Does any one know if PCG in UE5.6~5.7 can update dynamically in runtime?
I'm trying to use effect a certain area foliage growth in runtime. Like what it can be done use the Motion Design cloner(Only it seems performance intensive, maybe not converted into ISM). I tried to find some tutorial but seem not one get to the point.
I tried use runtime generation, it could work in runtime, but the update will clean up first and regen again. If I update the regen every frame, the regen seems not catching up with the clean up so the foliage disappeared until last update frame. And seems the update also just by partition. How could i make a dynamic grow like effecting some area by a effector in runtime which doesn't cost much performance?