrets in the back (or even a 100% turret boat!), and no one is worried about an unhealthy itemization landscape there.

Neither omnis or turrets are designed to be the main damage output of a DEW build. Like Miku said, they primarily let your aft firing arcs overlap with your forward arcs. This reduces the number of awkward aft weapons that are left out of the firing cycle and allows you to maximize the benefit from firing modes.

I understand Bort's concern about the extinction of broadsiding. Whereas cannons are supposed to be forward-facing, beams allow for much more Firing Arc Diversity^(TM). But, honestly, do the omni restrictions even matter? I don't like broadsiding, so when I take my Lexington out for a spin, I equip a turret (and beam array or KCB), making the most of Mixed Armaments Synergy. MAS, like so many other things in the game, encourages nose-on combat (think of Science and Temporal abilities shooting from the deflector, Bort!) that this is sort of inevitable. Even so, broadsiders will always be there to take advantage of 8 beam arrays. Because that's what they like. I don't think Stu1701 (prodigious lover of the Lexington) will stop broadsiding just because omni restrictions are lifted. In fact, he's asked for the omni restrictions to be lifted on aft and forward weapons for longer than most of us!

As for Bort's claim that full omnis in the back will lead to the depreciation of 4/4 cruisers--I believe he's wrong. How much more convenient would a 4/4 with 4 aft omnis be? Whenever I fly my Lexington, there's just something so bothersome about flying broadside, then turning every 10 seconds to fire a torpedo and trigger Entwined Tactical Matrices. The solution is 1) using a crappy 180-degree torpedo, 2) a tank-focused FAW extension trait called Redirecting Arrays, or 3) a made-for-the-rich trait called Breen's Free Fire.

This is a big reason why I hardly ever fly my Lexington. So would the removal of aft omni restrictions would make 4/4 ships unpopular, or does the current state of the game already do so?

I'm not necessarily saying I know better than the devs, or that free omnis is the way to go. I understand that restrictions can be very important. The several years during which I've played this game seriously have even instilled the feeling that, for some reason, omni-beam restrictions are foundational to the reasonability of beam builds. But it makes less and less sense in this powercrept game, and people who've been playing for the sixteen years since its conception have been asking for this. Again, my reasoning may be flawed--but dammit, Jim, I'm just a guy waiting for a proper answer, not the developer with the key to all the questions!

Edit: People keep mentioning in the comments that turrets are weaker than omnis. First of all, I'm not sure why it's such a problem why omnis are more powerful than turrets. That's just how they're designed--at this point, it seems to me that cannons people just can't stand to see a beam build outperform a cannon build. Very concerning. Second, I've seen the "Omnis do the same damage as beams" and "Omnis will not replace us!" arguments so many times before, and I forgot to mention that people have already come up with solutions. As u/GalacticGaming96220 said, nerf omnis and restrict them to a max of four. There. Omnis won't push arrays to extinction anymore and broadside builds can still perform well.

u/AspiringtoLive17 — 1 month ago
▲ 39 r/sto

Why are most reinforcement beacons/consoles so weak?

Yesterday, on a whim, I cobbled together a summoner/DEW build on my Legendary Akira (of course). My instant fleet brew is composed of a few consoles--Temporal Disorder, Elite Alliance Squadron Beacon, and Athan Prime Fleet Museum Beacon--and the typical reinforcement devices. FPNA and Coordinated Assault provide critical boosts. It's missing several pieces that would make it a proper insta-fleet build, like the "It's another Enteprise" trait, the Gemini Device console, better cooldowns, and other necessities. This build has averaged 200k DPS on Jupiter Gauntlet-Elite; on my last run, roughly 80k came from summons and pets.

Temporal Disorder always does the heavy lifting. The sheer number of duplicates it summons and their consistent damage across the board means that this console ranks highly on all my parses (40k-50k avg. on FAW builds), no matter the build. The other summoners lag far behind. I don't have the Gemini Device, but others have said it performs very well.

I was wondering--why aren't summoning consoles/beacons better? Some are solid visually and mathematically, like Temp. Disorder and Gemini; others look nice and do shite damage, like the Elite Alliance Beacon, Athan Prime, and most reinforcement devices.

Why aren't more summons designed to be actually effective like the Gemini Device? Isn't the cavalry supposed to fly in chewing bubble gum and kickin' ass?

u/AspiringtoLive17 — 2 months ago

Hi! American here. Where are all the gay people?

