r/KerbalAcademy

▲ 78 r/KerbalAcademy+1 crossposts

Why does this happen, and how can I stop the gravity ring from wobbling?

I really like the look of the 3 segmented ring, but for some reason it summons the kraken while the 2 segmented ring doesn't. Is there a way I could have the 3 segmented gravity ring or am I out of luck?

I cheated the craft into orbit for the video, it can get to orbit regularly. It's for a dres mission (I know). Sorry if the video is a bit long. Vanilla

u/_adamolanadam_ — 15 hours ago

Progetti di razzi per stare in orbita kerbin

avete consigli su progetti di razzi per entrare in orbita di kerbin?
ho costruito qualcosa, ma finisce presto il carburante e se aggiungo più carburante diventa instabile e non riesco a controllarlo

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u/Adventurous_Pea9150 — 13 hours ago

Stuck orbiting Minmus

I'm a new player and I'm orbiting Ninmus with an orbit tilted along an axis perpendicular to Kerbin. I can't just execute a burn because I would end up below Kerbin. I guess I probably need more than one burn? But do I burn a correction on the way home or somehow flatten my orbit before leaving Minmus? I've never flattened an orbit, and I'm pretty sure my en route correction burn is how I got in this predicament so maybe I just do that? Thinking out loud.

u/zigmister21 — 23 hours ago

Why does this work?

https://preview.redd.it/qxhblbc8gf2h1.png?width=1407&format=png&auto=webp&s=697b3735eb962c68108f3028da6faefd0381b40d

I'm stumped. This rocket is as stable as can be getting to orbit - why is that? As the boosters consume fuel, the CoM gets even further away from the aerodynamic center of force. My other rockets tip over for far less. I shouldn't be complaining but I'd like to learn. Can someone help explain why this is sufficiently good design?

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u/Moderately_Imperiled — 18 hours ago
▲ 15 r/KerbalAcademy+1 crossposts

Mobile processing lab use?

I just got the Mobile processing lab and I’m not sure how to use it effectively? Should I put it in an orbit than collect science and come back to it? Whats the most effective way to use it?

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u/Prudent-Try-6356 — 19 hours ago

How do convertotrons work?

Ok, I want a convertotron on my rocket but idk if it needs to be at the bottom of it or anywhere on it. Basically just wondering if I can have the convertotron up top. Thanks :)

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u/Longjumping-King-431 — 22 hours ago

What should i be doing?

I’m trying to get into KSP career mode, but I feel kind of locked out of every contract available. Its almost all conducting temp scans. But at the point I’m at I don’t have any parts good enough to complete these contracts.
Should I be grinding or am I missing something?
If so, should I be grinding science, money, or rep? I wanna upgrade the assembly building so I can finally make better rockets, but I’m ~100k away.

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Unable to thaw kerbals from DeepFreeze...

I am not a KSP noob, but am new to reddit, so let me know if there is a better place to post this.

I'm getting ready for my first interstellar mission and am doing a mission to Jool's smaller moons to set myself up. I play with the snacks mod, so I decided to add in the DeepFreeze mod, as I didn't like the idea of building an interstellar craft with more snacks/ore than fuel. So I started my Jool mission, freezing my kerbals sometime around Kerbin Escape. Upon arrival, I cannot thaw them. I have tested the same 2.5m freeze pod (smaller one) in different ways to make sure it isn't an issue with EC, glykerol, rescource transfer, control, or craft design. I am pretty sure that the issue is within the mod, or due to mod incompatibility, but unfortunately that extends beyond my experience.

My plan here was to upload my ksp.log file, but each time I try the upload fails, so maybe someone will have an answer for me there as well.

Any help would be appreciated, I understand there's not much info to go on here.

u/Complete_Program_387 — 2 days ago

Making KSP look good

Hey!

Returning player here! I want to come back to Ksp to send Jeb yet again on a long term mission ( Emphasize on long). I am getting tired to see the same old graphics and want something a bit more modern.

Any mods that enhances graphics without too much of a performance loss?

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u/AlternativeNose6732 — 1 day ago

Why is the M.E.M. so janky to control?

https://preview.redd.it/qp097oppnc2h1.png?width=1920&format=png&auto=webp&s=4e12ba38af30b7fa65a21ee4e6110ad53ba210db

This is my lander, I consider myself experienced regarding to Mun landings since this is my 18th landing. I find the MEM hard to control since it moves from side to side and can't stay stable with stability assist enabled. I have reaction wheels, a SAS probe and I still find it difficult to maneuver.

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u/Alarming_Range_4314 — 1 day ago

Is this a bug? Conduct observational surveys of Kerbin

I have this contract that I have to take crew reports in flight above 19 300 meters above 3 area. I took the first site yesterday, but today I can't complete the last 2.

You can see my trajectory is pretty well aligned with the blue marker which is one of the 3 area. But even if I'm above the blue marker I don't enter that area and can't complete that contract. Is this a bug or am I missing something?

u/hajasmark — 2 days ago

Move Rover Contract

Got it done, thank yall. Little bit of part clipping and a few dozen flips in the air we got it.

Got this move rover contract, but the problem is, it’s missing 2 wheels. How would y’all go about attaching the two missing wheels?

As you can see my only way of controlling it is with a kerbal, so i can’t even test if it moves without sending a rocket there.

Obviously this involves EVA construction, the problem is any wheel i try to attach will be clipping into the ground.

u/Just-Here-To_Vibe — 2 days ago

What are some lesser known tips and tricks for Mechjeb2?

I've been loving Mechjeb2 and getting a ton of use out of it.

Other than the basics what are some neat tricks you've learned that others might not know about?

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u/Uglulyx — 2 days ago

Bouncing Landers

Hello fellow Kerbal enthusiasts! I'm sure everyone is familiar with this problem, especially on Minmus: after landing and using something like Timewarp, there's a very high probability that your lander will bounce or even explode.

Is there a good mod to firmly anchor landers to the ground after landing?

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u/DancingwithMolotovs — 1 day ago

Mod question

I've played this game a ton, but never with mods. I made a moon base where I can land with rockets for fuel, but now I need to land on top of it. I've seen in videos that there are mods to see where you will land with something like a circle. From what I've gathered, there are two mods for this, kerbal engineer redux and Trajectories. Which one is better, or what is the difference?

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Help with contract to rescue Module

Before i begin to tell you my problem i have no idea if this contract is stock or from a mod, i would generally say its stock but since its so weird i do not know,

Anyways, how am i supposed to get this done, it says i need to retrieve this thing or a module from it and bring it back to Kerbin. I gave it an attempt with a crewed vessel right now which did not go as well. It has enough dv (i think it was about 13K) but even if i get far enough to have an encounter with the thing, the trip there alone is like 8000 years and the contract expires after about 34 years.

I feel like this is not possible to do, neither with a crewed vessel like mine nor a probe since i would guess the probe also needs more than 34 years.

Any form of advice is appreciated, i will take the best of it as i can, i packed this thing full of science and i will try to get some good flybys i guess

(picture of vessel attached because i am kind of proud of it, first time i entered a kerbol orbit as well)

u/Jannover_5000_r — 2 days ago