u/Worried_Toe5128

Image 1 — My dreams for the future of Kitten Space Agency 🚀🐱
Image 2 — My dreams for the future of Kitten Space Agency 🚀🐱
Image 3 — My dreams for the future of Kitten Space Agency 🚀🐱
Image 4 — My dreams for the future of Kitten Space Agency 🚀🐱

My dreams for the future of Kitten Space Agency 🚀🐱

Hi everyone I rewrote my post that I published a hours ago.

It was deleted because I used Artificial Intelligence to translate the script of the post that I originally wrote into my language.

I want to apologize to everyone for breaking a rule by using Artificial Intelligence. Now I've tried to rewrite the post myself translating my original script by myself without using Artificial Intelligence I just got a little help from Google Translate for some phrases that are a little more difficult to articulate.

In the screenshot I've attached the comments from the deleted post. Added a brief reflection on the use of AI.😁

P.S: I use a lot of emojis it's me, not AI ahahah.

I know KSA is currently in development and is more like a simulator than a videogame. However that does not stop me from dreaming. I am sure that in a years KSA will become an amazing game, capable of exciting me even more than KSP did.

KSP is a super fantastic game but it has its limitations. Here's a list of what I'd like to see in KSA and what features I'll like to see.

I already think the development team is doing a job and I will support the KSA project no matter what direction they choose.

1. Life Support and Stress 👩‍🚀🎒

As a fan of the Kerbalism mod, I think the life support and stress management settings greatly enhance the game. Once i try these difficulties, they changed my experience completely! Even a simple mission on Minmus becomes much more challenging and exciting. (Note: I've read that this has already been confirmed, Yuppyy!!! :D Wiki Link).

2. Changing Weather ⛈️💨

It might be very difficult to code and program. How awesome would it be if the weather could affect solar panels or the aerodynamics of a rocket. Imagine a storm on Duna that causes a lander to crash because its center of gravity is too high.XD

3. A Better Tech Tree 🔬🌳

In my opinion mods like Unkerballed Start offer a better tech tree than the stock one. I'd love to see something in KSA. It's more satisfying to land on a planet after sending robotic rovers out to explore rather than land with kittens in the very first mission. (Note pt.2 : I've read that this has already been confirmed, Yuppyy!!! :D )

4. Making the Career Mode Meaningful in the Long Run 🏁🔄

In Kerbal Space Program Career mode loses interest after a while. Why would you return to a planet if I've already done the experiments and planted a flag. In life returning to the Moon or Mars is extremely important there are a million reasons to come back. I'd like KSA to motivate me to visit a planet after three or four landings.

How can we solve this problem? Here are some ideas:

  • Kerbalism-style science: complex experiments that take a long time to complete (perhaps one or two in-game years) to complete.
  • Hidden Easter eggs to discover.
  • Complex ISRU (Resource Extraction): a deep system for building self-sustaining colonies that requires a lot of missions to complete. (With a difficulty slider in the menu for players who want a more relaxed experience.)
  • Special and dynamic contracts.

Do you have any other ideas?

5. Alien Microorganisms 🦠👾

It would be amazing if KSA decide to and alien microbes to be discover in midle-late game.
Perhaps they could randomly generate in each new save file, making every game different and KSA incredibly replayable!

In my mind, they could be procedurally generated with casual traits at the start of each game. Some microbes could be beneficial (e.g., a bacteria that helps grow food faster in colony greenhouses, or creates a powerful biofuel), while others could be dangerous (a toxic mold that increases kitten stress or degrades spaceship parts).

This would turn biology into a real gameplay mechanic: you would explore planets to find useful microbes to boost your colonies, or you would need to build quarantine modules to protect your crew from alien contamination.

6. Rival Space Agencies (NPCs) 🏢🚀

Do you like the idea of Ai agencies competing against you? They could try to beat you to milestones like landing on Mars first or stealing contracts.
I guess this is very hard to code. It would change the total feeling of the game.

7. A Less Empty Home Planet 🌍🏡

I always felt the Kerbin is empty. There is the Space Center. Nothing else around it: no cities, no nations. Why are the Kerbals here?
I would really love it if KSA will show a bit of the kittens civilization, around the planet just to avoid that feeling of complete loneliness that Kerbal Space Program has.

8. More Kittens job👨‍⚕️👨‍🍳👨‍🔧👨‍🏫

Scientist, engineer, mechanic, biologist, cat trainer, contracts manager, pilot, worker... How jobs would you like to see?

I have a base of coding but I am not a game developer so I do not know if my dreams are too hard to make a reality.

What do you think? Which of these features would you like to see?

To the KSA Team: you are doing a job keep it up!!!🔥🐾

u/Worried_Toe5128 — 5 days ago

My dreams for the future of Kitten Space Agency 🚀🐱

Hi everyone!

I know that KSA is currently in early development and is more of a simulator than a complete game. However, this doesn't stop me from dreaming! I hope that in a few years, it will become an amazing game that will excite me even more than KSP did.

Kerbal Space Program is a great game, but it has its limits. Here is a list of what I would love to see in KSA!

I already think the development team is doing an incredible job, and I will support the project no matter what direction they choose.