I'm visiting Dublin (and Ireland in general) for the first time with my family. I've never seen this many pride flags in my life, although I must admit that I'm from a somewhat rural place in the U.S. Pride is unfortunately not very well-celebrated where I live, so it's pretty awesome being in a place that, according to Wikipedia, ranks 8th in the top 10 most gay-friendly countries.

Seeing all these Pride flags has been a pleasant surprise, but...I don't seem to have seen that many gay people. In my few days exploring Dublin so far, I've seen maybe a handful of cases in which I could pin someone as obviously gay. One of them was a guy wearing a shirt saying "That's so gay...I'm down." This is all despite the fact that apparently, a signifcant percentage of Irish people say they're part of the LGBTQ+ community.

In the U.S.--even in my somewhat rural town of 300k people--I feel like I'm more likely to find people who give obvious signs that they are gay. It could be the "gay voice," or a guy wearing feminine or fashionable clothing, or the "gay walk," etc. etc. Here in Dublin, I've seen almost nothing like that. And considering that I'm in Ireland's capital, I expected to see more of that.

My only working theory is that a lot more gay people here in Dublin/Ireland are "straight passing." I would consider myself one of these cases, as the clues I give to my sexuality are much more subtle, and many people happen to assume I'm straight before they get to know me. The last thing I want to do is make assumptions, though, so I should clarify that this theory is more of a guess.

I had a very abstract and unrealistic fantasy about meeting some hot gay guy here in Dublin and having some sort of international romance. No matter how unrealistic that may be, it doesn't stand a chance of coming to fruition if I can't find the gay dudes. I've seen quite a few hot guys, but I genuinely can't tell if any of them are gay (not that my gaydar is very good, either). Am I missing something?

EDIT: I've left Ireland now, but in the last couple of days, I saw quite a few people I could tell were gay. I honestly think that on the first day or two, I was just too busy seeing the sights to pay proper attention to the people. Hopefully my "narrow-mindedness" will no longer offend you all.

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u/AspiringtoLive17 — 2 months ago
▲ 0 r/sto

How did people get so much out of non-uncon builds back in the day?

The idea of a majority isomag build appeals to me. It's simple, it's elegant, and it doesn't make me feel like I'm cheating with magical weapons of mass destruction. Unfortunately, I can't get nearly as much damage out of a pure isomag-focused build as a semi-uncon build. Consoles like Full Broadside and Micro-Quantum Phalanx Array each account for 60k-100k DPS on my typical patrol/TFO runs. There isn't a single non-clicky universal console that can come close to competing with that. So, I resort to combining the best of both worlds, with four isomags, a couple of critical non-clicky passives, and several clicky universals. With this hybrid setup, I've been able to achieve 500k-600k DPS, which is pretty impressive in its own right.

So, I'm wondering--before the Vovin console and Krait builds became a thing, how did people achieve millions of DPS? Back before the Uncon craziness, I read the STOBetter guides and watched the YouTube videos, and I followed them to the letter. Of course, back then, I was too young and broke to even dream of broaching elite content. But even now, with a massive upgrade in resources, a somewhat embarrassing monetary investment in the game, and a new solo ISE-capable build, I can't achieve the numbers that veteran pre-Krait players reached. On a related note, remember when Spire consoles were the meta? I haven't touched my Atlantis in ages because its un-upgraded console layout favors Spire consoles, which are even weaker than isomags. The one time I brought its mothballed ass out of the closet a couple months ago, I shoved it back in after a couple of elite patrol runs. It was just that inept at genociding my enemies.

So, how do people get so much out of isomags (and before that, Spire consoles)? I've only been able to think of a few possible reasons: the large buffs afforded to those with completed endeavors, for example. Or small differences in gear mark and rarity. Or piloting skills, which is definitely important (I'm still pretty lazy and/or incompetent when it comes to flanking, especially considering I fly almost exclusively beam boats). Speaking of beams, my damage potential is limited due to my stubborn insistence on sticking with beams because of their thematic accuracy. Although, this may not be as justifiable, since plenty achieved 1M+ DPS with beam builds. What am I missing here?

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u/AspiringtoLive17 — 2 months ago
▲ 622 r/startrek

Enough. Stop with the reboots, spinoffs, and Kirk warship, please.

I just heard that someone apparently proposed Star Trek: Year One.

