r/EmulationOnAndroid

DroidDeck 0.3.2 is out now: Native Sleep/Resume, Background Downloads, RP5 Support, and many many more fixes and improvements!
▲ 192 r/EmulationOnAndroid+1 crossposts

DroidDeck 0.3.2 is out now: Native Sleep/Resume, Background Downloads, RP5 Support, and many many more fixes and improvements!

Features

  • Added Keep downloads running toggle, so Steam downloads can continue when Android sleeps. (@jmarti326, @xXJSONDeruloXx, #335)

https://i.redd.it/u7u0uguyb9uh1.gif

  • Added Native Steam sleep with dynamic cloud save and wake movie support. (@xXJSONDeruloXx, #291)

https://i.redd.it/sho1z2w7c9uh1.gif

  • Added Adreno 6xx support, including Adreno 650 (eg: Retroid Pocket 5). (@unbelievableflavour, @jmarti326, #320, #326)
  • SD cards and external drives can now be used as full Steam libraries. (@maxjivi05, #388)
  • Added per-game Windows components with automatic dependency recommendations for Steam and non Steam games. (@The412Banner, #287)

https://preview.redd.it/brf7qdfac9uh1.png?width=1280&format=png&auto=webp&s=aab7206d74bb4c34f36886627563601477289528

  • Added XNA, PhysX, Games for Windows Live, MSXML and other Windows components without needing to run their original installers. (@The412Banner, #347)
  • Added optional Force SSBS for ARM64 Proton games on supported CPUs. (@The412Banner, #328)
  • Added a detailed device report with SoC, GPU, CPU, Vulkan, memory and driver information. (@The412Banner, #295)
  • Added App scale presets from 75% to 150%. (@xXJSONDeruloXx, #272)
  • File Manager can now browse DroidDeck’s Linux filesystem directly. (@The412Banner, #392)
  • Added a Language setting, with Steam automatically following the selected language. (@maxjivi05, #284)
  • Added opt-in Debugging tools for automated game/session control, input, UI inspection and repeatable test scenarios. (@xXJSONDeruloXx, #406)

Improvements

  • Steam and games now run on separate Xwayland servers, closer to SteamOS behavior. (@xXJSONDeruloXx, #344)
  • DirectAudio is now the default on fresh installs, with major crackling and underrun improvements across both audio modes. (@maxjivi05, #338)
  • Steam now preserves edits made to added-game shortcuts, including Target, Start In, name and launch options. (@maxjivi05, #393)
  • Steam now uses the full session resolution on displays wider or larger than 1080p. (@xXJSONDeruloXx, #391)
  • Improved Snapdragon and Adreno detection on devices with incomplete hardware information. (@The412Banner, #295)
  • Improved layouts for small screens and longer translated text. (@xXJSONDeruloXx, @maxjivi05, #268, #284)
  • File Manager and file pickers can now navigate upward from game folders, prefixes and remembered locations. (@The412Banner, #377)
  • Expanded and polished Spanish, Japanese, Korean, Chinese, French and Russian translations. (@maxjivi05, @starwishHi, @zeedif, @Tak-attack, @kmnkv1, #284, #286, #234, #314, #324)
  • Steam and Linux apps now use Android’s system fonts for Chinese, Japanese, Korean, Thai and other missing characters. (@maxjivi05, @0x1428571429, #374, #252)
  • Sessions launched from Android frontends now return to that frontend when they close. (@xXJSONDeruloXx, #300)

Fixed

  • Fixed MangoHud reporting roughly double the real battery power draw and incorrect remaining time. (Thanks Russ ❤️)(@xXJSONDeruloXx, #270)
  • Fixed slow Steam installs on SD cards and external storage, including long Reserving space / Committing stages and installs failing to begin. (@maxjivi05, #388, #410)
  • Fixed some games staying behind Steam’s black loading screen while already running. (@xXJSONDeruloXx, #401)
  • Fixed a graphics-memory leak that could kill the session. (@The412Banner, @xXJSONDeruloXx, #275, #305)
  • Fixed some added games starting in C:\windows instead of their own game folder. (@The412Banner, #343)
  • Fixed Firefox and LibreWolf tabs crashing on affected Android 16 devices. (@The412Banner, #280)
  • Fixed resolution presets changing the screen shape, and fixed 16:9 stretch in Steam Deck mode. (@xXJSONDeruloXx, @magarto, #337, #133)
  • Fixed several Steam sleep and wake edge cases. (@xXJSONDeruloXx, #289)
  • Fixed some new sessions starting with the wrong output size. (@xXJSONDeruloXx, #357)
  • Fixed Windows component installation failures and improved controller navigation in the component picker. (@The412Banner, #347)
  • Removed the old Force game windows fullscreen workaround now that games run on their own Xwayland server. (@xXJSONDeruloXx, #349)

