





i swear there is some kind of desire sensor, i've toured the entire map twice and never saw one acceleration node
desolé pour la qualité, le machin bouge tout le temps
As the war progressed and the capability to produce 234mm HE shells for the secondary battery of libertad further decreased, the chilean navy took the heart wrenching decision to either sell or scrap the crown jewel of their navy
It could have been sold to the australian navy who did have the ability to produce said shells for their battleship Irresistible and would modernise Libertad, replacing its main guns with the same quadruple 234mm main guns
Hull :
Armament :
Consumables :
Alternate fire mode :
gun angles :
A turret: 0 forward 35 back
B turret: 0 forward 33 back
P turret: 37 forward 30 back
Q turret: 30 forward 37 back
X turret: 30 forward 0 back
Y turret: 36 forward 0 back
Sistership of Libertad of the eponymous libertad class BB, the ship is the result of many factors. As the south american war progressed, the 234mm barrel production proved unsustainable, especially with Libertad still active. As a result, the ship doesn't have the iconic secondaries, and more side plating was added to balance the weight, which would prove invaluable as italian BBs escorting italian regime in exile soon entered the south american war theater. Similally due to material shortage to maintain libertad's ammunition stock, Solidaridad main battery could only use AP and it's gunning philosophy was to make each shell count, putting a focus on accuracy
Hull :
Armament :
Consumables :
Alternate firing mode :
Hello, I'm BB diff guy, today i will put in writing a detailed reasoning behind what i observe in WoWs lobbies in 2026
# 1 : there are more terribad players now
taking a step back, i compared the MM i'm seeing today compared to some old screenshots. obviously they are cherry picked, they are what i considered to be noteworthy match making, enough to be screenshot worthy. but it feels as if they were rarer (it was quite litterally the only one i found that i complained to my friends about), while now they the usual, it's not about weekend match making, even week days are like that
this is a game from 2024 :
these are games from this month
Players were not that bad during covid when i started playing this game. i blame the christmas events, in 2023 we got a yamato or a bismarck, in 2024 we had a choice between 5 T10 ships (audacious, schlieffen, gouden leeuw, shimakaze, balao) if we were veteran or 5 T8 (implacable, north carolina, harbin, akizuki, U190) if we were new players and 2025's T9 ships (izumo, lepanto, riga, sejong, fletcher) the match making was always particularly bad around christmas, but this year it feels like the wave didn't subside, most likely because of the nian paradox event
# 2 : The Battleship powercreep
when i started playing the game, the tech tree battleships were montana, yamato, GK, conqueror, republique and kremlin. since then, we got :
Most of these are extremely strong, or have been before being bonked, with some even being regarded as the strongest T10 BB during their prime. and it's not even considering premium ships like thunderer, wisconsin, lauria and valparaiso
But anyway, the point is that the BBs have gotten stronger over the years, in survivability (maneuvrability, heals, the commander rework being extremely favourable to BBs compared to other classes (IRPR, AA expert), armor values (hello vermont and libertad 51mm side, negating most CA's advantage over CLs), armor scheme with most citadels being combination of spaced/waterline/underwater/turtleback now) and damage output (both secondary like libertad or main gun performance through overmatch, SAP, BC dispertion, railgun ballistics) as well as versatility (stealth, speed)
# 3 : conclusion : game design and the effect 1 & 2 on it
in broad strokes, game design is : DDs control vision, cruisers apply DOT and BBs punish mistakes and finish, with all classes having zoning abilities
BBs skill expression is fairly simple, the peak being to go on a position where you get access to plenty of broadsides, isolating fights with map geography to get a serie of fights you will win, dealing a devastating blow and sowing disarray in the enemy team allowing for a fast flank win, or you simply sit somewhere you get shot at and you can disengage from, drawing enemy fire away from your team mate and chipping enemies faster than they chip at you while just refusing to die, which is fairly easy thanks to having big heal and armor, if you don't eat huge alpha hit from being broadside or torps, you'll be fine
but these terribad players from point 1 can't even manage that. they usually sit on the border doing nothing or get killed quite fast from having a demented commander build while getting turbo farmed, pushing into 5 enemies or just sailing broadside inviting devstrikes
and yes, terribad players aren't limited to only BBs, but the thing is :
basically, losing a flank's BBs too early, either through suicide or uselessness isn't something that the gameplay design even considered. with BBs being extremely forgiving and having quite high damage output, and with BB powercreep, having one of the weaker BB when they have an abomination is already a big factor in BB diff, even a moderately aware player is way harder to deal with in one of the new BBs than they used to while a giga clueless player will die almost as easily as before, making bridging the gap even harder
tldr : to exist, everything diff hinges on the BB diff (be it player and/or ship) not being too wide in 2026