
Make Fungi not great again
Hello! Long time survivor here. The Lab changes were not great (I learned to live with them), but the Fungi situation is completely out of hand. So I made two minimal mods to fix it:
just open your cdda/save/{world}/mods.json world where you want to add the mods and add the coresponding lines:
"restore_fungal_fire_spread"
and/or
"disable_fungal_blossom_haze"
(remember to add a comma to the end of the previous last mod, like "magiclysm", in screenshot)
Then, open your cdda/mods/ folder and drop in these mod folders:
https://drive.google.com/file/d/1YczKfhh528axZEnvQdkIfihmiTZan6i-/view?usp=sharing
https://drive.google.com/file/d/17OCtk2n8QptX_U8N4_QvYCUV8BPQoyFp/view?usp=sharing
Restore fungal fire spread basically reverts PR 87197: https://github.com/CleverRaven/Cataclysm-DDA/issues/87197 so fire can once again spread on Fungal Beds and a few other fungal terrains.
Disable fungal blossom haze entirely disables Fungal Blossom's FUNGAL_HAZE, so fungi can only spread via shamblers and zombies. (the central Big Blossom can still spread in a small radius)
Not perfect, but can literaly save your world from (early) annihilation.
Stay safe.