u/Which_Neat_9434

Firewatch Enhanced - A collection of fixes and QoL features

Hey there, I would like to share a small mod that includes bunch of QoL features and fixes that I created. It most importantly fixes that issue with movement when having high fps count.

I tested this on the GOG version but I believe it should work also with a steam one. If that is not the case let me now, I will try to look into it.

This is the list of features at this point but I might add more:

  • Fixes player movement at high frame rates with VSync disabled.
  • Adds an optional FPS counter. It is disabled by default.
  • Adds an option to remove the time limit from dialogue choices. It is disabled by default.
  • Adds a subtitle size slider with a range of 75% to 200%. The original size is 100%.
  • Adds a Field of View slider with a range of 30 to 110. The original value is 55.
  • Exposes the game's hidden Mouse Acceleration setting in the Controls menu. You need to disable that option if you're experiencing an issue with high mouse sensitivity.
  • Includes Ignore Pads option which is set by default, this fixes issue with controllers causing automatic rotation of character.
  • Adds a New Game (Skip Intro) button that skips the opening text sequence.
  • Includes a simple noclip mode for unstucking your character.
  • Improves save loading and reduces some asset-streaming stalls.
  • Reduces unnecessary player interaction checks above 60 FPS.
  • Prevents the Free Roam day/night cycle from getting stuck after leaving the cave.

If an existing Free Roam save already has broken cave lighting, install the patch, enter the cave again and move through gate until you drop on the first stone, after that go you can go back and the day/night cycle should be restored. The exit event will restore the day/night cycle and the next save should load correctly.

On Github I included I Python script that extracts audio files that may be unused. There are a lot of them so I did not look into it, but if somebody is curious they may take a look. A small chunk of them might have been actually used because they may have been constructed dynamically.

Mod nexus page: https://www.nexusmods.com/firewatch/mods/15

Github: https://github.com/Terminats/firewatch-game-enhanced

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u/Which_Neat_9434 — 8 days ago