u/Witty-Wing-4910

▲ 29 r/yuzu

Best Settings for TOTK to achieve most smoothness(fps too) for any specs

TOTK still is very hard for most emulators to run and my specs are pretty baseline too. I tried Ryujinx and sudachi and yuzu and eden even but none of them ran it any better, there was either constant stuttering or slide show level frames, brother I even gave up on it and moved on till I found the "Switch games Final Boss Emulator"==>CITRON

I think Citron improves on yuzu more than sudachi but the game changers are probably it's lastest inclusion of FSR 2.0(you will get a slight performance boost and you will need all that you can get in this game) and frame skipping(If rendering a frame may cause stuttering it frickin skips it)

My specs were cpu: 12th Gen Intel(R) Core(TM) i5-12450H" gpu: "NVIDIA GeForce RTX 2050 with 16 GB of DDR5 RAM and SSD obviously

The following settings are for v1.2.1 of the game(I don't it matters that much but I wanted to use UltraCam instead of NX Optimiser) and citron nightly eaceaa6a9 version :

Addons:-update v1.2.1,4k textures, UltraCam (from game banana)

System:-Multicore CPU Emulation enabled, Memory layout 8GB

CPU:-Unsafe

Graphics:- API Vulkan, Device Deducated graphics card, use disk pipeline cache and use asynchronous GPU Emulation enabled, ASTC Decoding method GPU, Vsync mode Mailbox, NVDEC emulation GPU, Full screen mode Borderless, Aspect Ratio Default, Resolution 1X, Window Adapting Filter AMD FSR 2.0, Anti aliasing SMAA, FSR 2.0 Quality mode Performance(anything above RTX 2060 can handle quality), Frame skipping enable and mode is adaptive

Advanced Graphics:- Accuracy level Normal (low if your specs are lower than mine), Anisotropic Filtering 16x, ASTC Recompression BC3(if you have 6GB VRAM or above uncompressed), VRAM Usage mode conservative(again if you have 6GB VRAM or above aggressive) VRAM Limit 0, GC Aggressiveness off(if you have 6GB VRAM or above light) Enable the following and the rest should disabled => Enable asynchronous presentation, Reactive flushing, Asynchronous Shader Building, Fast GPU time, Vulkan pipeline cache, sync to framerate of video playback, barrier feedback loops

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u/Witty-Wing-4910 — 6 days ago