




M4A1-S | Fade "donk Fade"
Is this a juicer or did I ruin a clean m4 fade?





Is this a juicer or did I ruin a clean m4 fade?
Does anyone have a work around to be able to use an Apollo Twin X DUO Gen 2 Thunderbolt Audio Interface with Rocket League? I am on Windows 11 and have not had any problems with the Apollo Interface until Rocket League updated their game and added EAC (Anti Cheat). All of a sudden when I join an online match my sound crashes and I hear a loud high pitch noise and get this error message (see photo)
I can no longer play Rocket League online with the Apollo interface and have to resort to pluging my headphones directly to my headphone jack on my PC to bypass the issue. However, then I cannot use discord to talk to friends. Does anyone know of a better work around to have RL not interfere with the UAD stuff at all but I can still use my mic? Or any other suggestions to possibly fix the issue? I tried temporarily disabling the two Dante services and the Bonjour Service stuff to test based on a forum post relating to UAD and Valorant but this did not change anything so I re-enabled the services. I also use VoiceMeeter Potato x64 for audio routing and streaming stuff.
VM Potato x64 Routing with Apollo Twin X
I believe Rocket League now crashes my audio driver some how because of the new anti-cheat but I don't know what to do to try and have the dev team fix it or if its on UAD side I have no clue. Any suggestions would be very helpful. Thank you.
Goal: Just want to be able to use my mic + Apollo Twin X and DSP plugins for discord while playing Rocket League online with no audio crashes.
Other Notes: Here is another reddit post with the same issue, maybe it can provide more insight: https://www.reddit.com/r/RocketLeague/comments/1te3u9v/audio_bug/