u/Xixi-the-magic-user

While i'm waiting for my application to balance & devellopment team to be processed, have a new one

T10 HMAS BB Insurmountable

As the war progressed and the capability to produce 234mm HE shells for the secondary battery of libertad further decreased, the chilean navy took the heart wrenching decision to either sell or scrap the crown jewel of their navy

It could have been sold to the australian navy who did have the ability to produce said shells for their battleship Irresistible and would modernise Libertad, replacing its main guns with the same quadruple 234mm main guns

Hull :

  • 32mm plating, 50mm mid section, 50mm deck
  • 92400 HP
  • detectability by sea 15.5km, detectability by air 10km, detectability after firing in smoke 10.5km
  • torpedo protection 45%
  • speed : 28.5kn
  • turning circle : 870m

Armament :

  • 6×4 + 10x2 234mm main guns
    • max range 20km
    • reload time 26s
    • initial shell velocity 841m/s
    • HE shell characteristics : 3350 alpha, 39mm pen, 16% fire chance
    • AP shell characteristics : 5750 alpha, 45-60° ricochet angles, 0.033 fuse timer
    • dispertion ellipse 257x150, 1.2 sigma
  • 8x1 127mm secondaries, reload time 5 seconds, HE shell alpha 1800, penetration 21mm, range 8.3km dispertion horizontal dispertion 490, sigma 1.0

Consumables :

  • DCP 15s duration, 80sec reload
  • Repair party 28s duration, cooldown time 80 seconds, 4 charges, HP per second 462, citadel healing 30%

Alternate fire mode :

  • change AP characteristic : drag coeficient 0.253 -> 0.360, ricochet angles 45-60 -> 60-75, arming threshold 39mm -> 12mm, fuse timer 0.033s -> 0.005s (gibraltar AP)

https://preview.redd.it/itx3bfzjxu9h1.png?width=3840&format=png&auto=webp&s=237d1fb810e08117b2d421876bac1d74aaa3f245

gun angles :

A turret: 0 forward 35 back
B turret: 0 forward 33 back
P turret: 37 forward 30 back
Q turret: 30 forward 37 back
X turret: 30 forward 0 back
Y turret: 36 forward 0 back

https://preview.redd.it/89jf6215tw9h1.png?width=713&format=png&auto=webp&s=f39ede70b7ab6d84b56d380b770b25ede62e665b

reddit.com
u/Xixi-the-magic-user — 9 days ago

I shared this on the official discord, you should get to see it too

T10 PANAM Solidaridad

Sistership of Libertad of the eponymous libertad class BB, the ship is the result of many factors. As the south american war progressed, the 234mm barrel production proved unsustainable, especially with Libertad still active. As a result, the ship doesn't have the iconic secondaries, and more side plating was added to balance the weight, which would prove invaluable as italian BBs escorting italian regime in exile soon entered the south american war theater. Similally due to material shortage to maintain libertad's ammunition stock, Solidaridad main battery could only use AP and it's gunning philosophy was to make each shell count, putting a focus on accuracy

Hull :

  • 32mm plating, 110mm mid section, 50mm deck
  • 92400 HP
  • detectability by sea 15.5km, detectability by air 10km
  • torpedo protection 45%
  • speed : 28.5kn
  • turning circle : 870m

Armament :

  • 6×2 419mm main guns
    • max range 22km
    • reload time 30s
    • initial shell velocity 950m/s
    • AP shell characteristics : 13000 alpha, 50-65° ricochet angles, 0.033 fuse timer
    • dispertion ellipse 233x150, 1.9 sigma
  • 8x1 127mm secondaries, reload time 5 seconds, HE shell alpha 1800, penetration 21mm, range 8.3km dispertion horizontal dispertion 490, sigma 1.0
  • 10x5 533mm torpedo launchers
    • maximum range 15km
    • reload time 106s, number of loader : 2+2. Similar to T10 kitakami, the torpedo launchers will reload sequentially, but at a rate of 2 launcher per side
    • torpedo characteristics : 17500 alpha, 66kn speed, detectability 1.3km, flood chance 296%

Consumables :

  • DCP 20s duration, 80sec reload
  • Repair party 10s duration, cooldown time 40 seconds, 3 charges, HP per second 2936, citadel healing 30%,

Alternate firing mode :

  • reload time +40%
  • main battery dispertion -10%

https://preview.redd.it/2up7bt3x3e9h1.png?width=3840&format=png&auto=webp&s=2ac2c723a526fbc13ae7419b2afd64da58b3d27a

reddit.com
u/Xixi-the-magic-user — 11 days ago

Hello, I'm BB diff guy, today i will put in writing a detailed reasoning behind what i observe in WoWs lobbies in 2026