New contributors

  • @unbelievableflavour made their first contribution in #320.
  • @Lightfallingonionroom made their first contribution in #232.
  • @0x1428571429 made their first contribution in #252.
  • @zeedif made their first contribution in #234.
  • @Tak-attack made their first contribution in #314.
  • @kmnkv1 made their first contribution in #324.

Disclaimer: ai used in the development of DroidDeck.

Download here: https://github.com/Droid-Deck/DroidDeck/releases/tag/0.3.2

Github: https://github.com/Droid-Deck/DroidDeck

Discord: https://discord.gg/JRGAvawjsm

reddit.com
u/supershredderdan — 7 days ago

DroidDeck on Odin 2 Portal | Steam on Android

Highlights of DroidDeck app running on Odin 2 Portal, we're getting close to a native Steam client experience on Android.

Gameplay from:

  • Dave The Diver
  • Batman Arkham Asylum
  • GTA IV The Complete Edition

All games downloaded and installed using Steam within DroidDeck. All running without any (performance) mods at the moment. Rockstar Launcher etc. works.

App is still at early stage, excited for future updates.

DroidDeck github: https://github.com/Droid-Deck/DroidDeck

Full video: https://youtu.be/YmGMlhldLO8 (1 hour)

Odin 2 Portal

Snapdragon 8 Gen 2

Adreno 740

u/TripShift — 9 days ago
▲ 36 r/EmulationOnAndroid+1 crossposts

Namco2x6 in ARMSX2! Working great at 3x.

Running on an Odin 2. Battle Gear 3 Tuned running just as well but I can only attach one video and I am not a rally driver! Enthusia running really well, Spider-Man 3 is so close to full speed 100% of the time! Killzone at 3x with upscaled textures and 60fps is insanity. Jpolo, BMDhacks, pstef. Thank you!! Y'all are wizards!

u/YAmIHere2312 — 10 days ago

Blip Launcher is out of beta and on Google Play: a controller-first Android launcher with RetroAchievements woven in and real dual-screen support

Hi everyone. A few months ago I posted here looking for beta testers for Blip, a game launcher for Android handhelds. Thanks to everyone who tried it. It's now public on Google Play, for anyone. I'm the developer.

What makes it different:

A clean, native interface. Written for Android (Kotlin, Jetpack Compose), not a web view or a port. One row of covers, the game you're on named under it, its own art lighting the backdrop, nothing else. Shelf, grid or list. Every screen is pad-driven, and the legend at the bottom always says what each button does.

Designed for one screen and two. On an AYN Thor or a Retroid Pocket Duo every screen splits by function: the game you're looking at on top, the library under your thumb. Behind a running game the lower panel becomes a companion: session time, brightness and volume, and an app drawer that opens apps below so the game is never covered. On a single-screen device nothing is adapted or missing.

RetroAchievements woven through the app. Progress on the cover, the next story milestone on the shelf, and on the game page the full set with points, rarity, unlock dates, hardcore tags and filters for pending, earned, story and missables. Story progress is the real beaten path, with the missables still ahead counted. Read-only: the earning still happens in your emulator. Games you played on another device under the same account show up in Recents.

Art from several sources, no account needed. libretro thumbnails, PlayMatch, TheGamesDB and IGDB out of the box; your free SteamGridDB key or ScreenScraper account makes it better. Covers, heroes, logos, icons and screenshots in one sweep. Box art keeps each system's real case shape, or the whole library wears uniform posters. Anything wrong you fix from the cover picker.

RomM, in beta. Pair your self-hosted server and its library lands on the shelf beside your local files, with download on demand. You approve the pairing in RomM's web UI, so your password never touches the handheld.

