0.6.1-public.1 has been fixed
Sorry guys, It was my oversight, the revision is now complete and you can redownload it and install it.
I apologize for the inconvenience.
Sorry guys, It was my oversight, the revision is now complete and you can redownload it and install it.
I apologize for the inconvenience.
Hey everyone!
Following up on the recent v0.6.0 release, I wanted to share a gameplay showcase for Assassin's Creed IV: Black Flag.
Previously, titles in the Assassin's Creed franchise suffered from severe memory sync issues and thread race conditions during vector stores, causing repeatable heap corruption, loading screen hangs, and instant access violations.
Thanks to the targeted ARM64 core memory fix implemented in v0.6.0, Black Flag now cleanly passes former failure points, handles loading screen transitions, and plays smoothly in active gameplay!
Test Configuration
Device: AYN Odin 3 Ultra
Driver: StevenMZX Turnip Gen8 v34
Settings: Default emulator settings
Hey everyone!
Following the release of v0.6.0, I wanted to share some raw gameplay footage of Grand Theft Auto V running on the new build.
Previously, GTA V suffered from random crashes and memory/loading stalls that prevented progressing smoothly through the opening sequence. Thanks to the recent core/presenter rewrite and thread memory sync fixes in v0.6.0, the game now boots, transitions between scenes, and handles intense action/shooting sequences without crashing!
🎬 Watch the Gameplay Showcase:
👉 GTA V - X360 Mobile v0.6.0 Public Showcase on YouTube
Test Configuration & Key Observations:
Device: AYN Odin 3 Ultra
Driver: StevenMZX Turnip Gen8 v34
Settings: All emulator settings set to Default
Stability: Played through the entire North Yankton Prologue heist sequence (bank vault, firefights, car escape) without encountering a single crash or freeze.
v0.6.0 Improvements: The core rewrite has solved major memory sync issues that previously plagued heavy open-world games like GTA V and the Assassin's Creed series.
You can grab the v0.6.0 APK directly from GitHub.
Let me know if you've tested GTA V on your own devices and how it performs on your setup!
Hey everyone!
I am excited to announce that Build 0.6.0 is officially available for download! This update represents one of the largest architectural updates to X360 Mobile so far, bringing a rebuilt core backend, improved GPU compatibility, and a huge batch of quality-of-life additions.
For the complete, detailed breakdown of all changes, fixes, and updates included in this release, check out the full changelog on GitHub:
👉 Read the Full Changelog & Release Notes Here
Thank you all for the support, testing, and feedback throughout this rewrite. Give the new build a spin and let me know how it runs on your setup!
Hey everyone!
Testing on build 0.6.0 is going very smoothly. If the final test passes go as planned, 0.6.0 is targeted for release tomorrow (Friday)!
Because this is a major architectural milestone for the project, I wanted to share an expanded overview of what’s coming in this build, from core fixes and GPU support to storage management and UI overhauls.
/data is restricted.Thank you all for the feedback, testing, and support as we get closer to launch. Final polishes are underway, get ready for tomorrow!