u/Yeah_Mart

New Job Ideas (Classic Only)?

Of course we have to worry about the game being released first but once it does, new content will eventually be added; personally, I’d like to see the game go in a different direction to GMS and go it’s own way.

I reckon a great direction to go would be to have new jobs exclusive to Classic World. And to keep the Classic theme these jobs could just be additional branches to the existing Explorers. They would also just use the existing weapon types as well.

(Release Pirates first though)

Examples could include:

Shield-Based Warrior

Swordsman -> Sentinel -> Guardian -> Bastion

Uses a shield as its weapon. High survivability, specialises in party defences and knock-backs/anti-knock-back.

Gun-Based Thief

Rogue -> Scout -> Agent -> Strider

Uses guns and bullets as its weapon. Would require new gun variants that scale with DEX and LUK to distinguish them from pirate guns without having to program a brand new weapon type.

Specialises in traps and map control to avoid overlap with Bandits, Assassins, and Corsair.

Sword-Based Pirate (or potentially Axe as well?)

Pirate -> Duelist -> Raider -> Dreadnought

Haven’t really given this one as much thought but it fits thematically (scimitars etc). Use one-handed swords that require DEX as the main stat so that this, along with a unique design differentiates itself enough from Warriors.

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u/Yeah_Mart — 1 day ago