Free. RetroAchievements and RomM unlock with a one-time purchase.

Android 12 or newer. Built and tested on the AYN Thor and the Retroid Pocket; it runs on anything with a controller.

The screenshots are my own library on a Thor. Happy to answer anything.

u/endikags — 8 days ago
▲ 2 r/EmulationOnAndroid+1 crossposts

Snapdragon 8 Elite Gen 6 could be a huge deal for Android emulation

With the Snapdragon 8 Elite Gen 6 generation coming in, I'm honestly more interested in the emulation side than the benchmark numbers.

The really interesting part is Qualcomm apparently starting to take PC game translation on Android more seriously, including work on official GPU drivers.

If Qualcomm actually delivers good driver support, do you think this could be the generation where Android PC emulation becomes significantly more consistent?

I'm wondering about the bigger picture:

Switch emulation

PS3 emulation

Winlator / PC games

Driver compatibility

Sustained performance and thermals

We've already seen Snapdragon chips become ridiculously capable for emulation. If the driver situation improves alongside the hardware, how far do you think these phones can realistically go?

What would be the first emulator/game you'd test on an 8 Elite Gen 6 device?

reddit.com
u/BlackPearl_X — 8 days ago

[Announcement] Panvk beta 2.0 and FristOneRR-Wrapper 2.0 are launching on October 10, 2026! 🔥

The remaining time leading up to the launch is dedicated to finalizing all preparations.

Game testing

1.Tomb Raider 2013 GOTY. 1280x720p 2.Misde. 1280x720p 3.COD MW2. 1280x720p 4.PES2017 (pacth,Efootball2026) 1280x720

APP : Winlator ludashi 4.1

u/Redribbon_RR — 8 days ago
▲ 7 r/EmulationOnAndroid+1 crossposts

ECHO Launcher 2.7.0 available now - Playfield Portal Fork

Forked from Playfield Portal and iterated on it until I got something I liked. This mostly came out of seeing a few XMB like launchers and non of them hitting just what I wanted and for some reason I got fixated on wanting to read books off my Konker and nothing else offered the option. So, I thought I would share it, I would love some feedback and if theres any interest I'll keep supporting it but for now its just a personal project I wanted to share with the world. Before anyone says it, yes, there is some AI involved with my documentation and some harder implementations but it wasnt vibed coded from start to finish. Let me know what you guys think.

Echo Launcher Repository

https://preview.redd.it/7oecu2tfhqth1.png?width=1200&format=png&auto=webp&s=c2d198cdc01fe4a74723945ab3f6a5c49918555a

Disclaimer: AI tools used in development

reddit.com
u/voicesofharrow — 9 days ago
▲ 2 r/EmulationOnAndroid+1 crossposts

if the panvk drivers are vibe coded this means what actually, what's the bad part about it?

is sad that if wasn't by AI we wouldn't have drivers on mali gpus, which have a meaning from how kbase had potential for panfrost but the official devs never wanted to bring it for phones (android devices). i have a mali g72 and thanks to mali g52 panvk's dev, now i can see 141 vulkan extensions while the old system driver have 56 vk exts

also, i'm waiting for the performance fix in the driver to test plants vs zombies warfare, the game's fps is about 0.5 fps on system driver or panvk for now while in a adreno 610 runs at 30 fps

reddit.com
u/The_Dakrc_Knait — 11 days ago
▲ 26 r/EmulationOnAndroid+1 crossposts

Added A few more Games to My Xbox and Xbox 360 on Android

Device: S23, Snapdragon 8 gen 2, Adreno 740, 8 gigs ram.

Added some new games to Xbox and 360 like M&B Warband wasn't on the 360 but w.e the android port is dope and a few others. NFSMW black edtion is the ps2 version upscaled 2x with the Xbox 360 UI texture pack. Also managed to find the 360 Arcade game Iron Brigade and threw that on there cuz that shit slaps.

For the xbox added Halo CE the android port that was just released, Warriors and Burnout revenge are PS2 games with the Xbox UI texture packs, Jedi Academy is the android port with Psitouch, and Blinx is the fan game on Itch.io

u/Expert_Function1569 — 13 days ago