Has anyone ever tried to turn Sapiens: A Brief History of Humankind into a game?
I don't know if I'm just bullshitting here, but it actually sounds pretty interesting.
You go back in time to prehistoric days, survive from that era, then move through agricultural society, commercial society, and slowly into modern and contemporary times. You experience the rise and fall of primitive tribes, the cycle of dynasties. In each era, you have your own life story—full of ups and downs, love, loss, life, and death.
You may rise to hold power in one era, or simply live as an ordinary commoner in another. Throughout the ages, you interact and clash with all kinds of people. You grow step by step, yet also feel lost and terrified at times. You hold countless precious memories, while enduring countless inevitable losses.
One lifetime might find you born into nobility, leading an epic, extraordinary life. You indulge in lavish banquets, get caught up in intense power struggles, and experience a glamorous world far beyond the reach of ordinary folk. Surrounded by extreme luxury, a single choice you make could alter the fate of the entire nation.
In another life, you may be born into a humble peasant family. Swept along by the irresistible tide of the times, you have to strive relentlessly just to get by. You could even live through turbulent eras plagued by robberies, revolutions and frequent regime changes. Bloody, harrowing scenes unfold on the streets everywhere. As a common person, you have no choice but to adapt constantly amid all the upheaval. At your lowest point, you may end up homeless and begging on the streets, alongside masses of people suffering from hunger and cold amid national chaos.
This is the core theme of the game. It also integrates rich gameplay features: immersive contextual dialogues and thrilling adventure elements run through the entire experience.
It seems like a fascinating concept…