I've had enough. I'm exhausted. If they actually make another Kirk episode, I will almost certainly quit Trek once and for all.

We've had TOS, TAS, Generations, Disco, SNW, and three Kelvin Timeline movies (with a fourth one that failed to reach fruition) with various different Kirks. And yet, unlike my instant reaction of disgust, people seem to be yearning for a fifth Kirk, set yet again on the same Enterprise. In their desire to see another DiscoKirk spinoff, people even seem to have forgotten their hatred of the Discoverse, which SNW is 100% a part of. Is it any wonder the franchise is desperately struggling to grow?

Enough. Why are we repeating Kirk when we've gotten his story so many times? Kirk is a great guy, but I'm tired of seeing him all the damn time, with each version being yet another variation on the original. Why don't we get a Sisko reboot, or follow through with Enterprise and give that series a proper ending (which would mean Trip's survival and return to the screen after his supposed "death," of course), or flesh out Ro Laren's story, especially now that the writers of Picard teased us with her appearance, just to murder her hastily? Captain Garrett, the captain of the legendary Enterprise-C, and perhaps the only reason the Federation exists past the TNG era, gets one episode in TNG, a shallow side role in an atrocious movie, and an ugly red statue that barely stays relevant to the Picard plot. I want to see the Enterprise-C and her crew on the screen! Why hasn't the Excelsior's charming Captain Sulu, member of the original Enterprise crew, gotten his own proper movie/series? Where is Admiral Kim, who was perpetually and unfairly and ensign for the duration of his voyage through the other side of the galaxy?

There is so much storytelling potential here, and yet the executives at Paramount, the writers of NuTrek, and many of the fans, seem to insist on beating a dead horse. I mean, Kirk is literally dead. Just let him rest in peace, and give some of the other characters a chance, for Q's sake!

Where is the Lost Era, a huge missing gap in the Trek timeline that has, for some stupid reason, almost never been touched? What the f*ck even happened between the Enterprise-B's brief appearance and Picard's golden era? Why is it that we let Kurtzman butcher our only contemporary representation of the Lost Era, all while letting us down with a laughably short and completely two-dimensional version of Rachel Garrett?

If we really wanted to revisit and expand upon an era we've already seen, why not go to the Dominion War? There's so much potential for storytelling there. For example, I'd love to watch a series about a crew serving on an Akira-class starship (let's get some starship diversity in there, too!) both fighting on the front lines and exploring the undiscovered areas of the Alpha Quadrant. It would be about the struggles of daily life during a conflict, the pain and trauma violence can inflict, the uplifting moments that hold the crew together during hardship, and the unexpected discoveries that make them scientists, always. There would be a minimum of shallow, superficial Kurtzman-style weekly therapy sessions and sobfests. The story would be impactful and raw, especially considering how relevant such a plot would be to our real world today. And just think about the absolute fountains of juicy storytelling opportunity: Cardassians, the Maquis--and its destruction--human colonies, Bajorans, Klingons, Romulans, sabotageur Changelings (not too much of this, since we just got PIC S3), and, of course, the Dominion and its allies. And no need to include the Borg beyond the obligatory Borg episode or two.

Why, in this massive universe, bursting with characters and possibilities, are we going back to Kirk again?! Well, not "we." If you want to do that, good for you. But I need a fresh start.

I'll look forward to the next show or movie--as long as I'm not watching Kirk for the millionth time.

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u/AspiringtoLive17 — 2 months ago

I'm rewatching Discovery. Do you think Burnham was right?

On a side note, the first couple of episodes have been pretty good. I know a lot of people disliked or even despised Discovery, but I think the suspense and emotional turmoil in S1 were pretty well written. The action and visuals were cool, but not trippy and over-the-top like in the later seasons. If there weren't all the continuity issues for people to nitpick, I think it could have been a really solid start. And, if Disco had kept a similar tone throughout the show, I think I would have enjoyed it more than the weekly hopecore therapy session it became.

Anyways, Burnham said that the Vulcans always fire first when they encounter Klingons, as Klingons understand and respect this combative language. Captain Geourgiou shot down (pun intended) this idea, stating that 1) the Shenzhou was "wildly outgunned" and 2) "Starfleet never fires first," especially on "innocent" people. Admiral Brett Anderson also ordered the captain not to provoke the Klingons. Besides, Saru (?) said, firing on the Klingons first didn't guarantee that the Klingons would be discouraged--they might shoot back instead.

