u/WeaversTeam

It's looks just amazing!

It's looks just amazing!

New Xol unit is very cool!
But i think personally that big laser need to deal a lot of more damage, because now he just tickle enemy,
400 damage is looks nice, but in the same way, it dont destroy any unit at all.
Charging take time, also after laser go you cant move anymore, it's already hard to shoot on any non stationary unit.
Shokwave with 5% HP damage for 5s, is also kinda not effective. It be a lot better if shockwave do some normal damage not HP%.
Because for now, even trooper can just stay right in front of this attack and be okay.

I know, balance is hard thing, but just want this amazing effect be really dangerous.

u/WeaversTeam — 11 days ago

Why do i think ZeroSpace will be a BOMB on release

Yo!
I think you are, just like me, see topic like a "dead game" or "no online" and something like that. But in the same time many people love the game and even tournament go well, while online in steam is not so big.
How this go? Just because game in early access for now.
Some people just dont want to play unfinished game, but mostly people wait for full campaign.
Like ZeroSpace is not only for multiplayer, it's a really unique strategy game with really cool campaign and many player wait just for it.

Gameplay is already nice (need some polish, but better than in many RTS), start of campaign and coop also good. When game come to release with full campaign, more polished, upgrade UI and more, we see a many new players, at list for single player content or coop.

My hopes that devs also add superweapon like on screen, or some super unit just for more epic in both coop and campaign. I personally love to fight with or against some dat kind of epic.

u/WeaversTeam — 2 months ago

Go for C6 and I am in love with new buffs!

Why? BECAUSE THEY BUFF NUKE BUTTON! XD
УРА ТОВАРИЩИ!

C6 enjoers, cheers, we won. Now C1 do 1% form her hp it be like 820 ATK on C6, just from C1 guys.
Add even bigger nuke, even bigger res shred, faster skill damage and more elemental damage on C6.
More of that 25 quils instead of 17.

Like freeze and wind go wild!

reddit.com
u/WeaversTeam — 2 months ago

Stellar Vortices what if...it be more than a name?

For now Vodyanitsa is nice addition to freeze team, but complete struggle in stellar swirl. Some people say that reason is her element - hydro.
But what if i say, that her element can become key to her most fun buffs?

Vodyanitsa actually create actually a new reaction - Stellar Vortices. We dont know anything what she does, expect fact of anemo res shred to 30%.
As we known Stellar Swirl create a something like "Stellar Vortex" that gain stacks and detonate after.
What do you think, if that vortex can be detonated by Vodyanitsa herself?
What if that kind of buff come to her? Not to her kit directly, but to her reaction changes.
Yeah, for now Stellar Vortices is the same thing with Stellar swirl, just with res shred to 30%.

But what if...

- Any freeze reaction(even if freeze cannot be applied) from Vodyanitsa skill or ultimate, while Stellar Vortices is active, detonate vortex with max stacks and create another one.
- Use ult on Stellar Vortices is increase it current reaction damage by "Microphone Resonance Bonus" (86% on level 10)

This allows Vodyanitsa from her hydro proc just detonate swirl faster and ult be a big swirl detonate button.

reddit.com
u/WeaversTeam — 2 months ago

No matter what, i make her the strongest!

For 6 years, it's first time I go for C6 character, that how much impression make on me her entrance. At least for me, Vodyanitsa is just great and one of the best char in entire game.

That why, no matter if she will be buffed or not, i make her the strongest one! Not just a buffer, but a complete sub dps.

If you have the same vision, lets try focus on her really best part of the kit, by making it better.
- 1. She has a great scale on ultimate, like on 10 level she deal a massive 82% HP scale with a 86% boost while buff is active. If i understand it correct, she will have like 168% HP scale ult, while if you go like me to C6, it become even more - 198%.
In damage terms it can be around ~400k in froze team with Escoffier and Furina, pretty decent isnt it.

