A pure summoner-god concept
(I know that this may be a bad take, but I liked that idea so I decided to post it)
The reason I'd like to have a summoner-god added is simple-it's kind of unfair that Conj and conj-like spells get a god for them(Vehumet), while summoning only get a few rather sub-optimal choices:Sif Muna, who is a magic god in general and doesn't give bonuses to summoning specifically, and TSO, who forbids you to use plenty of summoning spells. That's why I decided to create a concept for a summoning god.
1. Name-Convoc(shortened from Convocato, which means "summon" on latin. Convocato doesn't have the exact same meaning as in "summoning allies with a spell", but good enough.)
2. Penance(decided to do it first so the bonuses don't seem too overpowered):
Convoc dislikes it when you use destructive magic(destructive magic is all magic that Vehumet supports) to damage an enemy.
Convoc strongly dislikes it when you kill enemies with anything except your allies(allies from non-spell sources are allowed). Damaging enemies is fine, but the killing blow must be from your allies.
If penance goes above 20, you're immediately excommunicated.
Convoc does not appreciate desertion!(50 penance)
Convoc's wrath(each wrath has an equal chance):
- Each ally you have has a chance to turn hostile. Allies closer to you are prioritised(Only happens when you have atleast 1 ally), the percentage of allies turned hostile is (Penance+(XL*(current HP%*1.5).
- Your enemies have a chance to gain one of the following spells:corrupt(50%), shadow creatures(30%), plane rend(20%). The amount of enemies who gain these spells is equal to (XL/6). Cannot be used if player's XL is below 11. If player's HP is dropped below 30% and they're still worshipping Convoc, the enemies who these spells were given to become unable to cast them until the player's HP goes above 75%.
- Your enemies begin passively summoning one of the following:death scarabs(60% chance); random slimes(the pool is the same as The Royal Jelly's when it is damaged)(30% chance, twice the time between spawns); the same effect as a summoning scroll, but summoning hostile and durably summoned creatures(10% chance, triple the time between spawns). The spawns don't happen outside of your LOS. The amount of creatures summoned this way can not be more that 10 at once(if 10 is reached, summoning stops). If the creature falls below 20%, a spawn immediately triggers. The time between spawns(basic) is 30 - XL*1.5, no less than 1. The amount of enemies who begin summoning is randomized between 1 and 6, but the passive summoning cooldowns are then decreased by (6-number of summoning enemies). If you're still worshipping Convoc, the enemies spawned this way have a chance to be immediately dismissed when you're dropped to low Hp(below 20%). This chance is piety/300.
Every wrath will only decrease the penance counter by 1. Even when the wrath ends, if you're not worshipping Convoc, you'll be unable to re-join it.
3. Piety gain
Convoc likes it when your allies kill enemies. Convoc especially likes it when an enemy is killed purely by your allies(without any damage dealt by you yourself) AND the allies were summoned with a spell
4. Abilities: Convoc uses summonings skill instead of invocations
Passive: *..... : Whenever your summon dies, there is a chance that you get MP equal to (summon's max HP/20). The chance is (Piety/3 + Summonings skill*1.5)%
Your summons gain an HP regeneration bonus equal to the sum of your HP and MP regeneration.
Whenever you drink a potion(not dangerous/q!), your summons also gain its effects, for the duration equal to yours.
If an ally's will is lower than yours, it is weighted towards yours, up to (Piety/4 + summonings*2) will.
Active:
Reality anchor:applies the "reality anchor" effect to all temporary allies. While the ability is active, your ally's remaining time will not decrease, and abjurations casted on the ally only have a quarter of their effect. Duration(individual for each ally):(Ally's max duration/5 + summonings*2 + piety/16) DecaAut.(piety--)
**....:
Passive:
Whenever your ally kills an enemy, the ally gains HD bonus equal to (Killed monster's HD/10 + piety/32), random slaying bonus from +1 to +5, a random brand to their attacks with a 1/5 chance per kill(if they have a brand, 1/10 chance of getting an additional), and a heal equal to (slain enemy's HD*1.25).
Active:
Focus switch:each enemy in LOS has to pass a will check(enchantment power=summonings*5 + piety), otherwise their focus will switch to your allies instead of you(they will ignore you to attack your allies). Duration is equal to (Summonings/2) DecaAut (piety-)
***...
Passive:
Your allies gain bonuses as if they had both Halo(but only increased ally accuracy) and Umbra(but only decreased enemy accuracy)
Active:
Abjuration:abjures all enemy-summoned units in your LOS(no line of fire required). Duration decrease:(Piety/4*(Summonings/20) DecaAut.(Piety---)
****..
Passive:
Your allies, when summoned, gain 1 random bonus. The pool: Haste(20%), Might(20%), berserk(15%), focus(+15 to-hit)(15%), passive summoning(the one described in the penance section, but summons friendlies and no longer stopped when you're at low HP)(10%), active summoning(a random spell described in penance section is given to the summon, once again summoning friendlies and not stopping when you're at low HP)(10%). Elemental resistance(2 stacks of each element resistance)(5%); 1 more(rerolls, giving the ally 2 of these bonuses instead)(5%). The chance to roll for these bonuses is equal to (Piety/2.5+Summonings)%
Active:
Mass cure:clears all allies from any debuffs they had and prevents them from getting any more debuffs for (summonings/2) turns, heals them by (Summonings*1.5) HP.(piety----)
*****.
Passive:
Casting summoning spells only takes half of the time it would've taken normally(if a spell would take 1 DecaAut to cast, it will take 5 Aut instead). If you miscast, Convoc will give you 1x wiz for your next cast of the spell, until you succeed in casting it. Then, all wiz gained is removed. Also, Convoc gives you 1x archmage to all your summoning and summoning-like(infestation, animate dead, etc) spells.
Active:
Discharge:immediately casts every summoning and summoning-like spell you have, with halved MP cost for each spell. Then, casts reality anchor(piety------)
******
Passive:
Your allies, when adjacent or near-adjacent to you, will gain +1 range to their spells(if the range is already 7 or 8, they'll gain +10 to-hit instead), +10 AC, and they'll only lose duration with half the normal speed. If they're at longer distance from you, they instead gain +20% damage to their spells, +10 to-hit, and they'll gain haste(stacks with normal haste) once their remaining duration is below 30%.
Active:
Damage bound:Can target up to 3 allies. whenever you take damage, 50% of it is dealt to the target ally/allies instead, but it is dealt to the ally in 1.5 proportion to the damage they would've actually taken. If your HP is already 1, all damage dealt to you will be dealt to the target ally/allies(preventing your death), but the damage dealt to the allies this way will be tripled. If you were dropped to 1 HP during the spell's effect, it will get 1d4 turns cooldown. You cannot recast the ability while there are still allies under the abilities effect
5. Gifts:
For each 25 piety you gain(even when at max piety), you are given 2 random summoning spells. The spell level will be equal to (piety(not number value, but the * symbols displayed as piety amount. For example, at ***... piety, piety will be counted as "3") +1d4). If it would give a level 10 spell(which doesn't exist), it gives a level 9 spell instead. When you have all spells for the appropriate spell levels, it will give spells of lower level. (for example, if you have all level 7, 8 and 9 at ****** piety, it will give level 6, 5, 4, 3, 2 and 1 spells, in that order)