u/Zentawrus228

Question about your favorite way to play with ComputerCraft

Hey everyone,

I'm looking for ideas on how to build a playthrough around ComputerCraft where programming is actually the optimal solution, rather than just a cosmetic flex

Here is the problem I usually run into:

  1. Heavy tech packs provide pre-made blocks that handle logistics, mining, and storage instantly and far more efficiently than any script. Programming ends up being purely for aesthetic dashboards/managing reactors
  2. The solution seems to be a semi-vanilla/custom constraint setup. I want to build a minimal modpack or a playthrough where I actually have a purpose to use CC/Turtles for all automation, sorting, and mining.
  3. The goal is deep automation with a high resource demand. I want a reason to program a swarm of turtles to mine 999,99 diamonds or build a custom physical warehouse database, instead of just slapping down an ME system.

My questions:

  • Do you know of any ready-made modpacks built around this philosophy?
  • If I build my own minimal pack, what complementary mods should I include? (I'm thinking mods that add heavy endgame resource sinks, but don't provide easy automation solutions).
  • Any specific playthrough ideas or config tweaks? For example, using KubeJS to entirely disable item pipes and quarry blocks from tech mods so I'm forced to write my own logistics and mining algorithms.
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u/Zentawrus228 — 3 days ago