Kenji's Super has a tiny delay before use that wastes it without anything happening if you use it and die right after.

If you use Kenji's super when you're near death, what often happens is that you die, the visual effect goes through, the super gets used up, but no damage is applied.

It might be because of a bad internet connection, but it happens even when I'm at home on a pretty fast wifi.

I know he's vulnerable for a split second when he's slashing, but this is different. Now he has two moments when he's vulnerable during his invulnerable super 👍

It's been happening for a few months already.

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u/Writing-Alive — 3 days ago

A (hopefully) skillful Grom rework idea.

DISCLAIMER: I have seen tons of balance suggestions both here and on the main sub to know that sometimes people mean well, but inevitably end up suggesting absolute bonkers crazy changes just because they like the brawler in question, so if you think my idea is stupid, feel free to comment below. I'm not a game designer, just thought about this while watching Spen's Adrian interview. (sorry in advance if they mention something like this later, I didn't finish the video yet.)

IDEA:

With the recent addition of Najia to the game, a whole new type of projectile has been introduced to the game - two part attack.

So what if they gave Grom something similar? He would still throw the attack in the same way as now, but you could adjust the angle of the X shape before the attack hit the ground? You could angle it so It would be like the second part of his Hypercharge for example.

He could have only one ammo, just like Najia and would kinda retain his identity as the thrower sniper, or the thrower with basically the longest effective range, while he would require skill to use properly and wouldn't be so useless against better players...

Or maybe he could have a sequence attack, just like Kenji and Chester.

You could combo the attacks in funny patterns like +x+, or x+x

What do you think?

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u/Writing-Alive — 1 month ago