Blue Prince: Best with a friend and an open wiki
This game was so interesting to me. For context, Blue Prince is a roguelite game where every day you enter a house and are presented with 3 doors. Each time you choose a door, you are given 3 room options, and you choose one to slowly build the house, with the ultimate goal of reaching room 46. At the end of the day, the house is reset, and you begin the process again. You collect gold, keys, and gems along the way, which allow you to progress further into the house and unlock more rooms and house upgrades along the way. It sounds way less fun than it actually is. I promise.
Then you get to room 46 and realize the ultimate goal is way more complicated than that.
What I find fascinating about this game, and other puzzle games like it, Obra Dinn for example, is that it was primarily made by one person. From what I've read, a few people were brought in at the end to help with refinement, but it was mostly one person. This means that each puzzle was designed based on how that single person thinks and how their mind functions. Which can be good or can cause you to dead end because your train of thought may be completely different from the creator's. This is why I brought a friend.
I played this entire game with my wife. She managed the controller while I took notes. And being able to bounce ideas off of each other, and pointing out things that the other person did not notice, or did not think was important, was really cool. Solving puzzles together made the game flow really well, and we eventually reached room 46 without a guide, which I am super proud of. I strongly recommend playing this with a friend. Then we tried to go a bit farther and dig deeper into the puzzles, and that's where the wiki came in clutch, because we enjoyed navigating the house and solving puzzles, but some things were so well hidden that we would miss something critical and not know where we missed it, and rather than hopelessly looking around, we looked up some hints. The sanctum keys are a good example of this.
I don't know how deep to go in my analysis, so here are some spoiler filled points:
- >!WHAT ARE THE GLOBES FOR AND WHY CAN I SPIN THEM!?!<
- >!I cheated so hard on room 8. My mind did not work that way.!<
- >!The game really opens up once you reach the Blackbridge Grotto and can remote into the lab from any computer and customize your available experiments. Game changer. This was such a great concept to add to change up the gameplay focus.!<
- >!If you passed the exam in the end without looking up the answers, you deserve all the praise. That was a legit test that you had to really study for and learn this world. Really cool idea, but I cheated.!<
- >!I think everyone should attempt to fill up the directory. The amount of rooms and how to trigger some of them is really clever.!<
Overall, this was an incredibly tightly designed game that rewards you the more you play. You start out with no money and 50 steps. By the end I had more money than I could spend, and I was regularly filling every square in the house as I tried to trigger my experiments as much as possible. For the average player, finding room 46 is probably enough; for those that want a never ending rabbit hole, there are few better options.