- 2. She a great sustaine, that allow to take sometimes damage instead of dodge, it actually make team dps better. Kinda crazy, but yeah.

- 3. Buff is multirole, you even can play in some vape team, dont recomended but her buffs work without any restriction. Sure she is best in a froze and stellar swirl team, but in theatre she can perform well in any stage and team(close too). Yeah, Pryma can be best in any theatre both lore wise and gameplay wise.

  1. Quils. a lot of them - 17 for active and 10 for character in the back. actually very good - both Midzuki with small default swirl scale and Escoffier with her mobile kitchen-drone-gun.
    It's a lot and actually a decent buffs.

Maybe not the best of the best, but a good supp to many team.
But how make her a best one? For now, with constelation and build!
*All post reader now probably leave post*
But yeah, her C2 make her actually a very OP supp, especially for Skirk. Like 50 CD + ~450 strengh with 9s more skill active is cheff kiss for her rotation. More of that a big nuke of cute "mermaid" now can deal even more damage.
C4 and C6, that where money burn, but FUN begins. If your wallet survive (i dont recommend use money for the game, but anyway), than Vodyanitsa become a great sub dps char.
Her C2 buff now work on full part, also all party get 50% elemental damage and swirl reaction going to buff on 25% more damage, while herself gets also 60% HP increase.
With hydro resonance, triple HP artfifact, signature and C6 she will have like around 80k+ HP.

Now about build, we need a best build that we can get, full on crits. Goal is close to make her 50|150 while main stats will be HP, while have this big chunk of health. Her C1 is unlimited that why more health = good. (Maybe still crit crown On C4+ be better, by not sure about it)
Build full milileth or 2+2, because C1 and signature buff attack and with milileth Vodyanitsa will give to active character ~1000+ of pure power. It's closer to Bennet level.
Next steps is to use character that can also buff her, like Escoffier, if we play not in a stellar one. Quills will allow even Vodyanitsa own skill do some damage.
In stellar reaction buff with quiils go hard.
It's like 30 anemo shred + quils + 60 from C2 and 25 from C6.

Of course i record a video, when she come to game, to shown if all this stuff works or not.
But in any case i will try my best to make her the strongest!

reddit.com
u/WeaversTeam — 2 months ago

New 8 "tech" level - Superweapons

Many RTS have a final big boom button, that goes in the end of a tech. How about to add something in Zerospace, but with some part of balance and on own unique way?

Currently we have a 7 level of exp progression, when each faction can choose one of 2 upgrades. What if it a 8 level aswell with only 1 options - superweapons, that unclock unique building for each faction to build.
How it be works? Well, let's see how probably it can be, just an idea - i hope you like it.

1. Protectorate. Classic Superweapon.
On 8 level they can now build an "Orbital guidance beacon' - look like a beacon on airlfield and build for 1 minute, after build is complete it only have 1 ability that already on cooldown for 5 minute. All players inform that player build a superweapon, by seing times on the screen before ability become active.
Ability call - "Orbital bombardment". when it be ready, player can choose any sector on the map. even if he didnt see it and call an orbital strike. If you play helldivers 2 it's like 360mm cannon.
A 10 giant shell falling from the skyes that obliterate anything on their radius.
Main weakness that enemy know where you use it and more of that, before any damage start to go it be a 15s times before launch. He just can move all he can move from range of orbitall cannons.
Mainly it's ability to destroy enemy base, but barely can help in fight.

2. Grell. Hero Superweapon.
Same as before, you build structure for 1 minute and than...nothing happens, because Grell building is calling "The seed of the Ancients" looks like a tree with big emptree hole in the center of the tree, no ablity and only one upgrade have that need to 4 minutes to complete. After upgrade is done - a giant fruit appears inside of hole. You need to take your hero, go inside the tree to "eat" that fruit - it will give your hero new ability:
"Call of ancient one" - 3 miute cooldown, but first usage is no need to wait to activate. Instead of large zone of destruction, you can use a vertilal aoe line near your hero and after 0.75s of casting, a giant worm appears and attack any enemy on his paths.
Main weakness is it only can be casted near hero. still have casting speed and be canceled if hero died, if hero died you need also a new fruit to create. that why hero become a persone non grate and enemy be knowing that, while trying to snipe your hero to prevate superweapon yo use.