1. Life Support and Stress 👩‍🚀🎒

As a fan of the Kerbalism mod, I think life support and stress management make the game so much better. Once you try playing with these difficulties, you can't go back! Even a simple mission to Minmus becomes much more challenging and exciting. (Note: I read that this is already confirmed, yey!!! :DWiki Link).

2. Changing Weather ⛈️💨

This might be very hard to program, but how cool would it be if weather affected solar panels or rocket aerodynamics? Imagine a strong storm on Duna flipping over a lander that is a bit too tall! XD

3. A Better Tech Tree 🔬🌳

In my opinion, mods like Unkerballed Start offer a much better tech tree than the stock one. I would love to see something similar in KSA. It is so much more rewarding to land kittens on a planet after sending robotic rovers to explore first, rather than sending kittens on the very first mission! A good tech tree and life support system would help with this. For example, maybe you can only unlock advanced life support parts after keeping kittens alive on a space station for a few years?

4. Making the Career Mode Meaningful in the Long Run 🏁🔄

In KSP, career mode loses its meaning after a while. Why should I go back to a planet if I already did the experiments and planted a flag? In real life, going back to the Moon or Mars is extremely important. I want KSA to keep me motivated to visit a planet even after 3 or 4 landings.

How can we fix this? Here are some ideas:

  • Kerbalism-style science: Complex experiments that take a long time (maybe 1 or 2 in-game years) to finish.
  • Hidden Easter Eggs to discover.
  • Complex ISRU (Resource Mining): A deep system to build self-sufficient colonies that requires many, many missions to complete. (With a difficulty slider in the menu for players who want a casual experience).
  • Special, dynamic contracts. Do you have any other ideas?

5. Alien Microorganisms 🦠👾

It would be amazing to discover alien microbes in different biomes using advanced science tools. Maybe they could generate randomly in every new save file, so every playthrough is different and KSA becomes super replayable!

6. Rival Space Agencies (NPCs) 🏢🚀

What do you think about AI-controlled rival agencies competing against you? They could try to beat you to major milestones, like landing on Mars first! It would bring a totally different, exciting feeling to the game. But I guess this is very hard to code.

7. A Less Empty Home Planet 🌍🏡

I always felt the Kerbals were too "alone" on Kerbin. There is the Space Center, but nothing else around it: no cities, no nations. I would really love it if KSA showed a little bit of the kittens' civilization around the planet, just to avoid that feeling of complete loneliness that KSP has.

I know some coding but I am not a game developer, so I don't know if my dreams are too hard to make a reality.

What do you think? Which of these features would you like to see?

To the KSA Team: you are doing an amazing job, keep it up!!! 🔥🐾

reddit.com
u/Worried_Toe5128 — 5 days ago

Contract BUG, Getting Grand Tour contracts way too early

Ciao a tutti :D,

Ho iniziato da poco una nuova carriera con Kerbalism e UnKerballed Start.

Non sono ancora arrivato nello spazio con un Kerbal, né in orbita con una sonda, ma per qualche motivo tutti i contratti disponibili mi chiedono di completare il Grand Tour.

Quando apro il menu dei trucchi (Alt+F12), questi contratti del Grand Tour non compaiono nemmeno nella scheda "Offerti", quindi non posso nemmeno cancellarli o rifiutarli manualmente con i trucchi.

Come potete vedere dallo screenshot, sto usando alcune mod per i contratti.

Qualcuno ha già riscontrato questo bug o sa come risolverlo? Grazie!

EDIT: Problem solved! It turns out I accidentally missed a "Grand Tour contract pack" in my mod list. Once I deleted it, the Grand Tour contracts finally disappeared.

Fun fact: Gemini told me these contracts popped up so early due to a conflict with the Kcalbeloh system mod, but honestly, that his explanation made no sense to me...

u/Worried_Toe5128 — 13 days ago

SOS Kerbalism: My Kerbal is immortal and ignoring life support limits?

After hours of playing KSP, I finally decided to dive into something more complex and installed Kerbalism.

To figure out how it works, I read the guide (https://kerbalism.readthedocs.io/en/stable/) and did some research online. I then started a sandbox save to do some test flights, but I’ve run into some weird issues. (Screenshots below).

After 218 days in orbit:
1)Oxygen: My Kerbal isn't dying from lack of oxygen. It ran out a long time ago, but he’s still smiling and perfectly fine.
2)CO2: Carbon dioxide levels aren't increasing, even though I turned off all the scrubber systems.
3)Stress: My Kerbal reached 1500% stress, but no breakdowns or negative effects ever triggered.

This is my first mod added to ksp. Maby this might be an installation issue. I used CKAN but I wasn't entirely sure which specific files to pick (I just grabbed the main ones shown in the screenshot). Is there something I’m missing, or is my Kerbal just accidentally immortal? XD

Thanks in advance to anyone who can help!

https://preview.redd.it/5f2t13osr31h1.png?width=1920&format=png&auto=webp&s=f7413eb5b53d7163a16110359968413c3c1fcfc6

https://preview.redd.it/77wqwai1o31h1.png?width=1920&format=png&auto=webp&s=6604d0c1ebdccba83200a73f372cb013ccb105cb

reddit.com
u/Worried_Toe5128 — 2 months ago