u/Zealousideal-Log2431

SPC: one of my players found an exploit

One of my players, an unabashed power gamer and rules lawyer who loves super-optimized and OP character builds, told me he discovered a possible exploit in the Super Powers Companion.

Let's say for this example we're Level III heroes with 45 PP and a cap of 15.

Purchase Minions (1 PP per Minion) with Super Powers (+3 PP per minion) and Summonable (+2 PP per minion), that's 6 PP per minion. You can acquire 2 minions for 12 PP. Each Minion has 15 PP in super powers (must be the same power). That leaves you remaining 33 PP to buy other stuff.

Each Minion then purchases the Vehicle super power (1 PP) with Super Powers (+5 PP). That gives each vehicle the CAMPAIGN Power Level of 45 PP! (no power greater than 15 PP, per usual)

You now have 33 remaining PP to spend on powers.

Your two minions each have 7 remaining PP to spend on whatever powers they want

And each minion has their own vehicle with:

  • 7 PP in speed (pace 90, -1 to hit)
  • d8 Focus + wild die
  • 45 PP to spend on powers

That's the functional equivalent of 85 PP of powers and three actions (six if the PC and each minion purchase Additional Actions for 5 PP).

Heck, the PC can spend 15 of their 33 PP on three Additional Actions, leaving 18 PP remaining, and each minion can spend 5 PP on one Additional Action. Giving the player EIGHT actions and essentially 63 PP for powers.

As a GM, I could rule that minions can't purchase the vehicle power for the same reason they can't purchase minion or duplication. But RAW, as far as I can tell, it's legal.

Luckily, my player usually only uses his power gamer abilities for good and told me about the exploit and said he'd never try to use it. He just found it amusing as a thought exercise.

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u/Zealousideal-Log2431 — 9 days ago

SPC Question - Intangible + Super Science?

I have another follow up question about phasing from the Super Power Companion. This one from my player.

He has a character with phasing and, thanks to various Edges and the Absorption (Transmute) power, he gets a lot of Bennies and tokens, and he wants to spend them on power stunts.

In an effort to maximize his power stunting, he's thinking about getting the Super Science power (we are playing where characters are improving their powers over time, in my campaign they can spend an Advance on either +3 Power Points or +1 Power Limit).

The problem is this, Intangibility says:

>While intangible, any items the character carries also become intangible and don’t function.

So his question is this: Do any temporary powers obtained with super-science and defined as an invention or device or technology stop functioning while he's intangible?

Or does that only apply to "regular" equipment?

Examples:

Super Science-Force field belt. Does he still have force field against energy attacks while intangible?

Super Science-Regeneration suit. Does it stop functioning while intangible?

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u/Zealousideal-Log2431 — 14 days ago

Super Powers Companion Q: Intangibility and Decay+Poison

I have a question about Intangibility.

I have an NPC villain who can turn into a cloud of noxious gas, anyone trapped within the gas chokes and might eventually die.

He's got Altered Form (Noxious Gas), Intangibility, Decay, and Poison (contingent on successful Decay Wounding).

I know that an Intangible character has to become tangible to make an attack. Does that apply to indirect powers like Decay and Poison? Neither are technically attacks.

Similarly, what about Damage Field? Does an Intangible villain need to become tangible to apply Damage Field damage?

Alternatively, what's the best way to simulate a villain who can turn into a dangerous gas ? They are vulnerable to wind gusts and shockwaves and leaf blowers. They are intangible but anyone in contact with the gas begins to suffocate and get skin burns.

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u/Zealousideal-Log2431 — 15 days ago

Is Super-Leaping an "Instant" power or a "passive" power?

Question regarding Super Power Companion rules.

A character is doing a Power-Stunt to use Super-Strength to mimic Leaping.

Is Leaping considered an "Instant" power and good for only one leap?

Or is Leaping considered a "Passive" power and good for three rounds?

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u/Zealousideal-Log2431 — 24 days ago

My first G-FEST!

I'm headed to G-FEST in Chicago this weekend. It's my first time! I'm so excited!

Are there any meet-ups or gatherings I should know about?

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u/Zealousideal-Log2431 — 1 month ago

Basic question about contingent powers in Supers Companion '24

I have a basic question about how contingent powers work in the Super Companion.

If I have a weapon that hits with a Fighting Roll, and I have the Decay power contingent on hitting with the Fighting roll, so I still roll Focus for Decay or do I use the Fighting roll?

From the book:

>Use the primary power’s Trait roll for both totals. If melee attack is linked to stun, for example, use the Fighting roll for both totals.

>Example: Arrowhead (page 103) has an entangling arrow (entangle Contingent on a ranged attack). She must first hit her target with a Shooting roll. Her Shooting total is also used to activate entangle.

I just want to be sure I'm understanding that right.

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u/Zealousideal-Log2431 — 2 months ago