After eating fruit - memory of one beign that have connection with great worm(Maybe memory of Leviathan) go inside of body of the hero and yes - Grell superweapon is actually a summon a giant worm for one attack.

3. The Legion. Airstrike superweapon.
What a feeling when you see a shadow of something big than look a arond and see a massive flying thing come closer and start a bombing run all your base. Cool right?
Legion "Dreadnout" already can make Kirov style bombing run, what if in style they have even bigger dreadnout look like from Ace Combat giant "plane" that move really slow.

Before summons this terrifying things, they also need a build 1 minute to build - building called "Emperor Judgment" that have liek Protectorate 5 minute cooldown. After that you can use global ability with massive AOE vertical line to use any way you actually see. You cant summon attack on place that blocked by fog of war, not like protectorate.
After using ability - enemy doesnt know what is comming, a giant plane called "Tribunal" - appears, it a very big airship with size of like 2 main building in range. He move very slowly from your edge of the map and have health. He can be destroy before starting bombing run.
But enemy doesnt know where he is and where the bombs start droping, only fact that somewhere on the map tribunal is come to judge. if he doesnt scout, he see only a shadow and now it be too late to doing anything.
When Tribunal on destination area, he start a napalm bombing run literally incinderate everything below him. Ideal tool of fear to any enemy of the legion. Fear the shadow of the Emperor! Muhaha! Khem.
Main weakness.
Very slow and giant, can be intercepted before start doing some damage. Have no selfdefence weapon at all and cant redirect zone of bombing run. Also hard to use on enemy forces, it more a defence crusher or base crasher.

4. Xol. Living superweapon.
As a hardest faction they have a hardest superweapon to make. You need to build a stucture for 1 minute and than make a every single hybrid unit in the faction. Move all of them around or inside build and than start "transformation" that goes for enite 6 minutes.
Instead of all others superweapons you dont get a ability, you get a super unit called - "Undreeming" (maybe it be a better name but anyway). It's start not so strong and need to get exp to become stronger. Like even after 6 minutes of waiting you dont get a real deal, ok unit but still not a super one.
Thing change massivly if he live sometimes or fight and survive. he gain exp both with time or with battles. Any 1 minute he start to grow from level 1 to level 5 and he like Evolve monster, that on last tier become a most powerful unit in entire game.

Main weapon is a beam indeticaly with orbital beam from ability, but he fire it like a main weapon from his gun. He can change form with attack ability, Dash with explosion make him a melee fighter for next 15 seconds, after that he go back on position before dash to original range form. Have a 15s cooldown.
Next form is "artilery tank form" that can fire anyway on entire map if you see the target for next 5 shots or 15s. Even on level 5 damage is not big, enemy be seeing range of attack, aoe is not big aswell and you can shot only 5 times before 2 minutes cooldown. Projectile speed aslo a kinda mediocore, but much faster than a tribunal.
Before you use any shot, he become stealth and If you dont use any shot from artilery tank form at all - ability goes faster cooldown like 50% faster.
Last ability is - regenerate that have a 2 minute cooldown and make Undreeming to well "dream". he dont do anything for a like 15s while stayng still, but healing for each second for 10% of his max health.
Ability will shotdown earlier if his health is become max.

Main weakness is a large time to make, also need to build a lot of differend units and after that you need to save him for 5 minutes more to grown him. Remind, that all stuff go already on 8 level when all players already on endgame.
It be really hard to use, but for my opinion is someone can make this is be absolute cinema expirience.

reddit.com
u/WeaversTeam — 2 months ago