We know that T'Kuvma was planning to unite the houses and attack. All he needed was an excuse to start the war, which was the arrival of the Federation fleet. Despite Captain Georgiou's statement that the Shenzhou wasn't powerful enough to engage the Klingons alone, it seems this was wrong. We saw that, later on, a single photon torpedo delivered directly to the Sarcophagus ship's very thick neck was apparently enough to decapitate it. That's a design flaw of Klingon ships I've always been bothered by--and perhaps a wild exaggeration of a photon torpedo's firepower--but technical details aside, the Shenzhou could have attacked first.

And yet, there was no telling whether or not the other Klingons would retaliate. By the time Burnham recommended the destruction of the beacon and mutinied in an attempt to preemptively attack, the Klingon fleet was almost certainly on its way already. Seeing their fellow Klingons under attack upon their arrival may have just angered them, which would have furthered T'Kuvma's plan. However, Captain Georgiou's addressing the Klingons with "We Come in Peace" only provoked the Klingons, leading to the exchange of fire.

So, it seems the Shenzhou's crew was stuck between a rock and a hard place. On the one hand, they could have followed Michael's recommendation and attacked first, which could have caused retaliation or been a successful show of force against the Klingons. Although, we should keep in mind that Sarek warned Burnham that Klingons might respond differently to Starfleet employing the tactic than to Vulcans. On the other hand, Starfleet's passivity made no difference in T'Kuvma's plan to start a war, and instead their bid for peace provoked the Klingons.

Burnham's proposal to strike first was built on historical precedent and a knowledge of Klingon culture. Yes, it was remarkably un-Starfleet-like, and it may have been denied regardless, as Starfleet fundamentally just doesn't shoot first. It's one of the principles that makes the Federation so ethical and diplomatically trustworthy. But, it may have been better than the alternative, which was to sit and wait for the Klingon's 100% guaranteed, inevitable attack. And I'm pretty sure the fleet new it was going to happen, no matter how desperately they hoped for a peaceful outcome.

I think Burnham may have been right, but that doesn't undermine Georgiou's and Anderson's moral dedication to peaceful negotiation. I honestly think it may have been a bit of a Kobayashi Maru situation; T'Kuvma's masterplan was really that good. And Georgiou rightfully disregarded Saru's recommendation of fleeing the scene, as that would be a show of severe cowardice and was most likely the worst possible option.

Do you all think Burnham was right? She was obviously under the influence of her past trauma, but her logical reasoning still seemed sound. We'll never know what would have happened if Starfleet gave the Klingons a "Vulcan Hello."

Also, R.I.P. Ensign Danby Connor. He was real cute.

Edit: people keep saying that her court martial was justified. Obviously, it was; she deserved to be punished for her insuboordination. But that's not the point of my post. My question is: was her logic right? Could the outcome have been better if Starfleet had fired first?

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u/AspiringtoLive17 — 2 months ago

Why doesn't the Akira class have a dedicated model kit?

I know it never got its own show, but it's an iconic ship, and among the most popular. And plenty of other ships without shows have gotten model kits. Why haven't AMT, Polar Lights, or other model kit companies made the Akira-class? Is it because it's only existed as a CGI model?

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u/AspiringtoLive17 — 2 months ago
▲ 188 r/duolingo

Do you guys also like vinegaredricewithseafoodorothertoppings?

I enjoy vinegaredricewithseafoodorothertoppings! Some of my favorites include vinegardricewithsalmontopping, vinegardricewithcreamcheesecucumberavocadoandcrabmeetwrappedinnori, and vinegardriceballwithtunainthecenterandnoribitssprinkledontheoutside.

Do you guys like vinegaredricewithseafoodorothertoppings? If so, what kind do you like?

u/AspiringtoLive17 — 3 months ago
▲ 23 r/sto

What would doubling, tripling, or quadrupling procs do?

There was recently a post asking what would happen if procs were guaranteed on crits, and we agreed that that would be devastating to the game. However, 2.5% is so low that weapon procs usually only hit a handful of times in a TFO, making them negligible. What if that chance were doubled, tripled, or quadrupled? Would it make weapon flavor a legitimate and interesting consideration in STO builds? Why haven't proc chances ever been raised before?

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u/AspiringtoLive17 — 3 months ago