u/Warm-Flower6114

Make Fungi not great again

Make Fungi not great again

https://preview.redd.it/7w0gjuu7b6kh1.png?width=436&format=png&auto=webp&s=f1a394d2434b7798a3a7deadfd924707191a86f5

Hello! Long time survivor here. The Lab changes were not great (I learned to live with them), but the Fungi situation is completely out of hand. So I made two minimal mods to fix it:

just open your cdda/save/{world}/mods.json world where you want to add the mods and add the coresponding lines:

"restore_fungal_fire_spread"

and/or

"disable_fungal_blossom_haze"

(remember to add a comma to the end of the previous last mod, like "magiclysm", in screenshot)

Then, open your cdda/mods/ folder and drop in these mod folders:

https://drive.google.com/file/d/1YczKfhh528axZEnvQdkIfihmiTZan6i-/view?usp=sharing

https://drive.google.com/file/d/17OCtk2n8QptX_U8N4_QvYCUV8BPQoyFp/view?usp=sharing

Restore fungal fire spread basically reverts PR 87197: https://github.com/CleverRaven/Cataclysm-DDA/issues/87197 so fire can once again spread on Fungal Beds and a few other fungal terrains.

Disable fungal blossom haze entirely disables Fungal Blossom's FUNGAL_HAZE, so fungi can only spread via shamblers and zombies. (the central Big Blossom can still spread in a small radius)

Not perfect, but can literaly save your world from (early) annihilation.

Stay safe.

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u/Warm-Flower6114 — 1 day ago