# 1 : there are more terribad players now

taking a step back, i compared the MM i'm seeing today compared to some old screenshots. obviously they are cherry picked, they are what i considered to be noteworthy match making, enough to be screenshot worthy. but it feels as if they were rarer (it was quite litterally the only one i found that i complained to my friends about), while now they the usual, it's not about weekend match making, even week days are like that

this is a game from 2024 :

https://preview.redd.it/1vncu2qraeyg1.png?width=1600&format=png&auto=webp&s=649d2f1a340c1a88593c461afaab967e1f1591e4

these are games from this month

https://preview.redd.it/883vngyzaeyg1.png?width=1638&format=png&auto=webp&s=617c50c2badca45ab64b8993ed07008c5e38e61a

https://preview.redd.it/85zhiyq0beyg1.png?width=1586&format=png&auto=webp&s=610da5a1514993904f73799b21af432a56c709d3

https://preview.redd.it/7oni1uy7bfyg1.png?width=835&format=png&auto=webp&s=f71c290be52fb1608bef926e223aff1c6de3782b

https://preview.redd.it/fiqcnvahbfyg1.png?width=813&format=png&auto=webp&s=5d21b9d862241ff4dc5eee17386b38d9f99781e9

Players were not that bad during covid when i started playing this game. i blame the christmas events, in 2023 we got a yamato or a bismarck, in 2024 we had a choice between 5 T10 ships (audacious, schlieffen, gouden leeuw, shimakaze, balao) if we were veteran or 5 T8 (implacable, north carolina, harbin, akizuki, U190) if we were new players and 2025's T9 ships (izumo, lepanto, riga, sejong, fletcher) the match making was always particularly bad around christmas, but this year it feels like the wave didn't subside, most likely because of the nian paradox event

# 2 : The Battleship powercreep

when i started playing the game, the tech tree battleships were montana, yamato, GK, conqueror, republique and kremlin. since then, we got :

  • Vermont in 9.11
  • Colombo in 10.3
  • Schlieffen in 10.9
  • preussen in 11.1
  • Vermont turbo buff in 11.5 (conseal + heal + armor + acceleration)
  • st vincent in 11.6
  • louisiana in 12.0
  • bungo in 12.9
  • colombo legendary mod and buffs around 13.1
  • libertad in 13.8
  • thor in 14.something

Most of these are extremely strong, or have been before being bonked, with some even being regarded as the strongest T10 BB during their prime. and it's not even considering premium ships like thunderer, wisconsin, lauria and valparaiso

But anyway, the point is that the BBs have gotten stronger over the years, in survivability (maneuvrability, heals, the commander rework being extremely favourable to BBs compared to other classes (IRPR, AA expert), armor values (hello vermont and libertad 51mm side, negating most CA's advantage over CLs), armor scheme with most citadels being combination of spaced/waterline/underwater/turtleback now) and damage output (both secondary like libertad or main gun performance through overmatch, SAP, BC dispertion, railgun ballistics) as well as versatility (stealth, speed)

# 3 : conclusion : game design and the effect 1 & 2 on it

in broad strokes, game design is : DDs control vision, cruisers apply DOT and BBs punish mistakes and finish, with all classes having zoning abilities

BBs skill expression is fairly simple, the peak being to go on a position where you get access to plenty of broadsides, isolating fights with map geography to get a serie of fights you will win, dealing a devastating blow and sowing disarray in the enemy team allowing for a fast flank win, or you simply sit somewhere you get shot at and you can disengage from, drawing enemy fire away from your team mate and chipping enemies faster than they chip at you while just refusing to die, which is fairly easy thanks to having big heal and armor, if you don't eat huge alpha hit from being broadside or torps, you'll be fine

https://preview.redd.it/mgfaju1b2fyg1.png?width=187&format=png&auto=webp&s=ee9424df303d1ec36fde098549171a610437f0a2

but these terribad players from point 1 can't even manage that. they usually sit on the border doing nothing or get killed quite fast from having a demented commander build while getting turbo farmed, pushing into 5 enemies or just sailing broadside inviting devstrikes

and yes, terribad players aren't limited to only BBs, but the thing is :

  • we are used to DDs suiciding or cruisers getting devstruck. Wargaming made the sub and CV a redundancy for spoting, allowing the DD diff to be overcome, they give radars to almost 1/3 T10 cruisers, they even started giving radars to BBs with rhodes island and thor
  • with the shift of the DD meta to gunboats and BBs getting more effective damage output, a cruiser diff is probably the most easily bridged, especially when most cruisers have quite a limited range when they need to play islands and are one or 2 good shots away from dying (just don't get spoted, don't get shot at and just dodge, i've been told)
  • and while we have clowned on them for the CV balance since the first rework, CVs do be more team reliant than they used to, they need time to apply their damage, and preferably pinned enemy who can't afford to dodge their strikes and BBs are the best class at doing both

basically, losing a flank's BBs too early, either through suicide or uselessness isn't something that the gameplay design even considered. with BBs being extremely forgiving and having quite high damage output, and with BB powercreep, having one of the weaker BB when they have an abomination is already a big factor in BB diff, even a moderately aware player is way harder to deal with in one of the new BBs than they used to while a giga clueless player will die almost as easily as before, making bridging the gap even harder

tldr : to exist, everything diff hinges on the BB diff (be it player and/or ship) not being too wide in 2026

reddit.com
u/Xixi-the-magic-user — 2 months ago