u/Zac_Kariah

Cleanest way to add a ‘delay my turn’ to crawling?

I’m mostly looking from a hypothetical angle, but I’ve seen my players be a little bit annoyed sometimes while trying to act together during crawling. (Such as the last player in turn order having the one torch the rest need to explore)

Do you know if there are any good ways to work around this problem, assuming they aren’t passing the torch around (like two people have hands taken up and last in order doesn’t).

This applies to any situation where you’d prefer to defer to the last person in order. Is there a good ‘delay’ rule, or is it best to just embrace that the faster players will sometimes have little to do on their turn?

reddit.com
u/Zac_Kariah — 3 days ago
▲ 5 r/DnD

Help on filling a magic item plot holes?

Basically a plot item the players are about to acquire is an artefact weapon from my world. It’s a sword that’s too powerful for its own good (gets stronger every day, centuries later it would basically level a mountain if ever used)

The threat to the party is that its scabbard, the only thing that can contain it, is about to break, so they need a way to prepare to unleash the blade’s power without causing mayhem.

The issue is I want to ensure there aren’t any easy or silly ways to solve the problem. One that comes to mind is putting it in a bag of holding to blow it up in a demi-plane/extra-dimensional space with no risk. Current thought is so say it would destroy the bag on the way in, but the scabbard would suppress it long enough to do that by my logic.

So since it’s an important plot hook, I wanted to get ahead of any similar schemes that would take away from the magnitude of the weapon, so if you have more potentially ‘easy’ solutions (preferably with suggestions to fill those holes), please let me know.

Potential solutions I have so far:
- The bag of holding would just explode and the blast keeps going into the material plane.
- The blast will open up a tear to the astral plane if unleashed wrong, chaos ensues.

Thanks for your thoughts!

reddit.com
u/Zac_Kariah — 26 days ago

Can I post shirts as large letters?

Sorry if this seems an obvious/common question. I have a new small business selling shirts and wanted to know if I can put them under large letters as opposed to small packages. They fit in the weight and dimensions but they are also soft, so I wanted to be sure that won’t cause a problem. (I’m using postal bags)

Thanks in advance for your help!

reddit.com
u/Zac_Kariah — 3 months ago

Running a Real Calendar for my Campaign

For my long-term hex crawl campaign, the pitch I’m generally going with is “You have one year to stop the ritual”, so I thought what better way to track that than with a literal calendar featuring every quest, holiday, event and deadline tracked.

Days of travel will matter, a week spent carousing is a week of time lost, downtime is important but sometimes you won’t have time for it if a quest is about to expire.

I’ve been building a calendar in Excel and started prepping special mechanics, so wanted to list a few here as I go in case it helps inspire others:

- Side quests the players proc will roll dice to see how long before they expire (so if it’s in the town over, maybe 2D4+2 days before the missing person becomes missing *forever*)
- On Sundays, shops will be closed (Or charge more if you’re desperate), but because people don’t work, it’ll be a good time for carousing, with a +1 benefit.
- Seasons will offer certain effects, camping outside in winter is a recipe for a cold death, but in summer things will be temperate and you might even have more sunlight before dark.
- holidays like Fantasy-Christmas and Fantasy-Halloween will have special events like increased treasure or increased odds of… supernatural encounters. And also a week of festivity that means a bonus to carousing!
- If the adventure is not completed before the new year, the ritual is finished. But… it’s not the end of the world… *right?*

I’ll be adding more over time, if you have suggestions as well, let me know!

reddit.com
u/Zac_Kariah — 3 months ago

Is the human species OP? Ways to make others more exciting?

While building their characters for my campaign, players have sort of agreed that they feel the human is both the most powerful and the most fun species to play and I kinda agree.

Getting more of your specific gimmick is just the most exciting option as a player and even when you specifically want something like +1 to spellcasting or attacks from an elf or half-orc, the common abilities from a talent is +2 to a stat or +1 to casting/attacks etc.

Do other people feel the same? Is there a way to justify the other species or optionally homebrews people know of that seem good?

reddit.com
u/Zac_Kariah — 3 months ago