Bendy's Nightmare Run quick first impressions
Game's been out for 30 minutes but I noticed some things immediately from play. Don't consider this a comprehensive post considering I played Chester Act 1 twice
Good stuff:
- You can easily download Nightmare Run again, and for the most part it's identical to BINR at the time of delisting
- The new art (title screen, episodes, and bacon soup icon) are cool though they do clash with the rest of the untouched assets which are currently missing the piss shading, though I imagine they'll be updated as time goes on. Notably the episode logos have also been changed and they all use the standard Bendy logo now
- You immediately start with a magnet, shield and bomb
- The game no longer tries to sell you merch upon startup
- The game will get future support including improvements and new content
Bad stuff:
- An energy system has been introduced in the form of tickets, with one used when you start an act. You can have six at once and one recharges every 30 minutes
- I can't directly prove this but I think this runs worse than the original? I'm on a Sony Xperia III so not that old of a phone and, from my quick guess, the original version (which I've still got installed) runs at 60 FPS while this one runs at I guess 30 FPS? It's not unplayable but it definitely feels not as smooth in comparison considering the game looks identical to the original
- A premium currency has been introduced in the form of Ink but tbf it's a mobile game so makes sense, at least you can get five ink for free (you start with 10) every 12 hours in exchange for watching an ad
Overall I'll have to play more to make a definitive judgement cause there might be further differences, but so far it is a version of Nightmare Run that you don't need to go to a shady site to acquire, and I'm sure most people here will be happy with that, though I do think some of bad stuff is weird considering they aren't in the original