u/WhydoIhaveto129

Stubborn Unarmed Glitch

For the love of god can someone please give me any hint as to how to fix this behavior. I have disabled what I believe to be is every single mod that could possibly effect the AI logic to decide to switch to a ranged weapon when I become unpathable but most melee enemies don’t have one so it results in them switching to unarmed until I’m pathable again. Please, any ideas are appreciated.

Edit: I was finally able to locate what was causing this glitch. It was my speedandreachfixes patch run through Synthesis. In all honesty I'm no modder (obviously) so I've never updated the patches that shipped with my modlist several years ago. This is sorted now but I still have an issue to do with NPC reach. I will create a new post with a video and in depth description soon. Thanks everyone for chiming in!

u/WhydoIhaveto129 — 1 day ago

Experienced Modder Needed

Due to hardware limitations, my FPS standard for the content I like to make and my 20/20 vision despising most upscalers and frame manipulation I have been hard stuck on an older ENB version of Mad God Overhaul for years now.

There has always been issues but I am specifically creating this post to ask for assistance with bringing my combat animation, AI and frameworks up to snuff. I have a few glaring issues I need help with but more than anything I just don’t know how to find and implement the sort of combat system I’m looking for. Thanks.

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u/WhydoIhaveto129 — 2 days ago